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isometric tileset templates
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nezvers committed Sep 29, 2024
1 parent dde6b68 commit 03703d2
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397 changes: 397 additions & 0 deletions resources/tilesets/tileset_dungeon_isometric_walls_template.tres
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[gd_resource type="TileSet" load_steps=3 format=3 uid="uid://darvph80wx354"]

[ext_resource type="Texture2D" uid="uid://bvr8lo74hofur" path="res://assets/images/tilesets/tileset_dungeon_isometric_walls.png" id="1_jlbr5"]

[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_vf00h"]
texture = ExtResource("1_jlbr5")
0:0/0 = 0
0:0/0/texture_origin = Vector2i(0, 4)
0:0/0/terrain_set = 0
0:0/0/terrain = 0
0:0/0/terrains_peering_bit/bottom_right_side = 0
0:0/0/terrains_peering_bit/bottom_corner = 0
0:0/0/terrains_peering_bit/bottom_left_side = 0
1:0/0 = 0
1:0/0/texture_origin = Vector2i(0, 4)
1:0/0/terrain_set = 0
1:0/0/terrain = 0
1:0/0/terrains_peering_bit/bottom_right_side = 0
1:0/0/terrains_peering_bit/bottom_corner = 0
1:0/0/terrains_peering_bit/bottom_left_side = 0
1:0/0/terrains_peering_bit/left_corner = 0
1:0/0/terrains_peering_bit/top_left_side = 0
2:0/0 = 0
2:0/0/texture_origin = Vector2i(0, 4)
2:0/0/terrain_set = 0
2:0/0/terrain = 0
2:0/0/terrains_peering_bit/bottom_left_side = 0
2:0/0/terrains_peering_bit/left_corner = 0
2:0/0/terrains_peering_bit/top_left_side = 0
3:0/0 = 0
3:0/0/texture_origin = Vector2i(0, 4)
3:0/0/terrain_set = 0
3:0/0/terrain = 0
3:0/0/terrains_peering_bit/bottom_left_side = 0
4:0/0 = 0
4:0/0/texture_origin = Vector2i(0, 4)
4:0/0/terrain_set = 0
4:0/0/terrain = 0
4:0/0/terrains_peering_bit/bottom_right_side = 0
4:0/0/terrains_peering_bit/bottom_left_side = 0
5:0/0 = 0
5:0/0/texture_origin = Vector2i(0, 4)
5:0/0/terrain_set = 0
5:0/0/terrain = 0
5:0/0/terrains_peering_bit/bottom_right_side = 0
5:0/0/terrains_peering_bit/bottom_corner = 0
5:0/0/terrains_peering_bit/bottom_left_side = 0
5:0/0/terrains_peering_bit/top_left_side = 0
6:0/0 = 0
6:0/0/texture_origin = Vector2i(0, 4)
6:0/0/terrain_set = 0
6:0/0/terrain = 0
6:0/0/terrains_peering_bit/bottom_right_side = 0
6:0/0/terrains_peering_bit/bottom_left_side = 0
6:0/0/terrains_peering_bit/left_corner = 0
6:0/0/terrains_peering_bit/top_left_side = 0
7:0/0 = 0
7:0/0/texture_origin = Vector2i(0, 4)
7:0/0/terrain_set = 0
7:0/0/terrain = 0
7:0/0/terrains_peering_bit/bottom_left_side = 0
7:0/0/terrains_peering_bit/top_left_side = 0
0:1/0 = 0
0:1/0/texture_origin = Vector2i(0, 4)
0:1/0/terrain_set = 0
0:1/0/terrain = 0
0:1/0/terrains_peering_bit/right_corner = 0
0:1/0/terrains_peering_bit/bottom_right_side = 0
0:1/0/terrains_peering_bit/bottom_corner = 0
0:1/0/terrains_peering_bit/bottom_left_side = 0
0:1/0/terrains_peering_bit/top_right_side = 0
1:1/0 = 0
1:1/0/texture_origin = Vector2i(0, -4)
1:1/0/terrain_set = 0
1:1/0/terrain = 0
1:1/0/probability = 0.75
1:1/0/terrains_peering_bit/right_corner = 0
1:1/0/terrains_peering_bit/bottom_right_side = 0
1:1/0/terrains_peering_bit/bottom_corner = 0
1:1/0/terrains_peering_bit/bottom_left_side = 0
1:1/0/terrains_peering_bit/left_corner = 0
1:1/0/terrains_peering_bit/top_left_side = 0
1:1/0/terrains_peering_bit/top_corner = 0
1:1/0/terrains_peering_bit/top_right_side = 0
2:1/0 = 0
2:1/0/texture_origin = Vector2i(0, 4)
2:1/0/terrain_set = 0
2:1/0/terrain = 0
2:1/0/terrains_peering_bit/bottom_left_side = 0
2:1/0/terrains_peering_bit/left_corner = 0
2:1/0/terrains_peering_bit/top_left_side = 0
2:1/0/terrains_peering_bit/top_corner = 0
2:1/0/terrains_peering_bit/top_right_side = 0
3:1/0 = 0
3:1/0/texture_origin = Vector2i(0, 4)
3:1/0/terrain_set = 0
3:1/0/terrain = 0
3:1/0/terrains_peering_bit/bottom_left_side = 0
3:1/0/terrains_peering_bit/top_right_side = 0
4:1/0 = 0
4:1/0/texture_origin = Vector2i(0, 4)
4:1/0/terrain_set = 0
4:1/0/terrain = 0
4:1/0/terrains_peering_bit/bottom_right_side = 0
4:1/0/terrains_peering_bit/bottom_corner = 0
4:1/0/terrains_peering_bit/bottom_left_side = 0
4:1/0/terrains_peering_bit/top_right_side = 0
5:1/0 = 0
5:1/0/texture_origin = Vector2i(0, 4)
5:1/0/terrain_set = 0
5:1/0/terrain = 0
5:1/0/terrains_peering_bit/right_corner = 0
5:1/0/terrains_peering_bit/bottom_right_side = 0
5:1/0/terrains_peering_bit/bottom_corner = 0
5:1/0/terrains_peering_bit/bottom_left_side = 0
5:1/0/terrains_peering_bit/left_corner = 0
5:1/0/terrains_peering_bit/top_left_side = 0
5:1/0/terrains_peering_bit/top_right_side = 0
6:1/0 = 0
6:1/0/texture_origin = Vector2i(0, 4)
6:1/0/terrain_set = 0
6:1/0/terrain = 0
6:1/0/terrains_peering_bit/bottom_right_side = 0
6:1/0/terrains_peering_bit/bottom_corner = 0
6:1/0/terrains_peering_bit/bottom_left_side = 0
6:1/0/terrains_peering_bit/left_corner = 0
6:1/0/terrains_peering_bit/top_left_side = 0
6:1/0/terrains_peering_bit/top_corner = 0
6:1/0/terrains_peering_bit/top_right_side = 0
7:1/0 = 0
7:1/0/texture_origin = Vector2i(0, 4)
7:1/0/terrain_set = 0
7:1/0/terrain = 0
7:1/0/terrains_peering_bit/bottom_left_side = 0
7:1/0/terrains_peering_bit/left_corner = 0
7:1/0/terrains_peering_bit/top_left_side = 0
7:1/0/terrains_peering_bit/top_right_side = 0
0:2/0 = 0
0:2/0/texture_origin = Vector2i(0, 4)
0:2/0/terrain_set = 0
0:2/0/terrain = 0
0:2/0/terrains_peering_bit/right_corner = 0
0:2/0/terrains_peering_bit/bottom_right_side = 0
0:2/0/terrains_peering_bit/top_right_side = 0
1:2/0 = 0
1:2/0/texture_origin = Vector2i(0, 4)
1:2/0/terrain_set = 0
1:2/0/terrain = 0
1:2/0/terrains_peering_bit/right_corner = 0
1:2/0/terrains_peering_bit/bottom_right_side = 0
1:2/0/terrains_peering_bit/top_left_side = 0
1:2/0/terrains_peering_bit/top_corner = 0
1:2/0/terrains_peering_bit/top_right_side = 0
2:2/0 = 0
2:2/0/texture_origin = Vector2i(0, 4)
2:2/0/terrain_set = 0
2:2/0/terrain = 0
2:2/0/terrains_peering_bit/top_left_side = 0
2:2/0/terrains_peering_bit/top_corner = 0
2:2/0/terrains_peering_bit/top_right_side = 0
3:2/0 = 0
3:2/0/texture_origin = Vector2i(0, 4)
3:2/0/terrain_set = 0
3:2/0/terrain = 0
3:2/0/terrains_peering_bit/top_right_side = 0
4:2/0 = 0
4:2/0/texture_origin = Vector2i(0, 4)
4:2/0/terrain_set = 0
4:2/0/terrain = 0
4:2/0/terrains_peering_bit/right_corner = 0
4:2/0/terrains_peering_bit/bottom_right_side = 0
4:2/0/terrains_peering_bit/bottom_left_side = 0
4:2/0/terrains_peering_bit/top_right_side = 0
5:2/0 = 0
5:2/0/texture_origin = Vector2i(0, 4)
5:2/0/terrain_set = 0
5:2/0/terrain = 0
5:2/0/terrains_peering_bit/right_corner = 0
5:2/0/terrains_peering_bit/bottom_right_side = 0
5:2/0/terrains_peering_bit/bottom_corner = 0
5:2/0/terrains_peering_bit/bottom_left_side = 0
5:2/0/terrains_peering_bit/top_left_side = 0
5:2/0/terrains_peering_bit/top_corner = 0
5:2/0/terrains_peering_bit/top_right_side = 0
6:2/0 = 0
6:2/0/texture_origin = Vector2i(0, 4)
6:2/0/terrain_set = 0
6:2/0/terrain = 0
6:2/0/terrains_peering_bit/right_corner = 0
6:2/0/terrains_peering_bit/bottom_right_side = 0
6:2/0/terrains_peering_bit/bottom_left_side = 0
6:2/0/terrains_peering_bit/left_corner = 0
6:2/0/terrains_peering_bit/top_left_side = 0
6:2/0/terrains_peering_bit/top_corner = 0
6:2/0/terrains_peering_bit/top_right_side = 0
0:3/0 = 0
0:3/0/texture_origin = Vector2i(0, 4)
0:3/0/terrain_set = 0
0:3/0/terrain = 0
0:3/0/terrains_peering_bit/bottom_right_side = 0
1:3/0 = 0
1:3/0/texture_origin = Vector2i(0, 4)
1:3/0/terrain_set = 0
1:3/0/terrain = 0
1:3/0/terrains_peering_bit/bottom_right_side = 0
1:3/0/terrains_peering_bit/top_left_side = 0
2:3/0 = 0
2:3/0/texture_origin = Vector2i(0, 4)
2:3/0/terrain_set = 0
2:3/0/terrain = 0
2:3/0/terrains_peering_bit/top_left_side = 0
3:3/0 = 0
3:3/0/texture_origin = Vector2i(0, 4)
3:3/0/terrain_set = 0
3:3/0/terrain = 0
4:3/0 = 0
4:3/0/texture_origin = Vector2i(0, 4)
4:3/0/terrain_set = 0
4:3/0/terrain = 0
4:3/0/terrains_peering_bit/bottom_right_side = 0
4:3/0/terrains_peering_bit/top_right_side = 0
5:3/0 = 0
5:3/0/texture_origin = Vector2i(0, 4)
5:3/0/terrain_set = 0
5:3/0/terrain = 0
5:3/0/terrains_peering_bit/right_corner = 0
5:3/0/terrains_peering_bit/bottom_right_side = 0
5:3/0/terrains_peering_bit/top_left_side = 0
5:3/0/terrains_peering_bit/top_right_side = 0
6:3/0 = 0
6:3/0/texture_origin = Vector2i(0, 4)
6:3/0/terrain_set = 0
6:3/0/terrain = 0
6:3/0/terrains_peering_bit/bottom_right_side = 0
6:3/0/terrains_peering_bit/top_left_side = 0
6:3/0/terrains_peering_bit/top_corner = 0
6:3/0/terrains_peering_bit/top_right_side = 0
7:3/0 = 0
7:3/0/texture_origin = Vector2i(0, 4)
7:3/0/terrain_set = 0
7:3/0/terrain = 0
7:3/0/terrains_peering_bit/top_left_side = 0
7:3/0/terrains_peering_bit/top_right_side = 0
0:4/0 = 0
0:4/0/texture_origin = Vector2i(0, 4)
0:4/0/terrain_set = 0
0:4/0/terrain = 0
0:4/0/terrains_peering_bit/bottom_right_side = 0
0:4/0/terrains_peering_bit/bottom_left_side = 0
0:4/0/terrains_peering_bit/left_corner = 0
0:4/0/terrains_peering_bit/top_left_side = 0
1:4/0 = 0
1:4/0/texture_origin = Vector2i(0, 4)
1:4/0/terrain_set = 0
1:4/0/terrain = 0
1:4/0/terrains_peering_bit/bottom_left_side = 0
1:4/0/terrains_peering_bit/top_left_side = 0
1:4/0/terrains_peering_bit/top_corner = 0
1:4/0/terrains_peering_bit/top_right_side = 0
2:4/0 = 0
2:4/0/texture_origin = Vector2i(0, 4)
2:4/0/terrain_set = 0
2:4/0/terrain = 0
2:4/0/terrains_peering_bit/bottom_right_side = 0
2:4/0/terrains_peering_bit/bottom_corner = 0
2:4/0/terrains_peering_bit/bottom_left_side = 0
2:4/0/terrains_peering_bit/left_corner = 0
2:4/0/terrains_peering_bit/top_left_side = 0
2:4/0/terrains_peering_bit/top_right_side = 0
3:4/0 = 0
3:4/0/texture_origin = Vector2i(0, 4)
3:4/0/terrain_set = 0
3:4/0/terrain = 0
3:4/0/terrains_peering_bit/bottom_right_side = 0
3:4/0/terrains_peering_bit/bottom_left_side = 0
3:4/0/terrains_peering_bit/left_corner = 0
3:4/0/terrains_peering_bit/top_left_side = 0
3:4/0/terrains_peering_bit/top_corner = 0
3:4/0/terrains_peering_bit/top_right_side = 0
4:4/0 = 0
4:4/0/texture_origin = Vector2i(0, 4)
4:4/0/terrain_set = 0
4:4/0/terrain = 0
4:4/0/terrains_peering_bit/bottom_right_side = 0
4:4/0/terrains_peering_bit/bottom_corner = 0
4:4/0/terrains_peering_bit/bottom_left_side = 0
4:4/0/terrains_peering_bit/top_left_side = 0
4:4/0/terrains_peering_bit/top_right_side = 0
5:4/0 = 0
5:4/0/texture_origin = Vector2i(0, 4)
5:4/0/terrain_set = 0
5:4/0/terrain = 0
5:4/0/terrains_peering_bit/bottom_right_side = 0
5:4/0/terrains_peering_bit/bottom_left_side = 0
5:4/0/terrains_peering_bit/left_corner = 0
5:4/0/terrains_peering_bit/top_left_side = 0
5:4/0/terrains_peering_bit/top_right_side = 0
6:4/0 = 0
6:4/0/texture_origin = Vector2i(0, 4)
6:4/0/terrain_set = 0
6:4/0/terrain = 0
6:4/0/terrains_peering_bit/bottom_right_side = 0
6:4/0/terrains_peering_bit/bottom_corner = 0
6:4/0/terrains_peering_bit/bottom_left_side = 0
6:4/0/terrains_peering_bit/top_left_side = 0
6:4/0/terrains_peering_bit/top_corner = 0
6:4/0/terrains_peering_bit/top_right_side = 0
0:5/0 = 0
0:5/0/texture_origin = Vector2i(0, 4)
0:5/0/terrain_set = 0
0:5/0/terrain = 0
0:5/0/terrains_peering_bit/bottom_right_side = 0
0:5/0/terrains_peering_bit/bottom_corner = 0
0:5/0/terrains_peering_bit/bottom_left_side = 0
0:5/0/terrains_peering_bit/top_right_side = 0
1:5/0 = 0
1:5/0/texture_origin = Vector2i(0, 4)
1:5/0/terrain_set = 0
1:5/0/terrain = 0
1:5/0/terrains_peering_bit/right_corner = 0
1:5/0/terrains_peering_bit/bottom_right_side = 0
1:5/0/terrains_peering_bit/top_left_side = 0
1:5/0/terrains_peering_bit/top_right_side = 0
2:5/0 = 0
2:5/0/texture_origin = Vector2i(0, 4)
2:5/0/terrain_set = 0
2:5/0/terrain = 0
2:5/0/terrains_peering_bit/right_corner = 0
2:5/0/terrains_peering_bit/bottom_right_side = 0
2:5/0/terrains_peering_bit/bottom_corner = 0
2:5/0/terrains_peering_bit/bottom_left_side = 0
2:5/0/terrains_peering_bit/top_left_side = 0
2:5/0/terrains_peering_bit/top_right_side = 0
3:5/0 = 0
3:5/0/texture_origin = Vector2i(0, 4)
3:5/0/terrain_set = 0
3:5/0/terrain = 0
3:5/0/terrains_peering_bit/right_corner = 0
3:5/0/terrains_peering_bit/bottom_right_side = 0
3:5/0/terrains_peering_bit/bottom_left_side = 0
3:5/0/terrains_peering_bit/top_left_side = 0
3:5/0/terrains_peering_bit/top_corner = 0
3:5/0/terrains_peering_bit/top_right_side = 0
4:5/0 = 0
4:5/0/texture_origin = Vector2i(0, 4)
4:5/0/terrain_set = 0
4:5/0/terrain = 0
4:5/0/terrains_peering_bit/right_corner = 0
4:5/0/terrains_peering_bit/bottom_right_side = 0
4:5/0/terrains_peering_bit/bottom_left_side = 0
4:5/0/terrains_peering_bit/top_left_side = 0
4:5/0/terrains_peering_bit/top_right_side = 0
5:5/0 = 0
5:5/0/texture_origin = Vector2i(0, 4)
5:5/0/terrain_set = 0
5:5/0/terrain = 0
5:5/0/terrains_peering_bit/bottom_right_side = 0
5:5/0/terrains_peering_bit/bottom_left_side = 0
5:5/0/terrains_peering_bit/top_left_side = 0
5:5/0/terrains_peering_bit/top_corner = 0
5:5/0/terrains_peering_bit/top_right_side = 0
6:5/0 = 0
6:5/0/texture_origin = Vector2i(0, 4)
6:5/0/terrain_set = 0
6:5/0/terrain = 0
6:5/0/terrains_peering_bit/bottom_right_side = 0
6:5/0/terrains_peering_bit/bottom_left_side = 0
6:5/0/terrains_peering_bit/top_left_side = 0
6:5/0/terrains_peering_bit/top_right_side = 0
7:2/0 = 0
7:2/0/texture_origin = Vector2i(0, 4)
7:2/0/terrain_set = 0
7:2/0/terrain = 0
7:2/0/terrains_peering_bit/bottom_left_side = 0
7:2/0/terrains_peering_bit/top_left_side = 0
7:2/0/terrains_peering_bit/top_corner = 0
7:2/0/terrains_peering_bit/top_right_side = 0
7:4/0 = 0
7:4/0/texture_origin = Vector2i(0, 4)
7:4/0/terrain_set = 0
7:4/0/terrain = 0
7:4/0/terrains_peering_bit/right_corner = 0
7:4/0/terrains_peering_bit/bottom_right_side = 0
7:4/0/terrains_peering_bit/bottom_left_side = 0
7:4/0/terrains_peering_bit/left_corner = 0
7:4/0/terrains_peering_bit/top_left_side = 0
7:4/0/terrains_peering_bit/top_right_side = 0

[resource]
tile_shape = 1
tile_layout = 5
tile_offset_axis = 1
tile_size = Vector2i(16, 8)
terrain_set_0/mode = 0
terrain_set_0/terrain_0/name = "Isometric template"
terrain_set_0/terrain_0/color = Color(0, 0.67, 0.2345, 1)
sources/0 = SubResource("TileSetAtlasSource_vf00h")
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