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nimadez edited this page Oct 2, 2024
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- The EXPORT tab is an editor for glTF compatible meshes
- The baked mesh is clean and editable, without grid volume and shared faces
- What you see is what you get, just merge vertices if necessary
- Display a list of all available meshes
- Double-click to rename meshes
- The order may change after save and load
- Bake voxels to meshes
- All PBR textures and materials are attached to the mesh