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raylisp.asd
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raylisp.asd
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(in-package :asdf)
(defsystem :raylisp
:depends-on (:alexandria :sb-cga)
:components
((:module "kernel"
:serial t
:components ((:file "package")
(:file "base")
(:file "math" )
(:file "defaults")
(:file "perlin")
(:file "statistics")
(:file "scene")
(:file "kernel")
(:file "kd-tree")
(:file "mixins")
(:file "shader")
(:file "pigment")
(:file "normal")
(:file "pattern")
(:file "object")
(:file "protocol")
(:file "render")
(:file "output")))
(:module "cameras"
:depends-on ("kernel")
:components ((:file "orthogonal")
(:file "panoramic")
(:file "pinhole")))
(:module "lights"
:depends-on ("kernel")
:components ((:file "line-light")
(:file "point-light")
(:file "solar-light")
(:file "spotlight")))
(:module "formats"
:depends-on ("kernel" "objects")
:components ((:file "obj")
(:file "ply")))
(:module "objects"
:depends-on ("kernel")
:components ((:file "csg")
(:file "box" :depends-on ("csg"))
(:file "cylinder")
(:file "mesh")
(:file "plane" :depends-on ("csg"))
(:file "sphere" :depends-on ("csg"))
(:file "triangle")))
(:module "patterns"
:depends-on ("kernel")
:components ((:file "checker")
(:file "gradient")
(:file "marble")
(:file "noise")
(:file "tile")
(:file "wood")))
;; FIXME: Maybe these should be in shaders as well?
(:module "normals"
:depends-on ("kernel")
:components ((:file "bump")
(:file "wrinkle")
(:file "ripple")))
(:module "shaders"
:depends-on ("kernel")
:components ((:file "composite")
(:file "flat")
(:file "sky-sphere")
(:file "texture")))
(:module "models"
:components ((:static-file "teapot.obj")))
(:file "tests" :depends-on
("kernel" "cameras" "lights" "objects" "patterns" "shaders" "normals"))))