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chat.go
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package main
import (
"fmt"
"math/rand"
"sync"
"sync/atomic"
"time"
)
var leaderID uint64
var oldLeaderID uint64
var chatParticipation uint32 = 1
var chatNameMutex = &sync.Mutex{}
var chatName = "User"
var leaderElectionMutex = &sync.Mutex{}
var leaderElectionTimer *time.Timer
var electionParticipated uint32
var electionStartTriggerFlag uint32
func startElectionTimer(t uint8) {
if getNetworkState() == singleNode {
log("Attempt to start election timer with networkState==singleNode, assuming leader role")
updateLeaderID(nodeID)
return
}
leaderElectionMutex.Lock()
defer leaderElectionMutex.Unlock()
if leaderElectionTimer != nil {
return
}
log(fmt.Sprintf("startElectionTimer timeout=%ds", t))
leaderElectionTimer := time.NewTimer(time.Duration(t) * time.Second)
go func() {
<-leaderElectionTimer.C
if getLeaderID() == 0 {
log("Absence of leader detected")
setElectionParticipated()
nextNode := findNodeByRelation(next)
if nextNode == nil {
log("Absence of leader detected without having next node")
prevNode := findNodeByRelation(prev)
if prevNode == nil {
log("Absence of leader detected without having next or prev node, falling back to singleNode")
updateNetworkState(singleNode)
} else {
log("Absence of leader detected without having next node: Awaiting ring repair")
}
} else {
log(fmt.Sprintf("Absence of leader detected: sending election, target_id=0x%X, candidate_id=0x%X", nextNode.id, nodeID))
nextNode.sendMessage(election, idToString(nodeID))
}
resetElectionTimer()
}
}()
}
func updateLeaderID(id uint64) {
atomic.StoreUint64(&oldLeaderID, getLeaderID())
atomic.StoreUint64(&leaderID, id)
if server == nil {
return
}
if id == 0 {
resetElectionParticipated()
resetElectionStartTriggerFlag()
stopElectionTimer()
startElectionTimer(uint8(leaderElectionMinimumWaitSeconds + (rand.Uint32() % (leaderElectionMaximumWaitSeconds - leaderElectionMinimumWaitSeconds))))
} else {
resetElectionParticipated()
resetElectionStartTriggerFlag()
stopElectionTimer()
}
}
func hasElectionParticipated() bool {
return atomic.LoadUint32(&electionParticipated) != 0
}
func resetElectionParticipated() {
atomic.StoreUint32(&electionParticipated, 0)
}
func setElectionParticipated() {
atomic.StoreUint32(&electionParticipated, 1)
}
func getLeaderID() uint64 {
return atomic.LoadUint64(&leaderID)
}
func getOldLeaderID() uint64 {
return atomic.LoadUint64(&oldLeaderID)
}
func isElectionStartTriggerFlagSet() bool {
return atomic.LoadUint32(&electionStartTriggerFlag) != 0
}
func setElectionStartTriggerFlag() {
atomic.StoreUint32(&electionStartTriggerFlag, 1)
}
func resetElectionStartTriggerFlag() {
atomic.StoreUint32(&electionStartTriggerFlag, 0)
}
func setChatParticipation() {
atomic.StoreUint32(&chatParticipation, 1)
if isNetworkRunning() {
connectToLeader()
appendChatView(fmt.Sprintf("\x1b[33mYou have joined the chat\x1b[0m"))
}
}
func getChatParticipation() uint32 {
return atomic.LoadUint32(&chatParticipation)
}
func resetChatParticipation() {
atomic.StoreUint32(&chatParticipation, 0)
if isNetworkRunning() {
disconnectFromLeader()
updateUsers(nil)
appendChatView(fmt.Sprintf("\x1b[33mYou have left the chat\x1b[0m"))
}
}
func stopElectionTimer() {
leaderElectionMutex.Lock()
defer leaderElectionMutex.Unlock()
if leaderElectionTimer != nil {
leaderElectionTimer.Stop()
log("Election timer stopped")
}
leaderElectionTimer = nil
}
func resetElectionTimer() {
stopElectionTimer()
startElectionTimer(leaderElectionTimeoutSeconds)
}
func setChatName(n string) {
chatNameMutex.Lock()
chatName = n
chatNameMutex.Unlock()
}
func getChatName() string {
chatNameMutex.Lock()
rtn := chatName
chatNameMutex.Unlock()
return rtn
}
func connectToLeader() {
if len(getChatName()) < 1 {
userError("Unable to connect: no chat nickname set")
return
}
disconnectFromLeader()
newLeaderID := getLeaderID()
newLeader := connectToNode(idToEndpoint(newLeaderID))
if newLeader == nil {
updateLeaderID(0)
log("Connection to a new leader failed")
return
}
newLeader.lock.Lock()
newLeader.id = newLeaderID
newLeader.r = leader
newLeader.lock.Unlock()
newLeader.sendMessage(connect, idToString(nodeID), string(follower), getChatName())
setConnectedName(getChatName())
}
func disconnectFromLeader() {
resetConnectedName()
existingLeader := findNodeByRelation(leader)
if existingLeader != nil {
existingLeader.lock.Lock()
existingLeader.r = none
existingLeader.lock.Unlock()
existingLeader.disconnect()
}
}
func handleNewLeader(id uint64) {
defer updateStatus()
resetChatConnections()
updateLeaderID(id)
log(fmt.Sprintf("New leader elected, nodeID=0x%X", id))
if getChatParticipation() == 1 {
connectToLeader()
}
}
func chatMessage(m string) {
if isNetworkRunning() {
if getChatParticipation() > 0 {
leader := findNodeByRelation(leader)
if leader != nil {
log(fmt.Sprintf("Sending chatmessagesend, target_id=0x%X", leader.id))
leader.sendMessage(chatmessagesend, m)
} else {
userError("cannot send your message because there is no leader on the network, please wait a few moments and then try again")
}
} else {
userError("you are not participating in the chat")
}
} else {
userError("you are not connected to any network")
}
}