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Copy pathSlidePuzzle.c
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SlidePuzzle.c
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#include "SlidePuzzle.h"
#include <stdio.h>
#include <stdlib.h>
void SPUZ_Init(SPUZ_Board* p) {
for (int j = 0; j < SPUZ_BOARD_H; j++) {
for (int i = 0; i < SPUZ_BOARD_W; i++) {
p->panels[j][i] = i + (SPUZ_BOARD_W * j) + 1;
}
}
p->panels[SPUZ_BOARD_H - 1][SPUZ_BOARD_W - 1] = 0;
p->emptyX = SPUZ_BOARD_W - 1;
p->emtpyY = SPUZ_BOARD_H - 1;
return;
}
void SPUZ_Permute(SPUZ_Board* p, unsigned seed) {
/* Reading the "Solvability" section in the "Fifteen puzzle" article on
* Wikipedia, I noticed one can use the criteria for solvability to
* easily randomize the puzzle, and guarantee solvability. Those
* criteria are used in the code of this function. */
/* Swap panels an even number of times. 100 was chosen arbitrarily, it
* seems good enough. */
srand(seed);
int a = rand() % (SPUZ_BOARD_H * SPUZ_BOARD_W);
for (int i = 0; i < 100; i++) {
int b;
while ((b = rand() % (SPUZ_BOARD_H * SPUZ_BOARD_W)) == a);
int tmp = p->panels[a / SPUZ_BOARD_W][a % SPUZ_BOARD_W];
p->panels[a / SPUZ_BOARD_W][a % SPUZ_BOARD_W] = p->panels[b / SPUZ_BOARD_W][b % SPUZ_BOARD_W];
p->panels[b / SPUZ_BOARD_W][b % SPUZ_BOARD_W] = tmp;
}
/* Now if the parity of the taxicab distance the empty square moved is
* odd, choose two squares that aren't empty and exchange them, making
* the parities match up, and the puzzle solvable. */
/* First find the empty square, resetting the coordinates in the SPUZ_Board
* struct. */
for (int j = 0; j < SPUZ_BOARD_H; j++) {
for (int i = 0; i < SPUZ_BOARD_W; i++) {
if (p->panels[j][i] == 0) {
p->emptyX = i;
p->emtpyY = j;
goto FOUND_EMPTY;
}
}
}
FOUND_EMPTY:
;
/* Next check the parity of the taxicab distance the empty square
* moved, and if odd, permute two non-empty panels. */
int dx = p->emptyX - SPUZ_BOARD_W - 1;
if (dx < 0) dx = -dx;
int dy = p->emtpyY - SPUZ_BOARD_H - 1;
if (dy < 0) dy = -dy;
if ((dx + dy) % 2) {
a = rand() % (SPUZ_BOARD_H * SPUZ_BOARD_W - 1);
int b;
while ((b = rand() % (SPUZ_BOARD_H * SPUZ_BOARD_W - 1)) == a);
int c = p->emptyX + 4 * p->emtpyY;
if (a >= c) a++;
if (b >= c) b++;
int tmp = p->panels[a / SPUZ_BOARD_W][a % SPUZ_BOARD_W];
p->panels[a / SPUZ_BOARD_W][a % SPUZ_BOARD_W] = p->panels[b / SPUZ_BOARD_W][b % SPUZ_BOARD_W];
p->panels[b / SPUZ_BOARD_W][b % SPUZ_BOARD_W] = tmp;
}
return;
}
void SPUZ_Print(SPUZ_Board* p) {
for (int j = 0; j < SPUZ_BOARD_H; j++) {
printf("|");
for (int i = 0; i < SPUZ_BOARD_W; i++) {
printf("%2d|", p->panels[j][i]);
}
printf("\n");
}
printf("Is %sSolved\n", SPUZ_Solved(p) ? "" : "Not ");
return;
}
bool SPUZ_Move(SPUZ_Board* p, SPUZ_Direction dir) {
bool moved = false;
switch (dir) {
case SPUZ_UP:
if (p->emtpyY == SPUZ_BOARD_H - 1) {
break;
}
else {
p->panels[p->emtpyY][p->emptyX] = p->panels[p->emtpyY + 1][p->emptyX];
p->emtpyY++;
moved = true;
}
break;
case SPUZ_DOWN:
if (p->emtpyY == 0) {
break;
}
else {
p->panels[p->emtpyY][p->emptyX] = p->panels[p->emtpyY - 1][p->emptyX];
p->emtpyY--;
moved = true;
}
break;
case SPUZ_LEFT:
if (p->emptyX == SPUZ_BOARD_W - 1) {
break;
}
else {
p->panels[p->emtpyY][p->emptyX] = p->panels[p->emtpyY][p->emptyX + 1];
p->emptyX++;
moved = true;
}
break;
case SPUZ_RIGHT:
if (p->emptyX == 0) {
break;
}
else {
p->panels[p->emtpyY][p->emptyX] = p->panels[p->emtpyY][p->emptyX - 1];
p->emptyX--;
moved = true;
}
break;
default:
break;
}
if (moved) {
p->panels[p->emtpyY][p->emptyX] = 0;
}
return moved;
}
bool SPUZ_Solved(SPUZ_Board* p) {
bool solved = true;
if (p->panels[SPUZ_BOARD_H - 1][SPUZ_BOARD_W - 1] != 0) {
solved = false;
}
else {
for (int i = 0; i < (SPUZ_BOARD_W * SPUZ_BOARD_H) - 2; i++) {
if (p->panels[(i + 1) / SPUZ_BOARD_W][(i + 1) % SPUZ_BOARD_W] < p->panels[i / SPUZ_BOARD_W][i % SPUZ_BOARD_W]) {
solved = false;
break;
}
}
}
return solved;
}