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Player. Health
trejder edited this page Mar 27, 2024
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Table of Contents:
Table of contents generated with markdown-toc.
There are for states to denote changing prospector's health conditions. Three are static and given below:
Day | Dusk or Dawn | Night | |
---|---|---|---|
Healthy | |||
Ill | |||
Endangered |
In addition, there's a flashing red icon denoting a dying prospector:
As other statuses, it also has three different color modes, matching above and periods of day, dusk or dawn and night. It was given here in only one example to show off frequency of flashing rather than the actual button. Red ("endangered") status should be used with given flashing frequency.
- Startup: Loop | Credits
- Game: New | Settings | Load | Save | Options
- Interface: Screen | Common | Control Panel
- Stuff: Cash | Health | Food | Tools | Weapons
- World: Map | Temperature | Time and Date
- Player: General | Goal
- Earning: Assay Office | Bank | Jail
- Spending: Mercantile | Saloon | Stable
- Other: Intro | Doctor | Laundry | Newspaper
- Desert: Intro | Indians | Outlaws | Snakes
- River: Intro | Fishing | Panning | Watering
- Mines: Intro | Exploring | Picking | Lost Mine
- Original: The Story | Manual | Description
- New: Game Manual | Extensions
- Core: Coding | Building | Platforms | Support
- Components: Translations | In‐app payments