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SmoothAnalogTurning: fixed acceleration curve #529

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17 changes: 11 additions & 6 deletions dllmain/ControllerTweaks.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -142,8 +142,9 @@ void re4t::init::ControllerTweaks()
{
// pl_R1_Walk
auto pattern = hook::pattern("8B C1 83 E0 04 33 D2 0B C2 74 ? 8B ? ? ? ? ? D9");
static const float LXDeadZone = 0.30f;
static const float cPlayer__SPEED_WALK_TURN = 0.04188790545f; // game calcs this on startup, always seems to be same value
static const float AnalogMultiplier = 1.5f; // increase max turn speed when using analog input to smooth out the transition to stationary turning
static const float LXDeadZone = 0.2f; // RE5 has a small horizontal deadzone when moving forwards but not backwards
struct WalkTurnHook
{
void operator()(injector::reg_pack& regs)
Expand All @@ -153,7 +154,8 @@ void re4t::init::ControllerTweaks()
float deltaAnalogLX = RawAnalogLX / 32767.0f; // use RawAnalog so we can establish a deadzone independent of Xinput override
if (abs(deltaAnalogLX) > LXDeadZone)
{
float turnSpeed = 1.4f * cPlayer__SPEED_WALK_TURN * std::min((abs(deltaAnalogLX) - LXDeadZone) / (1.0f - LXDeadZone - .10f), 1.0f);
// overriding Xinput changes the threshold where stationary turning begins, let's cap the response curve to make max turn speed consistent for deadzone override values <0.5
float turnSpeed = AnalogMultiplier * cPlayer__SPEED_WALK_TURN * pow(std::min((abs(deltaAnalogLX) - LXDeadZone) / (1.0f - LXDeadZone - 0.1f), 1.0f), 2.0f);

if (deltaAnalogLX > 0.0f)
PlayerPtr()->ang_A0.y -= GlobalPtr()->deltaTime_70 * turnSpeed;
Expand Down Expand Up @@ -185,7 +187,7 @@ void re4t::init::ControllerTweaks()
float deltaAnalogLX = RawAnalogLX / 32767.0f;
if (abs(deltaAnalogLX) > LXDeadZone)
{
float turnSpeed = 1.4f * cPlayer__SPEED_RUN_TURN * std::min((abs(deltaAnalogLX) - LXDeadZone) / (1.0f - LXDeadZone - .10f), 1.0f) * pl_speed2_xxx_1216;
float turnSpeed = AnalogMultiplier * cPlayer__SPEED_RUN_TURN * pow(std::min((abs(deltaAnalogLX) - LXDeadZone) / (1.0f - LXDeadZone - 0.1f), 1.0f), 2.0f) * pl_speed2_xxx_1216;

if (deltaAnalogLX > 0.0f)
PlayerPtr()->ang_A0.y -= GlobalPtr()->deltaTime_70 * turnSpeed;
Expand Down Expand Up @@ -214,9 +216,12 @@ void re4t::init::ControllerTweaks()
if (isController() && re4t::cfg->bSmoothAnalogTurning)
{
float deltaAnalogLX = RawAnalogLX / 32767.0f;
float turnSpeed = 1.4f * cPlayer__SPEED_WALK_TURN * std::min((deltaAnalogLX / (1.0f - .10f)), 1.0f);
float turnSpeed = AnalogMultiplier * cPlayer__SPEED_WALK_TURN * pow(std::min((abs(deltaAnalogLX) / (1.0f - 0.1f)), 1.0f), 2.0f);

PlayerPtr()->ang_A0.y -= GlobalPtr()->deltaTime_70 * turnSpeed;
if (deltaAnalogLX > 0.0f)
PlayerPtr()->ang_A0.y -= GlobalPtr()->deltaTime_70 * turnSpeed;
else
PlayerPtr()->ang_A0.y += GlobalPtr()->deltaTime_70 * turnSpeed;
}
else if ((Key_btn_on() & (uint64_t)KEY_BTN::KEY_RIGHT) == (uint64_t)KEY_BTN::KEY_RIGHT)
{
Expand Down Expand Up @@ -252,4 +257,4 @@ void re4t::init::ControllerTweaks()
}
}; injector::MakeInline<joyFireOn_TypeIIIFix>(pattern.count(1).get(0).get<uint32_t>(0), pattern.count(1).get(0).get<uint32_t>(9));
}
}
}