A smaller project where I explore PBR (unfinished) and HDR while also trying out other ways to structure rendering code
- Physically Based Shading (Metallic/Roughness workflow, no IBL for now)
- Tone-mapping (rendering HDR and mapping to LDR)
- Normal mapping
- Emissive textures
- HDR Skybox
- Point lights
- Assimp model loading (glTF for PBR models)
- Instanced object rendering
- ImGUI hook