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Equipment.hpp
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Equipment.hpp
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#pragma once
namespace Game {
class Equipment;
}
#ifndef EQUIPMENT_HPP
#define EQUIPMENT_HPP
#include "Useable.hpp"
#include "LevelManager.hpp"
#include "easyscript/Namespace.hpp"
#include "Scripts/Ghost.hpp"
#include <Urho3D/Scene/LogicComponent.h>
#include <Urho3D/Core/Timer.h>
#include <Urho3D/Scene/Node.h>
namespace Game {
class Equipment : public Useable {
private:
LevelManager *levelManager = nullptr;
public:
using Useable::Useable;
LevelManager *getLevelManager() {
if (!levelManager) {
levelManager = GetGlobalVar("LevelManager").GetCustom<LevelManager*>();
}
return levelManager;
}
Ghost *getGhost() {
return getLevelManager()->getGhost();
}
float getDistanceToGhost() {
auto ghostNode = getGhost()->GetNode();
return (ghostNode->GetWorldPosition() - GetNode()->GetWorldPosition()).Length();
}
bool isDistorted() {
return getDistanceToGhost() < getGhost()->behavior->electricDistortionRange && getGhost()->isVisible();
}
};
}
#endif