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Interface. Control Panel
Table of Contents:
Table of contents generated with markdown-toc.
Please, note that even though this entire article is about control panel, all measurements given in here (both in-game and absolute 4K) are absolute. Relates to the entire screen and not to control panel itself.
Day | Dusk | Night | |
---|---|---|---|
Empty | ![]() |
||
Filled | ![]() |
![][64] | ![][66] |
Definitions:
- gX, gY → in-game location; gW, gH → in-game dimensions;
- aX, aY → absolute (4K resolution) location; aW, aH → absolute (4K resolution) dimensions
Implemented in: #86.
Element | gX, gY | gW, gH | aX, aY | aW, aH | Image |
---|---|---|---|---|---|
With logo |
81 , 110
|
168 , 50
|
884 , 1210
|
1847 , 551
|
![]() |
Empty | (the same) | (the same) | (the same) | (the same) | ![]() |
Definitions:
- gX, gY → in-game location; gW, gH → in-game dimensions;
- aX, aY → absolute (4K resolution) location; aW, aH → absolute (4K resolution) dimensions
Implemented in: #85.
Day | Dusk | Night | |
---|---|---|---|
Bulb | ![]() |
![][83] |
Definitions:
- gX, gY → in-game location; gW, gH → in-game dimensions;
- aX, aY → absolute (4K resolution) location; aW, aH → absolute (4K resolution) dimensions
Implemented in: #99.
Location and dimensions of the clock's dial are as follows:
Element | gX, gY | gW, gH | aX, aY | aW, aH | Image |
---|---|---|---|---|---|
Clock dial |
269 , 108
|
43 , 41
|
2958 , 1189
|
464 , 453
|
![]() |
Definitions:
- gX, gY → in-game location; gW, gH → in-game dimensions;
- aX, aY → absolute (4K resolution) location; aW, aH → absolute (4K resolution) dimensions
Implemented in: #148.
Game uses AM/PM 12-hour system, so the shape of large and small hand is the same, irrespective of the fact whether it is day, dusk, night or dawn.
The small and large hands location (starting point) is always fixed -- center of the clock's dial:
Element | aX, aY | aW, aH |
---|---|---|
Center of the clock's dial |
3174 , 1459
|
10 , 11
|
And so in the below table we are only showing width and height of a small and large hand. Therefore, please, note that the below values are relative to the starting point (center of the clock) and not to the clock, control panel or screen.
The below are upper, left corner and lower, right corner of the rectangle through which an arrow must be drawn (a diagonal). Or, in other words, a starting and ending point for the vector to be drawn. See the below image for details:

Location and dimensions of a few example clock hand's positions are given below:
Hour | Small aW, aH | Large aW, aH | Image |
---|---|---|---|
06:15 |
11 , 97
|
129 , 10
|
![]() |
07:00 |
-65 , -86
|
11 , -118
|
![]() |
09:00 |
-108 , 10
|
11 , -118
|
![]() |
10:10 |
-98 , -54
|
-64 , 119
|
![]() |
10:35 |
-87 , -64
|
-76 , 97
|
![]() |
11:30 |
-54 , -86
|
118 , 11
|
![]() |
12:20 |
11 , -97
|
119 , 64
|
![]() |
12:25 |
11 , -97
|
75 , 97
|
![]() |
15:05 |
108 , 10
|
75 , -97
|
![]() |
15:45 |
108 , 32
|
-130 , 10
|
![]() |
For the clarity, in this case dimensions of clock's hands were given in absolute (4K resolution) values only.
In the second to last image there's five past three meaning first quarter. And the small arrow points directly to the third hour. At the last image there's a quarter to four meaning third quarter. And the small arrow points two pixels below and is closer to four than to three. Just like in every real dial clock.
Implemented in: #147.
Element | gX, gY | gW, gH | aX, aY | aW, aH | Image |
---|---|---|---|---|---|
Calendar label |
261 , 150
|
59 , 9
|
2861 , 1653
|
658 , 97
|
![]() |
Definitions:
- gX, gY → in-game location; gW, gH → in-game dimensions;
- aX, aY → absolute (4K resolution) location; aW, aH → absolute (4K resolution) dimensions
Element | gX, gY | gW, gH | aX, aY | aW, aH | Image |
---|---|---|---|---|---|
Calendar label |
261 , 150
|
59 , 9
|
2861 , 1653
|
658 , 97
|
![]() |
- Startup: Loop | Credits
- Game: New | Settings | Load | Save | Options
- Interface: Screen | Common | Control Panel
- Stuff: Cash | Health | Food | Tools | Weapons
- World: Map | Temperature | Time and Date
- Player: General | Goal
- Earning: Assay Office | Bank | Jail
- Spending: Mercantile | Saloon | Stable
- Other: Intro | Doctor | Laundry | Newspaper
- Desert: Intro | Indians | Outlaws | Snakes
- River: Intro | Fishing | Panning | Watering
- Mines: Intro | Exploring | Picking | Lost Mine
- Original: The Story | Manual | Description
- New: Game Manual | Extensions
- Core: Coding | Building | Platforms | Support
- Components: Translations | In‐app payments