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stages.h
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// Frame No. No action Up Down Left. Right. Sword RumbleFrame RumbleStrength
// Stage 1: Attack of the mother-in-law.
SCENE Stage1Scene1 = { 92, &STR_Stage1d1, &STR_Stage1d1, &STR_Stage1d1, KEEP_PLAYING, &STR_Stage1d1, &STR_Stage1d1, 38, BIG_RUMBLE};
SCENE Stage1Scene2 = {116, &STR_Stage1d2, &STR_Stage1d2, &STR_Stage1d2, KEEP_PLAYING, &STR_Stage1d2, &STR_Stage1d2, 105, MEDIUM_RUMBLE};//116, 128
SCENE Stage1Scene3 = {152, &STR_Stage1d2, &STR_Stage1d1, &STR_Stage1d1, KEEP_PLAYING, &STR_Stage1d1, &STR_Stage1d1, 142, MEDIUM_RUMBLE};
SCENE Stage1Scene4 = {176, &STR_Stage1d3, &STR_Stage1d3, &STR_Stage1d3, &STR_Stage1d3, &STR_Stage1d3, KEEP_PLAYING, 163, BIG_RUMBLE};
SCENE Stage1Scene5 = {201, &STR_Stage1d3, &STR_Stage1d1, &STR_Stage1d1, &STR_Stage1d1, &STR_Stage1d1, KEEP_PLAYING, 187, LOW_RUMBLE};
SCENE Stage1Scene6 = {220, &STR_Stage1d1, &STR_Stage1d1, KEEP_PLAYING, &STR_Stage1d1, &STR_Stage1d1, &STR_Stage1d1, NULL, NULL};
SCENE Stage1Scene7 = {236, &STR_Stage1d4, &STR_Stage1d4, &STR_Stage1d4, &STR_Stage1d4, KEEP_PLAYING, &STR_Stage1d4, NULL, NULL};
SCENE Stage1Scene8 = {276, &STR_Stage1d5, &STR_Stage1d5, &STR_Stage1d5, &STR_Stage1d5, &STR_Stage1d5, KEEP_PLAYING, 258, MEDIUM_RUMBLE};
SCENE Stage1Scene9 = {296, &STR_Stage1d5, &STR_Stage1t1, &STR_Stage1d5, &STR_Stage1d5, KEEP_PLAYING, &STR_Stage1d5, NULL, NULL};
SCENE Stage1Scene10 = {320, &STR_Stage1d6, &STR_Stage1d6, &STR_Stage1d6, &STR_Stage1d6, &STR_Stage1t2, KEEP_PLAYING, NULL, NULL};
SCENE Stage1Scene11 = {340, &STR_Stage1d5, &STR_Stage1d5, &STR_Stage1d8, KEEP_PLAYING, &STR_Stage1d5, &STR_Stage1d5, NULL, NULL};
SCENE Stage1Scene12 = {364, &STR_Stage1d5, &STR_Stage1d5, KEEP_PLAYING, &STR_Stage1d5, &STR_Stage1d5, &STR_Stage1d5, NULL, NULL};
SCENE Stage1Scene13 = {400, &STR_Stage1d7, &STR_Stage1d7, &STR_Stage1d8, &STR_Stage1d9, &STR_Stage1d7, KEEP_PLAYING, 385, BIG_RUMBLE};
SCENE Stage1Scene14 = {417, &STR_Stage1d7, &STR_Stage1d7, &STR_Stage1d8, KEEP_PLAYING, &STR_Stage1d7, &STR_Stage1d7, NULL, NULL};
SCENE Stage1Scene15 = {440, &STR_Stage1d8, &STR_Stage1d8, &STR_Stage1d9, &STR_Stage1d9, KEEP_PLAYING, &STR_Stage1d8, 428, BIG_RUMBLE};
SCENE Stage1Scene16 = {456, &STR_Stage1d8, &STR_Stage1d8, &STR_Stage1d9, &STR_Stage1d8, KEEP_PLAYING, &STR_Stage1d8, 460, LOW_RUMBLE};
SCENE Stage1Scene17 = {472, &STR_Stage1d8, &STR_Stage1d8, &STR_Stage1d9, &STR_Stage1d8, &STR_Stage1d8, KEEP_PLAYING, 476, LOW_RUMBLE};
SCENE Stage1Scene18 = {496, &STR_Stage1d10, &STR_Stage1d10, &STR_Stage1d10, KEEP_PLAYING, &STR_Stage1d8, &STR_Stage1d10, 498, LOW_RUMBLE};
SCENE Stage1Scene19 = {528, &STR_Stage1d10, &STR_Stage1d10, KEEP_PLAYING, &STR_Stage1d10, &STR_Stage1d10, &STR_Stage1d10, 510, LOW_RUMBLE};
SCENE Stage1Scene20 = {560, &STR_Stage1d11, &STR_Stage1d11, &STR_Stage1d11, &STR_Stage1d11, &STR_Stage1d11, KEEP_PLAYING, 555, LOW_RUMBLE};
SCENE Stage1Scene21 = {584, &STR_Stage1d12, &STR_Stage1d12, &STR_Stage1d12, KEEP_PLAYING, &STR_Stage1d12, &STR_Stage1d12, NULL, NULL};
SCENE Stage1Scene22 = {608, &STR_Stage1d11, &STR_Stage1d11, &STR_Stage1d11, &STR_Stage1d11, &STR_Stage1d11, KEEP_PLAYING, NULL, NULL};
SCENE Stage1Scene23 = {628, &STR_Stage1d12, &STR_Stage1d12, KEEP_PLAYING, &STR_Stage1d13, &STR_Stage1d13, &STR_Stage1d13, NULL, NULL};
SCENE Stage1Scene24 = {648, &STR_Stage1d11, &STR_Stage1d11, &STR_Stage1d11, &STR_Stage1d11, &STR_Stage1d11, KEEP_PLAYING, 650, SMALL_RUMBLE};
SCENE Stage1Scene25 = {672, &STR_Stage1d15, &STR_Stage1d15, &STR_Stage1d15, &STR_Stage1d15, KEEP_PLAYING, &STR_Stage1d15, NULL, NULL};
SCENE Stage1Scene26 = {696, &STR_Stage1d13, &STR_Stage1d13, &STR_Stage1d13, &STR_Stage1d13, &STR_Stage1d13, KEEP_PLAYING, NULL, NULL};
SCENE Stage1Scene27 = {716, &STR_Stage1d14, &STR_Stage1d14, &STR_Stage1d14, KEEP_PLAYING, &STR_Stage1t3, &STR_Stage1d14, NULL, NULL};
SCENE Stage1Scene28 = {740, &STR_Stage1d15, &STR_Stage1d15, &STR_Stage1d16, &STR_Stage1d16, &STR_Stage1d15, KEEP_PLAYING, NULL, NULL};
SCENE Stage1Scene29 = {764, &STR_Stage1d17, &STR_Stage1d16, &STR_Stage1d17, &STR_Stage1d17, &STR_Stage1d17, KEEP_PLAYING, NULL, NULL};
SCENE Stage1Scene30 = {780, &STR_Stage1d17, &STR_Stage1d17, &STR_Stage1d17, KEEP_PLAYING, &STR_Stage1d17, &STR_Stage1d17, 777, SMALL_RUMBLE};
SCENE Stage1Scene31 = {796, &STR_Stage1d11, &STR_Stage1d11, &STR_Stage1d11, &STR_Stage1d11, &STR_Stage1d11, KEEP_PLAYING, 805, SMALL_RUMBLE};
SCENE Stage1Scene32 = {820, &STR_Stage1d17, &STR_Stage1d11, &STR_Stage1d17, &STR_Stage1d17, &STR_Stage1d17, KEEP_PLAYING, NULL, NULL};
SCENE Stage1Scene33 = {844, &STR_Stage1d17, &STR_Stage1d15, &STR_Stage1d17, &STR_Stage1d17, &STR_Stage1d17, KEEP_PLAYING, NULL, NULL};
SCENE Stage1Scene34 = {860, &STR_Stage1d15, &STR_Stage1d15, &STR_Stage1d15, &STR_Stage1d15, KEEP_PLAYING, &STR_Stage1d15, NULL, NULL};
SCENE Stage1Scene35 = {880, &STR_Stage1d18, &STR_Stage1d18, &STR_Stage1d18, &STR_Stage1d18, &STR_Stage1d18, KEEP_PLAYING, 890, MEDIUM_RUMBLE};
STAGE Stage1 = {
&STR_Stage1, // First level movie.
263, // Checkpoint 1. After the drawbridge.
555, // Checkpoint 2. Into the lair.
34, // Scenes.
&Stage1Scene1, &Stage1Scene2, &Stage1Scene3, &Stage1Scene4, &Stage1Scene5, &Stage1Scene6, &Stage1Scene7, &Stage1Scene8, &Stage1Scene9, &Stage1Scene10, &Stage1Scene11, &Stage1Scene12, &Stage1Scene13, &Stage1Scene14, &Stage1Scene15, &Stage1Scene16, &Stage1Scene17, &Stage1Scene18, &Stage1Scene19, &Stage1Scene20, &Stage1Scene21, &Stage1Scene22, &Stage1Scene23, &Stage1Scene24, &Stage1Scene25, &Stage1Scene26, &Stage1Scene27, &Stage1Scene28, &Stage1Scene29, &Stage1Scene30, &Stage1Scene31, &Stage1Scene32, &Stage1Scene33, &Stage1Scene34, &Stage1Scene35
};
// Stage 2: The land before time.
SCENE Stage2Scene1 = { 50, &STR_Stage2d1, &STR_Stage2d1, KEEP_PLAYING, &STR_Stage2d1, &STR_Stage2d1, &STR_Stage2d1, NULL, NULL};
SCENE Stage2Scene2 = { 90, &STR_Stage2d4, &STR_Stage2d4, &STR_Stage2d2, KEEP_PLAYING, &STR_Stage2d2, &STR_Stage2d4, 91, BOTH_RUMBLE};
SCENE Stage2Scene3 = {110, &STR_Stage2d2, &STR_Stage2d2, &STR_Stage2d2, KEEP_PLAYING, &STR_Stage2d2, &STR_Stage2d5, 114, LOW_RUMBLE};
SCENE Stage2Scene4 = {128, &STR_Stage2d2, &STR_Stage2d2, &STR_Stage2d2, &STR_Stage2d2, KEEP_PLAYING, &STR_Stage2d2, 131, LOW_RUMBLE};
SCENE Stage2Scene5 = {146, &STR_Stage2d3, &STR_Stage2d3, &STR_Stage2d3, &STR_Stage2t1, &STR_Stage2d5, KEEP_PLAYING, NULL, NULL};
SCENE Stage2Scene6 = {166, &STR_Stage2d3, &STR_Stage2d3, &STR_Stage2d3, &STR_Stage2d5, &STR_Stage2d5, KEEP_PLAYING, 173, LOW_RUMBLE};
SCENE Stage2Scene7 = {186, &STR_Stage2d3, &STR_Stage2d3, &STR_Stage2d3, &STR_Stage2d3, &STR_Stage2d3, KEEP_PLAYING, NULL, NULL};
SCENE Stage2Scene8 = {210, &STR_Stage2d4, &STR_Stage2d4, &STR_Stage2d4, &STR_Stage2d4, &STR_Stage2d4, KEEP_PLAYING, NULL, NULL};
SCENE Stage2Scene9 = {234, &STR_Stage2d3, &STR_Stage2d3, &STR_Stage2d3, &STR_Stage2d3, &STR_Stage2d3, KEEP_PLAYING, 234, LOW_RUMBLE};
SCENE Stage2Scene10 = {254, &STR_Stage2d3, &STR_Stage2d3, &STR_Stage2d3, &STR_Stage2d3, KEEP_PLAYING, &STR_Stage2d3, NULL, NULL};
SCENE Stage2Scene11 = {278, &STR_Stage2d3, &STR_Stage2d3, &STR_Stage2d3, &STR_Stage2d3, &STR_Stage2d3, KEEP_PLAYING, 269, LOW_RUMBLE};
SCENE Stage2Scene12 = {294, &STR_Stage2d3, &STR_Stage2d3, &STR_Stage2d3, &STR_Stage2d3, &STR_Stage2d3, KEEP_PLAYING, NULL, NULL};
SCENE Stage2Scene13 = {314, &STR_Stage2d5, &STR_Stage2d5, &STR_Stage2d5, KEEP_PLAYING, &STR_Stage2d5, &STR_Stage2d5, 315, MEDIUM_RUMBLE};
SCENE Stage2Scene14 = {330, &STR_Stage2d6, &STR_Stage2d6, &STR_Stage2d6, &STR_Stage2d6, KEEP_PLAYING, &STR_Stage2d6, NULL, NULL};
SCENE Stage2Scene15 = {366, &STR_Stage2d6, &STR_Stage2d6, &STR_Stage2d6, &STR_Stage2d6, &STR_Stage2d6, KEEP_PLAYING, 362, LOW_RUMBLE};
SCENE Stage2Scene16 = {382, &STR_Stage2d6, &STR_Stage2d6, &STR_Stage2d6, KEEP_PLAYING, &STR_Stage2d6, &STR_Stage2d6, 379, SMALL_RUMBLE};
SCENE Stage2Scene17 = {420, &STR_Stage2d6, &STR_Stage2d6, &STR_Stage2d6, &STR_Stage2d6, &STR_Stage2d6, KEEP_PLAYING, NULL, NULL};
SCENE Stage2Scene18 = {438, &STR_Stage2d6, &STR_Stage2d6, &STR_Stage2d6, &STR_Stage2d6, &STR_Stage2d6, KEEP_PLAYING, NULL, NULL};
SCENE Stage2Scene19 = {458, &STR_Stage2d6, &STR_Stage2d6, &STR_Stage2d6, KEEP_PLAYING, &STR_Stage2d6, &STR_Stage2d6, 458, LOW_RUMBLE};
SCENE Stage2Scene20 = {486, &STR_Stage2d7, &STR_Stage2d7, &STR_Stage2d7, &STR_Stage2d7, &STR_Stage2d7, KEEP_PLAYING, 491, LOW_RUMBLE};
SCENE Stage2Scene21 = {506, &STR_Stage2d7, &STR_Stage2d7, &STR_Stage2d7, &STR_Stage2d7, &STR_Stage2d7, KEEP_PLAYING, NULL, NULL};
SCENE Stage2Scene22 = {530, &STR_Stage2d7, &STR_Stage2d7, &STR_Stage2d7, KEEP_PLAYING, &STR_Stage2d7, &STR_Stage2d7, NULL, NULL};
SCENE Stage2Scene23 = {554, &STR_Stage2d8, &STR_Stage2d8, &STR_Stage2d8, &STR_Stage2d8, &STR_Stage2d8, KEEP_PLAYING, NULL, NULL};
SCENE Stage2Scene24 = {578, &STR_Stage2d8, &STR_Stage2d8, &STR_Stage2d8, &STR_Stage2d8, &STR_Stage2d8, KEEP_PLAYING, NULL, NULL};
SCENE Stage2Scene25 = {606, &STR_Stage2d6, &STR_Stage2d6, &STR_Stage2d6, &STR_Stage2d6, &STR_Stage2d6, KEEP_PLAYING, 594, SMALL_RUMBLE};
SCENE Stage2Scene26 = {630, &STR_Stage2d7, &STR_Stage2d7, &STR_Stage2d7, &STR_Stage2d7, KEEP_PLAYING, &STR_Stage2d7, NULL, NULL};
SCENE Stage2Scene27 = {654, &STR_Stage2d2, &STR_Stage2d2, &STR_Stage2d2, KEEP_PLAYING, &STR_Stage2d2, &STR_Stage2d2, NULL, NULL};
SCENE Stage2Scene28 = {674, &STR_Stage2d2, &STR_Stage2d2, &STR_Stage2d2, &STR_Stage2d2, KEEP_PLAYING, &STR_Stage2d2, 670, LOW_RUMBLE};
SCENE Stage2Scene29 = {686, &STR_Stage2d2, &STR_Stage2d2, &STR_Stage2d2, &STR_Stage2d2, &STR_Stage2d2, KEEP_PLAYING, NULL, NULL};
SCENE Stage2Scene30 = {706, &STR_Stage2d6, &STR_Stage2d6, &STR_Stage2d6, &STR_Stage2d6, &STR_Stage2d2, KEEP_PLAYING, NULL, NULL};
SCENE Stage2Scene31 = {730, &STR_Stage2d2, &STR_Stage2d2, &STR_Stage2d2, &STR_Stage2d2, &STR_Stage2d2, KEEP_PLAYING, 729, SMALL_RUMBLE};
SCENE Stage2Scene32 = {754, &STR_Stage2d2, &STR_Stage2d2, &STR_Stage2d2, &STR_Stage2d2, KEEP_PLAYING, &STR_Stage2d2, NULL, NULL};
SCENE Stage2Scene33 = {770, &STR_Stage2d2, &STR_Stage2d2, &STR_Stage2d2, &STR_Stage2d2, &STR_Stage2d2, KEEP_PLAYING, 778, LOW_RUMBLE};
SCENE Stage2Scene34 = {794, &STR_Stage2d9, &STR_Stage2d9, &STR_Stage2d9, &STR_Stage2d9, &STR_Stage2d9, KEEP_PLAYING, NULL, NULL};
SCENE Stage2Scene35 = {818, &STR_Stage2d9, &STR_Stage2d10, &STR_Stage2d10, KEEP_PLAYING, &STR_Stage2d10, &STR_Stage2d9, 806, BIG_RUMBLE};
SCENE Stage2Scene36 = {838, &STR_Stage2d9, &STR_Stage2d10, &STR_Stage2d10, &STR_Stage2d10, &STR_Stage2d10, KEEP_PLAYING, 829, LOW_RUMBLE};
SCENE Stage2Scene37 = {858, &STR_Stage2d9, &STR_Stage2d10, &STR_Stage2d10, &STR_Stage2d10, &STR_Stage2d10, KEEP_PLAYING, 858, LOW_RUMBLE};
STAGE Stage2 = {
&STR_Stage2, // Second level movie.
269, // Checkpoint 1. Winged Dirk.
556, // Checkpoint 2. Daphne is rescued and kidnapped again.
36, // Scenes.
&Stage2Scene1, &Stage2Scene2, &Stage2Scene3, &Stage2Scene4, &Stage2Scene5, &Stage2Scene6, &Stage2Scene7, &Stage2Scene8, &Stage2Scene9, &Stage2Scene10, &Stage2Scene11, &Stage2Scene12, &Stage2Scene13, &Stage2Scene14, &Stage2Scene15, &Stage2Scene16, &Stage2Scene17, &Stage2Scene18, &Stage2Scene19, &Stage2Scene20, &Stage2Scene21, &Stage2Scene22, &Stage2Scene23, &Stage2Scene24, &Stage2Scene25, &Stage2Scene26, &Stage2Scene27, &Stage2Scene28, &Stage2Scene29, &Stage2Scene30, &Stage2Scene31, &Stage2Scene32, &Stage2Scene33, &Stage2Scene34, &Stage2Scene35, &Stage2Scene36, &Stage2Scene37
};
// Stage 2: The land before time (Mirrored).
SCENE Stage12Scene1 = { 52, &STR_Stage12d1, &STR_Stage12d1, KEEP_PLAYING, &STR_Stage12d1, &STR_Stage12d1, &STR_Stage12d1, NULL, NULL};
SCENE Stage12Scene2 = { 92, &STR_Stage12d4, &STR_Stage12d4, &STR_Stage12d2, &STR_Stage12d2, KEEP_PLAYING, &STR_Stage12d4, 93, BOTH_RUMBLE};
SCENE Stage12Scene3 = {112, &STR_Stage12d2, &STR_Stage12d2, &STR_Stage12d2, &STR_Stage12d2, KEEP_PLAYING, &STR_Stage12d5, 114, LOW_RUMBLE};
SCENE Stage12Scene4 = {130, &STR_Stage12d2, &STR_Stage12d2, &STR_Stage12d2, KEEP_PLAYING, &STR_Stage12d2, &STR_Stage12d2, 131, LOW_RUMBLE};
SCENE Stage12Scene5 = {148, &STR_Stage12d3, &STR_Stage12d3, &STR_Stage12d3, &STR_Stage12d3, &STR_Stage12t1, KEEP_PLAYING, NULL, NULL};
SCENE Stage12Scene6 = {168, &STR_Stage12d3, &STR_Stage12d3, &STR_Stage12d3, &STR_Stage12d5, &STR_Stage12d5, KEEP_PLAYING, 175, LOW_RUMBLE};
SCENE Stage12Scene7 = {188, &STR_Stage12d3, &STR_Stage12d3, &STR_Stage12d3, &STR_Stage12d3, &STR_Stage12d3, KEEP_PLAYING, NULL, NULL};
SCENE Stage12Scene8 = {212, &STR_Stage12d4, &STR_Stage12d4, &STR_Stage12d4, &STR_Stage12d4, &STR_Stage12d4, KEEP_PLAYING, NULL, NULL};
SCENE Stage12Scene9 = {236, &STR_Stage12d3, &STR_Stage12d3, &STR_Stage12d3, &STR_Stage12d3, &STR_Stage12d3, KEEP_PLAYING, 236, LOW_RUMBLE};
SCENE Stage12Scene10 = {256, &STR_Stage12d3, &STR_Stage12d3, &STR_Stage12d3, KEEP_PLAYING, &STR_Stage12d3, &STR_Stage12d3, NULL, NULL};
SCENE Stage12Scene11 = {280, &STR_Stage12d3, &STR_Stage12d3, &STR_Stage12d3, &STR_Stage12d3, &STR_Stage12d3, KEEP_PLAYING, 271, LOW_RUMBLE};
SCENE Stage12Scene12 = {296, &STR_Stage12d3, &STR_Stage12d3, &STR_Stage12d3, &STR_Stage12d3, &STR_Stage12d3, KEEP_PLAYING, NULL, NULL};
SCENE Stage12Scene13 = {316, &STR_Stage12d5, &STR_Stage12d5, &STR_Stage12d5, &STR_Stage12d5, KEEP_PLAYING, &STR_Stage12d5, 317, MEDIUM_RUMBLE};
SCENE Stage12Scene14 = {332, &STR_Stage12d6, &STR_Stage12d6, &STR_Stage12d6, KEEP_PLAYING, &STR_Stage12d6, &STR_Stage12d6, NULL, NULL};
SCENE Stage12Scene15 = {368, &STR_Stage12d6, &STR_Stage12d6, &STR_Stage12d6, &STR_Stage12d6, &STR_Stage12d6, KEEP_PLAYING, 364, LOW_RUMBLE};
SCENE Stage12Scene16 = {384, &STR_Stage12d6, &STR_Stage12d6, &STR_Stage12d6, &STR_Stage12d6, KEEP_PLAYING, &STR_Stage12d6, 381, SMALL_RUMBLE};
SCENE Stage12Scene17 = {422, &STR_Stage12d6, &STR_Stage12d6, &STR_Stage12d6, &STR_Stage12d6, &STR_Stage12d6, KEEP_PLAYING, NULL, NULL};
SCENE Stage12Scene18 = {440, &STR_Stage12d6, &STR_Stage12d6, &STR_Stage12d6, &STR_Stage12d6, &STR_Stage12d6, KEEP_PLAYING, NULL, NULL};
SCENE Stage12Scene19 = {460, &STR_Stage12d6, &STR_Stage12d6, &STR_Stage12d6, &STR_Stage12d6, KEEP_PLAYING, &STR_Stage12d6, 460, LOW_RUMBLE};
SCENE Stage12Scene20 = {488, &STR_Stage12d7, &STR_Stage12d7, &STR_Stage12d7, &STR_Stage12d7, &STR_Stage12d7, KEEP_PLAYING, 493, LOW_RUMBLE};
SCENE Stage12Scene21 = {508, &STR_Stage12d7, &STR_Stage12d7, &STR_Stage12d7, &STR_Stage12d7, &STR_Stage12d7, KEEP_PLAYING, NULL, NULL};
SCENE Stage12Scene22 = {532, &STR_Stage12d7, &STR_Stage12d7, &STR_Stage12d7, &STR_Stage12d7, KEEP_PLAYING, &STR_Stage12d7, NULL, NULL};
SCENE Stage12Scene23 = {556, &STR_Stage12d8, &STR_Stage12d8, &STR_Stage12d8, &STR_Stage12d8, &STR_Stage12d8, KEEP_PLAYING, NULL, NULL};
SCENE Stage12Scene24 = {580, &STR_Stage12d8, &STR_Stage12d8, &STR_Stage12d8, &STR_Stage12d8, &STR_Stage12d8, KEEP_PLAYING, NULL, NULL};
SCENE Stage12Scene25 = {608, &STR_Stage12d6, &STR_Stage12d6, &STR_Stage12d6, &STR_Stage12d6, &STR_Stage12d6, KEEP_PLAYING, 596, SMALL_RUMBLE};
SCENE Stage12Scene26 = {632, &STR_Stage12d7, &STR_Stage12d7, &STR_Stage12d7, KEEP_PLAYING, &STR_Stage12d7, &STR_Stage12d7, NULL, NULL};
SCENE Stage12Scene27 = {656, &STR_Stage12d2, &STR_Stage12d2, &STR_Stage12d2, &STR_Stage12d2, KEEP_PLAYING, &STR_Stage12d2, NULL, NULL};
SCENE Stage12Scene28 = {676, &STR_Stage12d2, &STR_Stage12d2, &STR_Stage12d2, KEEP_PLAYING, &STR_Stage12d2, &STR_Stage12d2, 672, LOW_RUMBLE};
SCENE Stage12Scene29 = {688, &STR_Stage12d2, &STR_Stage12d2, &STR_Stage12d2, &STR_Stage12d2, &STR_Stage12d2, KEEP_PLAYING, NULL, NULL};
SCENE Stage12Scene30 = {708, &STR_Stage12d6, &STR_Stage12d6, &STR_Stage12d6, &STR_Stage12d6, &STR_Stage12d2, KEEP_PLAYING, NULL, NULL};
SCENE Stage12Scene31 = {732, &STR_Stage12d2, &STR_Stage12d2, &STR_Stage12d2, &STR_Stage12d2, &STR_Stage12d2, KEEP_PLAYING, 731, SMALL_RUMBLE};
SCENE Stage12Scene32 = {756, &STR_Stage12d2, &STR_Stage12d2, &STR_Stage12d2, KEEP_PLAYING, &STR_Stage12d2, &STR_Stage12d2, NULL, NULL};
SCENE Stage12Scene33 = {772, &STR_Stage12d2, &STR_Stage12d2, &STR_Stage12d2, &STR_Stage12d2, &STR_Stage12d2, KEEP_PLAYING, 780, LOW_RUMBLE};
SCENE Stage12Scene34 = {796, &STR_Stage12d9, &STR_Stage12d9, &STR_Stage12d9, &STR_Stage12d9, &STR_Stage12d9, KEEP_PLAYING, NULL, NULL};
SCENE Stage12Scene35 = {820, &STR_Stage12d9, &STR_Stage12d10, &STR_Stage12d10, &STR_Stage12d10, KEEP_PLAYING, &STR_Stage12d9, 808, BIG_RUMBLE};
SCENE Stage12Scene36 = {840, &STR_Stage12d9, &STR_Stage12d10, &STR_Stage12d10, &STR_Stage12d10, &STR_Stage12d10, KEEP_PLAYING, 831, LOW_RUMBLE};
SCENE Stage12Scene37 = {860, &STR_Stage12d9, &STR_Stage12d10, &STR_Stage12d10, &STR_Stage12d10, &STR_Stage12d10, KEEP_PLAYING, 860, LOW_RUMBLE};
STAGE Stage12 = {
&STR_Stage12, // Second level movie (mirrored).
271, // Checkpoint 1. Winged Dirk.
558, // Checkpoint 2. Daphne is rescued and kidnapped again.
36, // Scenes.
&Stage12Scene1, &Stage12Scene2, &Stage12Scene3, &Stage12Scene4, &Stage12Scene5, &Stage12Scene6, &Stage12Scene7, &Stage12Scene8, &Stage12Scene9, &Stage12Scene10, &Stage12Scene11, &Stage12Scene12, &Stage12Scene13, &Stage12Scene14, &Stage12Scene15, &Stage12Scene16, &Stage12Scene17, &Stage12Scene18, &Stage12Scene19, &Stage12Scene20, &Stage12Scene21, &Stage12Scene22, &Stage12Scene23, &Stage12Scene24, &Stage12Scene25, &Stage12Scene26, &Stage12Scene27, &Stage12Scene28, &Stage12Scene29, &Stage12Scene30, &Stage12Scene31, &Stage12Scene32, &Stage12Scene33, &Stage12Scene34, &Stage12Scene35, &Stage12Scene36, &Stage12Scene37
};
// Stage 3: Through the looking glass.
SCENE Stage3Scene1 = { 42, &STR_Stage3d1, &STR_Stage3d1, &STR_Stage3d1, &STR_Stage3d1, &STR_Stage3d1, KEEP_PLAYING, 30, BIG_RUMBLE};
SCENE Stage3Scene2 = { 64, &STR_Stage3d1, &STR_Stage3d1, &STR_Stage3d1, &STR_Stage3d1, &STR_Stage3d1, KEEP_PLAYING, NULL, NULL};
SCENE Stage3Scene3 = { 84, &STR_Stage3d2, &STR_Stage3d2, &STR_Stage3d2, &STR_Stage3d2, &STR_Stage3d2, KEEP_PLAYING, 84, SMALL_RUMBLE};
SCENE Stage3Scene4 = {106, &STR_Stage3d3, &STR_Stage3d3, &STR_Stage3d3, KEEP_PLAYING, &STR_Stage3d3, &STR_Stage3d3, 102, LOW_RUMBLE};
SCENE Stage3Scene5 = {138, &STR_Stage3d3, &STR_Stage3d3, &STR_Stage3d3, KEEP_PLAYING, &STR_Stage3d3, &STR_Stage3d3, NULL, NULL};
SCENE Stage3Scene6 = {160, &STR_Stage3d3, &STR_Stage3d3, &STR_Stage3d3, &STR_Stage3d3, &STR_Stage3d3, KEEP_PLAYING, NULL, NULL};
SCENE Stage3Scene7 = {176, &STR_Stage3d4, &STR_Stage3d4, KEEP_PLAYING, &STR_Stage3d4, &STR_Stage3d3, &STR_Stage3d4, NULL, NULL};
SCENE Stage3Scene8 = {198, &STR_Stage3d4, &STR_Stage3d4, &STR_Stage3d4, &STR_Stage3d4, &STR_Stage3d4, KEEP_PLAYING, 202, MEDIUM_RUMBLE};
SCENE Stage3Scene9 = {220, &STR_Stage3d5, &STR_Stage3d5, &STR_Stage3d5, &STR_Stage3d5, KEEP_PLAYING, &STR_Stage3d5, 214, LOW_RUMBLE};
SCENE Stage3Scene10 = {240, &STR_Stage3d5, &STR_Stage3d5, &STR_Stage3d5, &STR_Stage3d5, &STR_Stage3d5, KEEP_PLAYING, NULL, NULL};
SCENE Stage3Scene11 = {258, &STR_Stage3d4, &STR_Stage3d4, &STR_Stage3d4, KEEP_PLAYING, &STR_Stage3d4, &STR_Stage3d4, NULL, NULL};
SCENE Stage3Scene12 = {304, &STR_Stage3d5, &STR_Stage3d5, &STR_Stage3d5, &STR_Stage3d5, &STR_Stage3d5, KEEP_PLAYING, NULL, NULL};
SCENE Stage3Scene13 = {322, &STR_Stage3d5, &STR_Stage3d5, &STR_Stage3d5, &STR_Stage3d5, &STR_Stage3d5, KEEP_PLAYING, NULL, NULL};
SCENE Stage3Scene14 = {350, &STR_Stage3d6, KEEP_PLAYING, &STR_Stage3d6, &STR_Stage3d6, &STR_Stage3d6, &STR_Stage3d6, NULL, NULL};
SCENE Stage3Scene15 = {374, &STR_Stage3d6, &STR_Stage3d7, &STR_Stage3d7, KEEP_PLAYING, &STR_Stage3d6, &STR_Stage3d6, 362, MEDIUM_RUMBLE};
SCENE Stage3Scene16 = {398, &STR_Stage3d6, &STR_Stage3d6, &STR_Stage3d6, &STR_Stage3d6, KEEP_PLAYING, &STR_Stage3d6, 389, MEDIUM_RUMBLE};
SCENE Stage3Scene17 = {418, &STR_Stage3d7, KEEP_PLAYING, &STR_Stage3d7, &STR_Stage3d7, &STR_Stage3d7, &STR_Stage3d7, 418, LOW_RUMBLE};
SCENE Stage3Scene18 = {458, &STR_Stage3d8, &STR_Stage3d8, &STR_Stage3d8, &STR_Stage3d8, &STR_Stage3t1, KEEP_PLAYING, NULL, NULL};
SCENE Stage3Scene19 = {480, &STR_Stage3d8, &STR_Stage3d8, &STR_Stage3d8, KEEP_PLAYING, &STR_Stage3d8, &STR_Stage3d8, 488, LOW_RUMBLE};
SCENE Stage3Scene20 = {498, &STR_Stage3d8, &STR_Stage3d8, &STR_Stage3d8, &STR_Stage3d8, KEEP_PLAYING, &STR_Stage3d8, NULL, NULL};
SCENE Stage3Scene21 = {512, &STR_Stage3d8, &STR_Stage3d8, &STR_Stage3d8, &STR_Stage3d8, &STR_Stage3d8, KEEP_PLAYING, NULL, NULL};
SCENE Stage3Scene22 = {532, &STR_Stage3d8, &STR_Stage3d8, &STR_Stage3d8, KEEP_PLAYING, &STR_Stage3d8, &STR_Stage3d8, 540, BOTH_RUMBLE};
SCENE Stage3Scene23 = {554, &STR_Stage3d9, &STR_Stage3d9, &STR_Stage3d9, &STR_Stage3d9, KEEP_PLAYING, &STR_Stage3d9, NULL, NULL};
SCENE Stage3Scene24 = {570, &STR_Stage3d9, &STR_Stage3d9, &STR_Stage3d9, KEEP_PLAYING, &STR_Stage3d9, &STR_Stage3d9, NULL, NULL};
SCENE Stage3Scene25 = {586, &STR_Stage3d9, &STR_Stage3d9, &STR_Stage3d9, &STR_Stage3d9, &STR_Stage3d9, KEEP_PLAYING, NULL, NULL};
SCENE Stage3Scene26 = {608, &STR_Stage3d9, &STR_Stage3d10, &STR_Stage3d9, &STR_Stage3d10, KEEP_PLAYING, &STR_Stage3d9, NULL, NULL};
SCENE Stage3Scene27 = {628, &STR_Stage3d10, &STR_Stage3d10, &STR_Stage3d10, KEEP_PLAYING, &STR_Stage3d10, &STR_Stage3d10, NULL, NULL};
SCENE Stage3Scene28 = {650, &STR_Stage3d10, &STR_Stage3d10, &STR_Stage3d10, KEEP_PLAYING, &STR_Stage3d10, &STR_Stage3d10, NULL, NULL};
SCENE Stage3Scene29 = {670, &STR_Stage3d11, &STR_Stage3d10, &STR_Stage3d10, &STR_Stage3d11, KEEP_PLAYING, &STR_Stage3d10, NULL, NULL};
SCENE Stage3Scene30 = {690, &STR_Stage3d12, &STR_Stage3d12, &STR_Stage3d12, &STR_Stage3d12, &STR_Stage3d12, KEEP_PLAYING, NULL, NULL};
SCENE Stage3Scene31 = {710, &STR_Stage3d12, &STR_Stage3d12, KEEP_PLAYING, &STR_Stage3d12, &STR_Stage3d12, &STR_Stage3d12, NULL, NULL};
SCENE Stage3Scene32 = {738, &STR_Stage3d13, &STR_Stage3d11, &STR_Stage3d13, &STR_Stage3d13, KEEP_PLAYING, &STR_Stage3d13, NULL, NULL};
SCENE Stage3Scene33 = {758, &STR_Stage3d11, &STR_Stage3d11, &STR_Stage3d13, KEEP_PLAYING, &STR_Stage3d13, &STR_Stage3d13, 768, MEDIUM_RUMBLE};
SCENE Stage3Scene34 = {782, &STR_Stage3d11, &STR_Stage3d11, KEEP_PLAYING, &STR_Stage3d11, &STR_Stage3d11, &STR_Stage3d11, 791, LOW_RUMBLE};
SCENE Stage3Scene35 = {806, &STR_Stage3d13, &STR_Stage3d13, &STR_Stage3d13, &STR_Stage3d13, &STR_Stage3d13, KEEP_PLAYING, NULL, NULL};
SCENE Stage3Scene36 = {829, &STR_Stage3d13, &STR_Stage3d13, &STR_Stage3d13, &STR_Stage3d13, &STR_Stage3d13, KEEP_PLAYING, NULL, NULL};
SCENE Stage3Scene37 = {846, &STR_Stage3d13, &STR_Stage3d13, KEEP_PLAYING, &STR_Stage3d13, &STR_Stage3d13, &STR_Stage3d13, NULL, NULL};
SCENE Stage3Scene38 = {884, &STR_Stage3d13, &STR_Stage3d13, &STR_Stage3d13, &STR_Stage3d13, KEEP_PLAYING, &STR_Stage3d13, 857, LOW_RUMBLE};
SCENE Stage3Scene39 = {906, &STR_Stage3d14, &STR_Stage3d14, &STR_Stage3d14, KEEP_PLAYING, &STR_Stage3d14, &STR_Stage3d14, NULL, NULL};
SCENE Stage3Scene40 = {941, &STR_Stage3d1, &STR_Stage3d1, &STR_Stage3d1, &STR_Stage3d1, &STR_Stage3d1, KEEP_PLAYING, 936, MEDIUM_RUMBLE};
STAGE Stage3 = {
&STR_Stage3, // Third level movie.
273, // Checkpoint 1. Tea time.
561, // Checkpoint 2. Chesire cat.
39, // Scenes.
&Stage3Scene1, &Stage3Scene2, &Stage3Scene3, &Stage3Scene4, &Stage3Scene5, &Stage3Scene6, &Stage3Scene7, &Stage3Scene8, &Stage3Scene9, &Stage3Scene10, &Stage3Scene11, &Stage3Scene12, &Stage3Scene13, &Stage3Scene14, &Stage3Scene15, &Stage3Scene16, &Stage3Scene17, &Stage3Scene18, &Stage3Scene19, &Stage3Scene20, &Stage3Scene21, &Stage3Scene22, &Stage3Scene23, &Stage3Scene24, &Stage3Scene25, &Stage3Scene26, &Stage3Scene27, &Stage3Scene28, &Stage3Scene29, &Stage3Scene30, &Stage3Scene31, &Stage3Scene32, &Stage3Scene33, &Stage3Scene34, &Stage3Scene35, &Stage3Scene36, &Stage3Scene37, &Stage3Scene38, &Stage3Scene39, &Stage3Scene40
};
// Stage 3: Through the looking glass (mirrored).
SCENE Stage13Scene1 = { 44, &STR_Stage13d1, &STR_Stage13d1, &STR_Stage13d1, &STR_Stage13d1, &STR_Stage13d1, KEEP_PLAYING, 31, BIG_RUMBLE};
SCENE Stage13Scene2 = { 66, &STR_Stage13d1, &STR_Stage13d1, &STR_Stage13d1, &STR_Stage13d1, &STR_Stage13d1, KEEP_PLAYING, NULL, NULL};
SCENE Stage13Scene3 = { 86, &STR_Stage13d2, &STR_Stage13d2, &STR_Stage13d2, &STR_Stage13d2, &STR_Stage13d2, KEEP_PLAYING, 85, SMALL_RUMBLE};
SCENE Stage13Scene4 = {108, &STR_Stage13d3, &STR_Stage13d3, &STR_Stage13d3, &STR_Stage13d3, KEEP_PLAYING, &STR_Stage13d3, 104, LOW_RUMBLE};
SCENE Stage13Scene5 = {140, &STR_Stage13d3, &STR_Stage13d3, &STR_Stage13d3, &STR_Stage13d3, KEEP_PLAYING, &STR_Stage13d3, NULL, NULL};
SCENE Stage13Scene6 = {162, &STR_Stage13d3, &STR_Stage13d3, &STR_Stage13d3, &STR_Stage13d3, &STR_Stage13d3, KEEP_PLAYING, NULL, NULL};
SCENE Stage13Scene7 = {178, &STR_Stage13d4, &STR_Stage13d4, KEEP_PLAYING, &STR_Stage13d4, &STR_Stage13d3, &STR_Stage13d4, NULL, NULL};
SCENE Stage13Scene8 = {200, &STR_Stage13d4, &STR_Stage13d4, &STR_Stage13d4, &STR_Stage13d4, &STR_Stage13d4, KEEP_PLAYING, 203, MEDIUM_RUMBLE};
SCENE Stage13Scene9 = {220, &STR_Stage13d5, &STR_Stage13d5, &STR_Stage13d5, KEEP_PLAYING, &STR_Stage13d5, &STR_Stage13d5, 215, LOW_RUMBLE};
SCENE Stage13Scene10 = {242, &STR_Stage13d5, &STR_Stage13d5, &STR_Stage13d5, &STR_Stage13d5, &STR_Stage13d5, KEEP_PLAYING, NULL, NULL};
SCENE Stage13Scene11 = {260, &STR_Stage13d4, &STR_Stage13d4, &STR_Stage13d4, &STR_Stage13d4, KEEP_PLAYING, &STR_Stage13d4, NULL, NULL};
SCENE Stage13Scene12 = {306, &STR_Stage13d5, &STR_Stage13d5, &STR_Stage13d5, &STR_Stage13d5, &STR_Stage13d5, KEEP_PLAYING, NULL, NULL};
SCENE Stage13Scene13 = {324, &STR_Stage13d5, &STR_Stage13d5, &STR_Stage13d5, &STR_Stage13d5, &STR_Stage13d5, KEEP_PLAYING, NULL, NULL};
SCENE Stage13Scene14 = {352, &STR_Stage13d6, KEEP_PLAYING, &STR_Stage13d6, &STR_Stage13d6, &STR_Stage13d6, &STR_Stage13d6, NULL, NULL};
SCENE Stage13Scene15 = {376, &STR_Stage13d6, &STR_Stage13d7, &STR_Stage13d7, &STR_Stage13d6, KEEP_PLAYING, &STR_Stage13d6, 363, MEDIUM_RUMBLE};
SCENE Stage13Scene16 = {400, &STR_Stage13d6, &STR_Stage13d6, &STR_Stage13d6, KEEP_PLAYING, &STR_Stage13d6, &STR_Stage13d6, 391, MEDIUM_RUMBLE};
SCENE Stage13Scene17 = {420, &STR_Stage13d7, KEEP_PLAYING, &STR_Stage13d7, &STR_Stage13d7, &STR_Stage13d7, &STR_Stage13d7, 420, LOW_RUMBLE};
SCENE Stage13Scene18 = {460, &STR_Stage13d8, &STR_Stage13d8, &STR_Stage13d8, &STR_Stage13t1, &STR_Stage13d8, KEEP_PLAYING, NULL, NULL};
SCENE Stage13Scene19 = {482, &STR_Stage13d8, &STR_Stage13d8, &STR_Stage13d8, &STR_Stage13d8, KEEP_PLAYING, &STR_Stage13d8, 489, LOW_RUMBLE};
SCENE Stage13Scene20 = {500, &STR_Stage13d8, &STR_Stage13d8, &STR_Stage13d8, KEEP_PLAYING, &STR_Stage13d8, &STR_Stage13d8, NULL, NULL};
SCENE Stage13Scene21 = {514, &STR_Stage13d8, &STR_Stage13d8, &STR_Stage13d8, &STR_Stage13d8, &STR_Stage13d8, KEEP_PLAYING, NULL, NULL};
SCENE Stage13Scene22 = {534, &STR_Stage13d8, &STR_Stage13d8, &STR_Stage13d8, &STR_Stage13d8, KEEP_PLAYING, &STR_Stage13d8, 540, BOTH_RUMBLE};
SCENE Stage13Scene23 = {556, &STR_Stage13d9, &STR_Stage13d9, &STR_Stage13d9, KEEP_PLAYING, &STR_Stage13d9, &STR_Stage13d9, NULL, NULL};
SCENE Stage13Scene24 = {572, &STR_Stage13d9, &STR_Stage13d9, &STR_Stage13d9, &STR_Stage13d9, KEEP_PLAYING, &STR_Stage13d9, NULL, NULL};
SCENE Stage13Scene25 = {588, &STR_Stage13d9, &STR_Stage13d9, &STR_Stage13d9, &STR_Stage13d9, &STR_Stage13d9, KEEP_PLAYING, NULL, NULL};
SCENE Stage13Scene26 = {608, &STR_Stage13d9, &STR_Stage13d10, &STR_Stage13d9, KEEP_PLAYING, &STR_Stage13d10, &STR_Stage13d9, NULL, NULL};
SCENE Stage13Scene27 = {628, &STR_Stage13d10, &STR_Stage13d10, &STR_Stage13d10, &STR_Stage13d10, KEEP_PLAYING, &STR_Stage13d10, NULL, NULL};
SCENE Stage13Scene28 = {650, &STR_Stage13d10, &STR_Stage13d10, &STR_Stage13d10, &STR_Stage13d10, KEEP_PLAYING, &STR_Stage13d10, NULL, NULL};
SCENE Stage13Scene29 = {672, &STR_Stage13d11, &STR_Stage13d10, &STR_Stage13d10, KEEP_PLAYING, &STR_Stage13d11, &STR_Stage13d10, NULL, NULL};
SCENE Stage13Scene30 = {690, &STR_Stage13d12, &STR_Stage13d12, &STR_Stage13d12, &STR_Stage13d12, &STR_Stage13d12, KEEP_PLAYING, NULL, NULL};
SCENE Stage13Scene31 = {710, &STR_Stage13d12, &STR_Stage13d12, KEEP_PLAYING, &STR_Stage13d12, &STR_Stage13d12, &STR_Stage13d12, NULL, NULL};
SCENE Stage13Scene32 = {738, &STR_Stage13d13, &STR_Stage13d11, &STR_Stage13d13, KEEP_PLAYING, &STR_Stage13d13, &STR_Stage13d13, NULL, NULL};
SCENE Stage13Scene33 = {758, &STR_Stage13d11, &STR_Stage13d11, &STR_Stage13d13, &STR_Stage13d13, KEEP_PLAYING, &STR_Stage13d13, 768, MEDIUM_RUMBLE};
SCENE Stage13Scene34 = {782, &STR_Stage13d11, &STR_Stage13d11, KEEP_PLAYING, &STR_Stage13d11, &STR_Stage13d11, &STR_Stage13d11, 791, LOW_RUMBLE};
SCENE Stage13Scene35 = {806, &STR_Stage13d13, &STR_Stage13d13, &STR_Stage13d13, &STR_Stage13d13, &STR_Stage13d13, KEEP_PLAYING, NULL, NULL};
SCENE Stage13Scene36 = {830, &STR_Stage13d13, &STR_Stage13d13, &STR_Stage13d13, &STR_Stage13d13, &STR_Stage13d13, KEEP_PLAYING, NULL, NULL};
SCENE Stage13Scene37 = {846, &STR_Stage13d13, &STR_Stage13d13, KEEP_PLAYING, &STR_Stage13d13, &STR_Stage13d13, &STR_Stage13d13, NULL, NULL};
SCENE Stage13Scene38 = {884, &STR_Stage13d13, &STR_Stage13d13, &STR_Stage13d13, KEEP_PLAYING, &STR_Stage13d13, &STR_Stage13d13, 857, LOW_RUMBLE};
SCENE Stage13Scene39 = {906, &STR_Stage13d14, &STR_Stage13d14, &STR_Stage13d14, &STR_Stage13d14, KEEP_PLAYING, &STR_Stage13d14, NULL, NULL};
SCENE Stage13Scene40 = {943, &STR_Stage13d1, &STR_Stage13d1, &STR_Stage13d1, &STR_Stage13d1, &STR_Stage13d1, KEEP_PLAYING, 937, MEDIUM_RUMBLE};
STAGE Stage13 = {
&STR_Stage13, // Third level movie (mirrored).
275, // Checkpoint 1. Tea time.
563, // Checkpoint 2. Chesire cat.
39, // Scenes.
&Stage13Scene1, &Stage13Scene2, &Stage13Scene3, &Stage13Scene4, &Stage13Scene5, &Stage13Scene6, &Stage13Scene7, &Stage13Scene8, &Stage13Scene9, &Stage13Scene10, &Stage13Scene11, &Stage13Scene12, &Stage13Scene13, &Stage13Scene14, &Stage13Scene15, &Stage13Scene16, &Stage13Scene17, &Stage13Scene18, &Stage13Scene19, &Stage13Scene20, &Stage13Scene21, &Stage13Scene22, &Stage13Scene23, &Stage13Scene24, &Stage13Scene25, &Stage13Scene26, &Stage13Scene27, &Stage13Scene28, &Stage13Scene29, &Stage13Scene30, &Stage13Scene31, &Stage13Scene32, &Stage13Scene33, &Stage13Scene34, &Stage13Scene35, &Stage13Scene36, &Stage13Scene37, &Stage13Scene38, &Stage13Scene39, &Stage13Scene40
};
// Stage 4: Garden of Eden.
SCENE Stage4Scene1 = { 35, &STR_Stage4d1, &STR_Stage4d1, &STR_Stage4d1, &STR_Stage4d1, KEEP_PLAYING, &STR_Stage4d1, 30, LOW_RUMBLE};
SCENE Stage4Scene2 = { 63, &STR_Stage4d1, &STR_Stage4d1, &STR_Stage4d1, KEEP_PLAYING, &STR_Stage4d2, &STR_Stage4d2, NULL, NULL};
SCENE Stage4Scene3 = { 91, &STR_Stage4d2, &STR_Stage4d2, &STR_Stage4d2, KEEP_PLAYING, &STR_Stage4d1, &STR_Stage4d2, 74, LOW_RUMBLE};
SCENE Stage4Scene4 = {115, &STR_Stage4d3, &STR_Stage4d3, &STR_Stage4d3, &STR_Stage4d3, KEEP_PLAYING, &STR_Stage4d3, NULL, NULL};
SCENE Stage4Scene5 = {139, &STR_Stage4d3, KEEP_PLAYING, &STR_Stage4d1, &STR_Stage4d3, &STR_Stage4d2, &STR_Stage4d2, NULL, NULL};
SCENE Stage4Scene6 = {161, &STR_Stage4d3, &STR_Stage4d3, &STR_Stage4d3, KEEP_PLAYING, &STR_Stage4d3, &STR_Stage4d4, 152, LOW_RUMBLE};
SCENE Stage4Scene7 = {181, &STR_Stage4d2, KEEP_PLAYING, &STR_Stage4d3, &STR_Stage4d3, &STR_Stage4d3, &STR_Stage4d4, NULL, NULL};
SCENE Stage4Scene8 = {197, &STR_Stage4d3, &STR_Stage4d3, &STR_Stage4d3, &STR_Stage4d3, KEEP_PLAYING, &STR_Stage4d4, NULL, NULL};
SCENE Stage4Scene9 = {219, &STR_Stage4d4, &STR_Stage4d4, &STR_Stage4d4, KEEP_PLAYING, &STR_Stage4d4, &STR_Stage4d4, NULL, NULL};
SCENE Stage4Scene10 = {251, &STR_Stage4d5, &STR_Stage4d5, &STR_Stage4d5, &STR_Stage4d5, KEEP_PLAYING, &STR_Stage4d5, 233, LOW_RUMBLE};
SCENE Stage4Scene11 = {275, &STR_Stage4d5, &STR_Stage4d5, &STR_Stage4d5, KEEP_PLAYING, &STR_Stage4d1, &STR_Stage4d5, NULL, NULL};
SCENE Stage4Scene12 = {293, &STR_Stage4d5, &STR_Stage4d5, &STR_Stage4d5, KEEP_PLAYING, &STR_Stage4d5, &STR_Stage4d5, NULL, NULL};
SCENE Stage4Scene13 = {305, &STR_Stage4d5, KEEP_PLAYING, &STR_Stage4d5, &STR_Stage4d5, &STR_Stage4d5, &STR_Stage4d5, 313, LOW_RUMBLE};
SCENE Stage4Scene14 = {323, &STR_Stage4d7, &STR_Stage4d7, &STR_Stage4d7, &STR_Stage4t1, &STR_Stage4d7, KEEP_PLAYING, NULL, NULL};
SCENE Stage4Scene15 = {341, &STR_Stage4d7, &STR_Stage4d7, &STR_Stage4d7, &STR_Stage4d7, &STR_Stage4d7, KEEP_PLAYING, 336, SMALL_RUMBLE};
SCENE Stage4Scene16 = {361, &STR_Stage4d7, &STR_Stage4d7, &STR_Stage4d7, &STR_Stage4d7, &STR_Stage4d7, KEEP_PLAYING, 352, SMALL_RUMBLE};
SCENE Stage4Scene17 = {385, &STR_Stage4d7, &STR_Stage4d7, &STR_Stage4d7, &STR_Stage4d7, &STR_Stage4d7, KEEP_PLAYING, NULL, NULL};
SCENE Stage4Scene18 = {413, &STR_Stage4d7, KEEP_PLAYING, &STR_Stage4d6, &STR_Stage4d7, &STR_Stage4d7, &STR_Stage4d7, NULL, NULL};
SCENE Stage4Scene19 = {437, &STR_Stage4d7, &STR_Stage4d7, &STR_Stage4d6, &STR_Stage4d7, &STR_Stage4d7, KEEP_PLAYING, NULL, NULL};
SCENE Stage4Scene20 = {457, &STR_Stage4d7, &STR_Stage4d7, &STR_Stage4d7, &STR_Stage4d7, &STR_Stage4d7, KEEP_PLAYING, NULL, NULL};
SCENE Stage4Scene21 = {481, &STR_Stage4d7, &STR_Stage4d7, &STR_Stage4d7, &STR_Stage4d7, KEEP_PLAYING, &STR_Stage4d7, NULL, NULL};
SCENE Stage4Scene22 = {501, &STR_Stage4d7, &STR_Stage4d7, &STR_Stage4d7, &STR_Stage4d7, &STR_Stage4d7, KEEP_PLAYING, 510, LOW_RUMBLE};
SCENE Stage4Scene23 = {518, &STR_Stage4d7, &STR_Stage4d7, &STR_Stage4d7, &STR_Stage4d7, &STR_Stage4d7, KEEP_PLAYING, NULL, NULL};
SCENE Stage4Scene24 = {529, &STR_Stage4d7, &STR_Stage4d7, &STR_Stage4d7, &STR_Stage4d7, &STR_Stage4t2, KEEP_PLAYING, NULL, NULL};
SCENE Stage4Scene25 = {549, &STR_Stage4d7, &STR_Stage4d7, &STR_Stage4d7, &STR_Stage4d7, KEEP_PLAYING, &STR_Stage4d7, 544, LOW_RUMBLE};
SCENE Stage4Scene26 = {573, &STR_Stage4d5, &STR_Stage4d7, KEEP_PLAYING, &STR_Stage4d7, &STR_Stage4d5, &STR_Stage4d5, NULL, NULL};
SCENE Stage4Scene27 = {591, &STR_Stage4d5, &STR_Stage4d5, &STR_Stage4d6, &STR_Stage4d6, KEEP_PLAYING, &STR_Stage4d5, NULL, NULL};
SCENE Stage4Scene28 = {609, &STR_Stage4d2, &STR_Stage4d2, &STR_Stage4d5, &STR_Stage4d5, &STR_Stage4d6, KEEP_PLAYING, 614, LOW_RUMBLE};
SCENE Stage4Scene29 = {633, &STR_Stage4d2, &STR_Stage4d2, &STR_Stage4d2, &STR_Stage4d2, &STR_Stage4d2, KEEP_PLAYING, NULL, NULL};
SCENE Stage4Scene30 = {687, &STR_Stage4d8, &STR_Stage4d8, &STR_Stage4d8, &STR_Stage4d8, KEEP_PLAYING, &STR_Stage4d8, 671, BIG_RUMBLE};
SCENE Stage4Scene31 = {715, &STR_Stage4d10, &STR_Stage4d11, &STR_Stage4d10, &STR_Stage4d10, KEEP_PLAYING, &STR_Stage4d10, 702, BOTH_RUMBLE};
SCENE Stage4Scene32 = {741, &STR_Stage4d10, &STR_Stage4d10, &STR_Stage4d8, KEEP_PLAYING, &STR_Stage4d15, &STR_Stage4d10, 741, MEDIUM_RUMBLE};
SCENE Stage4Scene33 = {759, &STR_Stage4d11, &STR_Stage4d12, &STR_Stage4d12, KEEP_PLAYING, &STR_Stage4d8, &STR_Stage4d9, 762, LOW_RUMBLE};
SCENE Stage4Scene34 = {771, &STR_Stage4d14, &STR_Stage4d14, &STR_Stage4d14, &STR_Stage4d12, &STR_Stage4d12, KEEP_PLAYING, 770, LOW_RUMBLE};
SCENE Stage4Scene35 = {785, &STR_Stage4d12, &STR_Stage4d12, &STR_Stage4d12, &STR_Stage4d12, KEEP_PLAYING, &STR_Stage4d2, 794, MEDIUM_RUMBLE};
SCENE Stage4Scene36 = {801, &STR_Stage4d14, &STR_Stage4d14, &STR_Stage4d14, &STR_Stage4d14, KEEP_PLAYING, &STR_Stage4d14, 811, MEDIUM_RUMBLE};
SCENE Stage4Scene37 = {817, &STR_Stage4d9, &STR_Stage4d9, &STR_Stage4d9, &STR_Stage4d14, KEEP_PLAYING, &STR_Stage4d9, 820, LOW_RUMBLE};
SCENE Stage4Scene38 = {835, &STR_Stage4d14, &STR_Stage4d14, &STR_Stage4d14, &STR_Stage4d14, KEEP_PLAYING, &STR_Stage4d14, 838, LOW_RUMBLE};
SCENE Stage4Scene39 = {859, &STR_Stage4d13, &STR_Stage4d13, &STR_Stage4d13, &STR_Stage4d13, &STR_Stage4d13, KEEP_PLAYING, 860, LOW_RUMBLE};
SCENE Stage4Scene40 = {873, &STR_Stage4d14, &STR_Stage4d14, KEEP_PLAYING, &STR_Stage4d14, &STR_Stage4d14, &STR_Stage4d14, 874, MEDIUM_RUMBLE};
SCENE Stage4Scene41 = {897, &STR_Stage4d15, &STR_Stage4d15, &STR_Stage4d15, KEEP_PLAYING, &STR_Stage4d15, &STR_Stage4d15, 901, MEDIUM_RUMBLE};
SCENE Stage4Scene42 = {915, &STR_Stage4d15, &STR_Stage4d15, &STR_Stage4d15, KEEP_PLAYING, &STR_Stage4d15, &STR_Stage4d15, 925, LOW_RUMBLE};
SCENE Stage4Scene43 = {931, &STR_Stage4d10, &STR_Stage4d15, &STR_Stage4d15, KEEP_PLAYING, &STR_Stage4d15, &STR_Stage4d10, 936, BIG_RUMBLE};
SCENE Stage4Scene44 = {949, &STR_Stage4d15, &STR_Stage4d15, &STR_Stage4d15, &STR_Stage4d15, &STR_Stage4d15, KEEP_PLAYING, 950, LOW_RUMBLE};
STAGE Stage4 = {
&STR_Stage4, // Fourth level movie.
270, // Checkpoint 1. Eve chases Dirk.
675, // Checkpoint 2. The Apple.
43, // Scenes.
&Stage4Scene1, &Stage4Scene2, &Stage4Scene3, &Stage4Scene4, &Stage4Scene5, &Stage4Scene6, &Stage4Scene7, &Stage4Scene8, &Stage4Scene9, &Stage4Scene10, &Stage4Scene11, &Stage4Scene12, &Stage4Scene13, &Stage4Scene14, &Stage4Scene15, &Stage4Scene16, &Stage4Scene17, &Stage4Scene18, &Stage4Scene19, &Stage4Scene20, &Stage4Scene21, &Stage4Scene22, &Stage4Scene23, &Stage4Scene24, &Stage4Scene25, &Stage4Scene26, &Stage4Scene27, &Stage4Scene28, &Stage4Scene29, &Stage4Scene30, &Stage4Scene31, &Stage4Scene32, &Stage4Scene33, &Stage4Scene34, &Stage4Scene35, &Stage4Scene36, &Stage4Scene37, &Stage4Scene38, &Stage4Scene39, &Stage4Scene40, &Stage4Scene41, &Stage4Scene42, &Stage4Scene43, &Stage4Scene44
};
// Stage 4: Garden of Eden (mirrored).
SCENE Stage14Scene1 = { 36, &STR_Stage14d1, &STR_Stage14d1, &STR_Stage14d1, KEEP_PLAYING, &STR_Stage14d1, &STR_Stage14d1, 31, LOW_RUMBLE};
SCENE Stage14Scene2 = { 64, &STR_Stage14d1, &STR_Stage14d1, &STR_Stage14d1, &STR_Stage14d2, KEEP_PLAYING, &STR_Stage14d2, 74, LOW_RUMBLE};
SCENE Stage14Scene3 = { 92, &STR_Stage14d2, &STR_Stage14d2, &STR_Stage14d2, &STR_Stage14d1, KEEP_PLAYING, &STR_Stage14d2, NULL, NULL};
SCENE Stage14Scene4 = {116, &STR_Stage14d3, &STR_Stage14d3, &STR_Stage14d3, KEEP_PLAYING, &STR_Stage14d3, &STR_Stage14d3, NULL, NULL};
SCENE Stage14Scene5 = {140, &STR_Stage14d3, KEEP_PLAYING, &STR_Stage14d1, &STR_Stage14d2, &STR_Stage14d3, &STR_Stage14d2, NULL, NULL};
SCENE Stage14Scene6 = {162, &STR_Stage14d3, &STR_Stage14d3, &STR_Stage14d3, &STR_Stage14d3, KEEP_PLAYING, &STR_Stage14d4, 152, LOW_RUMBLE};
SCENE Stage14Scene7 = {182, &STR_Stage14d2, KEEP_PLAYING, &STR_Stage14d3, &STR_Stage14d3, &STR_Stage14d3, &STR_Stage14d4, NULL, NULL};
SCENE Stage14Scene8 = {198, &STR_Stage14d3, &STR_Stage14d3, &STR_Stage14d3, KEEP_PLAYING, &STR_Stage14d3, &STR_Stage14d4, NULL, NULL};
SCENE Stage14Scene9 = {220, &STR_Stage14d4, &STR_Stage14d4, &STR_Stage14d4, &STR_Stage14d4, KEEP_PLAYING, &STR_Stage14d4, NULL, NULL};
SCENE Stage14Scene10 = {252, &STR_Stage14d5, &STR_Stage14d5, &STR_Stage14d5, KEEP_PLAYING, &STR_Stage14d5, &STR_Stage14d5, 235, LOW_RUMBLE};
SCENE Stage14Scene11 = {276, &STR_Stage14d5, &STR_Stage14d5, &STR_Stage14d5, &STR_Stage14d1, KEEP_PLAYING, &STR_Stage14d5, NULL, NULL};
SCENE Stage14Scene12 = {294, &STR_Stage14d5, &STR_Stage14d5, &STR_Stage14d5, &STR_Stage14d5, KEEP_PLAYING, &STR_Stage14d5, NULL, NULL};
SCENE Stage14Scene13 = {306, &STR_Stage14d5, KEEP_PLAYING, &STR_Stage14d5, &STR_Stage14d5, &STR_Stage14d5, &STR_Stage14d5, 314, LOW_RUMBLE};
SCENE Stage14Scene14 = {325, &STR_Stage14d7, &STR_Stage14d7, &STR_Stage14d7, &STR_Stage14d7, &STR_Stage14t1, KEEP_PLAYING, NULL, NULL};
SCENE Stage14Scene15 = {342, &STR_Stage14d7, &STR_Stage14d7, &STR_Stage14d7, &STR_Stage14d7, &STR_Stage14d7, KEEP_PLAYING, 336, SMALL_RUMBLE};
SCENE Stage14Scene16 = {362, &STR_Stage14d7, &STR_Stage14d7, &STR_Stage14d7, &STR_Stage14d7, &STR_Stage14d7, KEEP_PLAYING, 353, SMALL_RUMBLE};
SCENE Stage14Scene17 = {387, &STR_Stage14d7, &STR_Stage14d7, &STR_Stage14d7, &STR_Stage14d7, &STR_Stage14d7, KEEP_PLAYING, NULL, NULL};
SCENE Stage14Scene18 = {414, &STR_Stage14d7, KEEP_PLAYING, &STR_Stage14d6, &STR_Stage14d7, &STR_Stage14d7, &STR_Stage14d7, NULL, NULL};
SCENE Stage14Scene19 = {438, &STR_Stage14d7, &STR_Stage14d7, &STR_Stage14d6, &STR_Stage14d7, &STR_Stage14d7, KEEP_PLAYING, NULL, NULL};
SCENE Stage14Scene20 = {458, &STR_Stage14d7, &STR_Stage14d7, &STR_Stage14d7, &STR_Stage14d7, &STR_Stage14d7, KEEP_PLAYING, NULL, NULL};
SCENE Stage14Scene21 = {482, &STR_Stage14d7, &STR_Stage14d7, &STR_Stage14d7, KEEP_PLAYING, &STR_Stage14d7, &STR_Stage14d7, NULL, NULL};
SCENE Stage14Scene22 = {502, &STR_Stage14d7, &STR_Stage14d7, &STR_Stage14d7, &STR_Stage14d7, &STR_Stage14d7, KEEP_PLAYING, 510, LOW_RUMBLE};
SCENE Stage14Scene23 = {519, &STR_Stage14d7, &STR_Stage14d7, &STR_Stage14d7, &STR_Stage14d7, &STR_Stage14d7, KEEP_PLAYING, NULL, NULL};
SCENE Stage14Scene24 = {530, &STR_Stage14d7, &STR_Stage14d7, &STR_Stage14d7, &STR_Stage14t2, &STR_Stage14d7, KEEP_PLAYING, NULL, NULL};
SCENE Stage14Scene25 = {550, &STR_Stage14d7, &STR_Stage14d7, &STR_Stage14d7, KEEP_PLAYING, &STR_Stage14d7, &STR_Stage14d7, 544, LOW_RUMBLE};
SCENE Stage14Scene26 = {574, &STR_Stage14d5, &STR_Stage14d7, KEEP_PLAYING, &STR_Stage14d5, &STR_Stage14d7, &STR_Stage14d5, NULL, NULL};
SCENE Stage14Scene27 = {592, &STR_Stage14d5, &STR_Stage14d5, &STR_Stage14d6, KEEP_PLAYING, &STR_Stage14d6, &STR_Stage14d5, NULL, NULL};
SCENE Stage14Scene28 = {611, &STR_Stage14d2, &STR_Stage14d2, &STR_Stage14d5, &STR_Stage14d6, &STR_Stage14d5, KEEP_PLAYING, 614, LOW_RUMBLE};
SCENE Stage14Scene29 = {634, &STR_Stage14d2, &STR_Stage14d2, &STR_Stage14d2, &STR_Stage14d2, &STR_Stage14d2, KEEP_PLAYING, NULL, NULL};
SCENE Stage14Scene30 = {688, &STR_Stage14d8, &STR_Stage14d8, &STR_Stage14d8, KEEP_PLAYING, &STR_Stage14d8, &STR_Stage14d8, 672, BIG_RUMBLE};
SCENE Stage14Scene31 = {716, &STR_Stage14d10, &STR_Stage14d11, &STR_Stage14d10, KEEP_PLAYING, &STR_Stage14d10, &STR_Stage14d10, 702, BOTH_RUMBLE};
SCENE Stage14Scene32 = {742, &STR_Stage14d10, &STR_Stage14d10, &STR_Stage14d8, &STR_Stage14d15, KEEP_PLAYING, &STR_Stage14d10, 742, MEDIUM_RUMBLE};
SCENE Stage14Scene33 = {760, &STR_Stage14d11, &STR_Stage14d12, &STR_Stage14d12, &STR_Stage14d8, KEEP_PLAYING, &STR_Stage14d9, 763, LOW_RUMBLE};
SCENE Stage14Scene34 = {772, &STR_Stage14d14, &STR_Stage14d14, &STR_Stage14d14, &STR_Stage14d12, &STR_Stage14d12, KEEP_PLAYING, 770, LOW_RUMBLE};
SCENE Stage14Scene35 = {786, &STR_Stage14d12, &STR_Stage14d12, &STR_Stage14d12, KEEP_PLAYING, &STR_Stage14d12, &STR_Stage14d2, 795, MEDIUM_RUMBLE};
SCENE Stage14Scene36 = {802, &STR_Stage14d14, &STR_Stage14d14, &STR_Stage14d14, KEEP_PLAYING, &STR_Stage14d14, &STR_Stage14d14, 812, MEDIUM_RUMBLE};
SCENE Stage14Scene37 = {818, &STR_Stage14d9, &STR_Stage14d9, &STR_Stage14d9, KEEP_PLAYING, &STR_Stage14d14, &STR_Stage14d9, 821, LOW_RUMBLE};
SCENE Stage14Scene38 = {836, &STR_Stage14d14, &STR_Stage14d14, &STR_Stage14d14, KEEP_PLAYING, &STR_Stage14d14, &STR_Stage14d14, 839, LOW_RUMBLE};
SCENE Stage14Scene39 = {860, &STR_Stage14d13, &STR_Stage14d13, &STR_Stage14d13, &STR_Stage14d13, &STR_Stage14d13, KEEP_PLAYING, 860, LOW_RUMBLE};
SCENE Stage14Scene40 = {874, &STR_Stage14d14, &STR_Stage14d14, KEEP_PLAYING, &STR_Stage14d14, &STR_Stage14d14, &STR_Stage14d14, 874, MEDIUM_RUMBLE};
SCENE Stage14Scene41 = {898, &STR_Stage14d15, &STR_Stage14d15, &STR_Stage14d15, &STR_Stage14d15, KEEP_PLAYING, &STR_Stage14d15, 901, MEDIUM_RUMBLE};
SCENE Stage14Scene42 = {916, &STR_Stage14d15, &STR_Stage14d15, &STR_Stage14d15, &STR_Stage14d15, KEEP_PLAYING, &STR_Stage14d15, 926, LOW_RUMBLE};
SCENE Stage14Scene43 = {932, &STR_Stage14d10, &STR_Stage14d15, &STR_Stage14d15, &STR_Stage14d15, KEEP_PLAYING, &STR_Stage14d10, 937, BIG_RUMBLE};
SCENE Stage14Scene44 = {950, &STR_Stage14d15, &STR_Stage14d15, &STR_Stage14d15, &STR_Stage14d15, &STR_Stage14d15, KEEP_PLAYING, 950, LOW_RUMBLE};
STAGE Stage14 = {
&STR_Stage14, // Fourth level movie (mirrored).
271, // Checkpoint 1. Eve chases Dirk.
676, // Checkpoint 2. The Apple.
43, // Scenes.
&Stage14Scene1, &Stage14Scene2, &Stage14Scene3, &Stage14Scene4, &Stage14Scene5, &Stage14Scene6, &Stage14Scene7, &Stage14Scene8, &Stage14Scene9, &Stage14Scene10, &Stage14Scene11, &Stage14Scene12, &Stage14Scene13, &Stage14Scene14, &Stage14Scene15, &Stage14Scene16, &Stage14Scene17, &Stage14Scene18, &Stage14Scene19, &Stage14Scene20, &Stage14Scene21, &Stage14Scene22, &Stage14Scene23, &Stage14Scene24, &Stage14Scene25, &Stage14Scene26, &Stage14Scene27, &Stage14Scene28, &Stage14Scene29, &Stage14Scene30, &Stage14Scene31, &Stage14Scene32, &Stage14Scene33, &Stage14Scene34, &Stage14Scene35, &Stage14Scene36, &Stage14Scene37, &Stage14Scene38, &Stage14Scene39, &Stage14Scene40, &Stage14Scene41, &Stage14Scene42, &Stage14Scene43, &Stage14Scene44
};
// Stage 5: Beethoven's 5th.
SCENE Stage5Scene1 = { 58, &STR_Stage5d1, KEEP_PLAYING, &STR_Stage5d1, &STR_Stage5d1, &STR_Stage5d1, &STR_Stage5d1, 32, LOW_RUMBLE};
SCENE Stage5Scene2 = { 82, &STR_Stage5d2, &STR_Stage5d2, &STR_Stage5d2, KEEP_PLAYING, &STR_Stage5d2, &STR_Stage5d2, 70, SMALL_RUMBLE};
SCENE Stage5Scene3 = {106, &STR_Stage5d2, &STR_Stage5d2, &STR_Stage5d2, &STR_Stage5d2, KEEP_PLAYING, &STR_Stage5d2, 94, LOW_RUMBLE};
SCENE Stage5Scene4 = {130, &STR_Stage5d2, &STR_Stage5d2, KEEP_PLAYING, &STR_Stage5d2, &STR_Stage5d2, &STR_Stage5d2, NULL, NULL};
SCENE Stage5Scene5 = {150, &STR_Stage5d1, &STR_Stage5d1, &STR_Stage5d1, &STR_Stage5d1, &STR_Stage5d1, KEEP_PLAYING, NULL, NULL};
SCENE Stage5Scene6 = {166, &STR_Stage5d2, &STR_Stage5d2, &STR_Stage5d2, &STR_Stage5d2, KEEP_PLAYING, &STR_Stage5d2, 161, SMALL_RUMBLE};
SCENE Stage5Scene7 = {194, &STR_Stage5d2, &STR_Stage5d2, &STR_Stage5d2, KEEP_PLAYING, &STR_Stage5d2, &STR_Stage5d2, 184, LOW_RUMBLE};
SCENE Stage5Scene8 = {210, &STR_Stage5d3, &STR_Stage5d3, &STR_Stage5d3, KEEP_PLAYING, &STR_Stage5d3, &STR_Stage5d3, NULL, NULL};
SCENE Stage5Scene9 = {254, &STR_Stage5d4, &STR_Stage5d4, KEEP_PLAYING, &STR_Stage5d4, &STR_Stage5d4, &STR_Stage5d4, 222, LOW_RUMBLE};
SCENE Stage5Scene10 = {270, &STR_Stage5d4, &STR_Stage5d4, &STR_Stage5d4, &STR_Stage5d4, &STR_Stage5d4, KEEP_PLAYING, 265, LOW_RUMBLE};
SCENE Stage5Scene11 = {298, &STR_Stage5d5, &STR_Stage5d5, &STR_Stage5d5, &STR_Stage5d5, &STR_Stage5d5, KEEP_PLAYING, 284, LOW_RUMBLE};
SCENE Stage5Scene12 = {326, &STR_Stage5d5, &STR_Stage5d5, KEEP_PLAYING, &STR_Stage5d5, &STR_Stage5d5, &STR_Stage5d5, 316, LOW_RUMBLE};
SCENE Stage5Scene13 = {350, &STR_Stage5d5, &STR_Stage5d5, &STR_Stage5d6, KEEP_PLAYING, &STR_Stage5d6, &STR_Stage5d5, NULL, NULL};
SCENE Stage5Scene14 = {370, &STR_Stage5d5, &STR_Stage5d5, &STR_Stage5d6, &STR_Stage5d6, &STR_Stage5d6, KEEP_PLAYING, NULL, NULL};
SCENE Stage5Scene15 = {386, &STR_Stage5d6, &STR_Stage5d6, KEEP_PLAYING, &STR_Stage5d6, &STR_Stage5d5, &STR_Stage5d6, NULL, NULL};
SCENE Stage5Scene16 = {402, &STR_Stage5d6, &STR_Stage5d6, &STR_Stage5d6, &STR_Stage5d6, &STR_Stage5d6, KEEP_PLAYING, 412, MEDIUM_RUMBLE};
SCENE Stage5Scene17 = {418, &STR_Stage5d6, &STR_Stage5d6, &STR_Stage5d6, &STR_Stage5d6, KEEP_PLAYING, &STR_Stage5d6, NULL, NULL};
SCENE Stage5Scene18 = {438, &STR_Stage5d6, &STR_Stage5d6, &STR_Stage5t1, &STR_Stage5d6, &STR_Stage5d6, KEEP_PLAYING, NULL, NULL};
SCENE Stage5Scene19 = {470, &STR_Stage5d7, KEEP_PLAYING, &STR_Stage5d6, &STR_Stage5d6, &STR_Stage5d6, &STR_Stage5d7, 462, BIG_RUMBLE};
SCENE Stage5Scene20 = {486, &STR_Stage5d6, KEEP_PLAYING, &STR_Stage5d6, &STR_Stage5d6, &STR_Stage5d6, &STR_Stage5d6, NULL, NULL};
SCENE Stage5Scene21 = {502, &STR_Stage5d6, &STR_Stage5d6, &STR_Stage5d6, KEEP_PLAYING, &STR_Stage5d6, &STR_Stage5d6, 504, LOW_RUMBLE};
SCENE Stage5Scene22 = {518, &STR_Stage5d6, &STR_Stage5d6, &STR_Stage5d6, KEEP_PLAYING, &STR_Stage5d6, &STR_Stage5d6, NULL, NULL};
SCENE Stage5Scene23 = {546, &STR_Stage5d10, &STR_Stage5d10, &STR_Stage5d10, KEEP_PLAYING, &STR_Stage5d10, &STR_Stage5d10, NULL, NULL};
SCENE Stage5Scene24 = {562, &STR_Stage5d8, &STR_Stage5d8, &STR_Stage5d8, &STR_Stage5d8, &STR_Stage5d8, KEEP_PLAYING, NULL, NULL};
SCENE Stage5Scene25 = {582, &STR_Stage5d8, &STR_Stage5d8, &STR_Stage5d8, KEEP_PLAYING, &STR_Stage5d8, &STR_Stage5d8, NULL, NULL};
SCENE Stage5Scene26 = {606, &STR_Stage5d11, &STR_Stage5d11, &STR_Stage5d11, KEEP_PLAYING, &STR_Stage5d11, &STR_Stage5d11, 594, LOW_RUMBLE};
SCENE Stage5Scene27 = {630, &STR_Stage5d9, &STR_Stage5d8, &STR_Stage5d8, &STR_Stage5d9, &STR_Stage5d9, KEEP_PLAYING, NULL, NULL};
SCENE Stage5Scene28 = {646, &STR_Stage5d11, &STR_Stage5d11, KEEP_PLAYING, &STR_Stage5d11, &STR_Stage5d11, &STR_Stage5d11, NULL, NULL};
SCENE Stage5Scene29 = {663, &STR_Stage5d11, KEEP_PLAYING, &STR_Stage5d11, &STR_Stage5d11, &STR_Stage5d11, &STR_Stage5d11, 660, LOW_RUMBLE};
SCENE Stage5Scene30 = {678, &STR_Stage5d11, &STR_Stage5d11, KEEP_PLAYING, &STR_Stage5d11, &STR_Stage5d11, &STR_Stage5d11, NULL, NULL};
SCENE Stage5Scene31 = {694, &STR_Stage5d11, &STR_Stage5d11, &STR_Stage5d11, &STR_Stage5d11, &STR_Stage5d11, KEEP_PLAYING, NULL, NULL};
SCENE Stage5Scene32 = {710, &STR_Stage5d11, &STR_Stage5d11, &STR_Stage5d11, &STR_Stage5d11, KEEP_PLAYING, &STR_Stage5d11, 706, MEDIUM_RUMBLE};
SCENE Stage5Scene33 = {726, &STR_Stage5d12, &STR_Stage5d12, &STR_Stage5d12, &STR_Stage5d12, KEEP_PLAYING, &STR_Stage5d12, 729, LOW_RUMBLE};
SCENE Stage5Scene34 = {746, &STR_Stage5d10, &STR_Stage5d10, &STR_Stage5d10, KEEP_PLAYING, &STR_Stage5d10, &STR_Stage5d10, NULL, NULL};
SCENE Stage5Scene35 = {770, &STR_Stage5d10, &STR_Stage5d10, &STR_Stage5d10, &STR_Stage5t2, KEEP_PLAYING, &STR_Stage5d10, NULL, NULL};
SCENE Stage5Scene36 = {790, &STR_Stage5d8, &STR_Stage5d13, &STR_Stage5d13, &STR_Stage5d8, KEEP_PLAYING, &STR_Stage5d8, 781, LOW_RUMBLE};
SCENE Stage5Scene37 = {814, &STR_Stage5d13, &STR_Stage5d13, &STR_Stage5d13, KEEP_PLAYING, &STR_Stage5d13, &STR_Stage5d13, 802, MEDIUM_RUMBLE};
SCENE Stage5Scene38 = {834, &STR_Stage5d13, &STR_Stage5d13, &STR_Stage5d13, &STR_Stage5d13, KEEP_PLAYING, &STR_Stage5d13, 825, MEDIUM_RUMBLE};
SCENE Stage5Scene39 = {854, &STR_Stage5d13, KEEP_PLAYING, &STR_Stage5d13, &STR_Stage5d13, &STR_Stage5d13, &STR_Stage5d13, 845, LOW_RUMBLE};
SCENE Stage5Scene40 = {882, &STR_Stage5d14, &STR_Stage5d14, &STR_Stage5d14, &STR_Stage5d14, &STR_Stage5d14, KEEP_PLAYING, 882, LOW_RUMBLE};
SCENE Stage5Scene41 = {898, &STR_Stage5d14, &STR_Stage5d14, &STR_Stage5d14, KEEP_PLAYING, &STR_Stage5d14, &STR_Stage5d14, 895, LOW_RUMBLE};
SCENE Stage5Scene42 = {914, &STR_Stage5d10, KEEP_PLAYING, &STR_Stage5d10, &STR_Stage5d10, &STR_Stage5d10, &STR_Stage5d10, 912, LOW_RUMBLE};
SCENE Stage5Scene43 = {934, &STR_Stage5d14, &STR_Stage5d14, &STR_Stage5d14, &STR_Stage5d14, KEEP_PLAYING, &STR_Stage5d14, NULL, NULL};
SCENE Stage5Scene44 = {954, &STR_Stage5d14, &STR_Stage5d14, &STR_Stage5d14, &STR_Stage5d14, &STR_Stage5d14, KEEP_PLAYING, 947, BIG_RUMBLE};
SCENE Stage5Scene45 = {978, &STR_Stage5d2, &STR_Stage5d2, &STR_Stage5d2, &STR_Stage5d2, KEEP_PLAYING, &STR_Stage5d2, 985, MEDIUM_RUMBLE};
SCENE Stage5Scene46 = {998, &STR_Stage5d2, &STR_Stage5d2, &STR_Stage5d2, &STR_Stage5d2, &STR_Stage5d2, KEEP_PLAYING, 1000, MEDIUM_RUMBLE};
SCENE Stage5Scene47 = {1022, &STR_Stage5d2, &STR_Stage5d2, &STR_Stage5d2, &STR_Stage5d2, &STR_Stage5d2, KEEP_PLAYING, 1022, LOW_RUMBLE};
STAGE Stage5 = {
&STR_Stage5, // Fifth level movie.
315, // Checkpoint 1. Piano takes off.
546, // Checkpoint 2. Rocketman.
46, // Scenes.
&Stage5Scene1, &Stage5Scene2, &Stage5Scene3, &Stage5Scene4, &Stage5Scene5, &Stage5Scene6, &Stage5Scene7, &Stage5Scene8, &Stage5Scene9, &Stage5Scene10, &Stage5Scene11, &Stage5Scene12, &Stage5Scene13, &Stage5Scene14, &Stage5Scene15, &Stage5Scene16, &Stage5Scene17, &Stage5Scene18, &Stage5Scene19, &Stage5Scene20, &Stage5Scene21, &Stage5Scene22, &Stage5Scene23, &Stage5Scene24, &Stage5Scene25, &Stage5Scene26, &Stage5Scene27, &Stage5Scene28, &Stage5Scene29, &Stage5Scene30, &Stage5Scene31, &Stage5Scene32, &Stage5Scene33, &Stage5Scene34, &Stage5Scene35, &Stage5Scene36, &Stage5Scene37, &Stage5Scene38, &Stage5Scene39, &Stage5Scene40, &Stage5Scene41, &Stage5Scene42, &Stage5Scene43, &Stage5Scene44, &Stage5Scene45, &Stage5Scene46, &Stage5Scene47
};
// Stage 5: Beethoven's 5th (mirrored).
SCENE Stage15Scene1 = { 60, &STR_Stage15d1, KEEP_PLAYING, &STR_Stage15d1, &STR_Stage15d1, &STR_Stage15d1, &STR_Stage15d1, 32, LOW_RUMBLE};
SCENE Stage15Scene2 = { 84, &STR_Stage15d2, &STR_Stage15d2, &STR_Stage15d2, &STR_Stage15d2, KEEP_PLAYING, &STR_Stage15d2, 72, SMALL_RUMBLE};
SCENE Stage15Scene3 = {108, &STR_Stage15d2, &STR_Stage15d2, &STR_Stage15d2, KEEP_PLAYING, &STR_Stage15d2, &STR_Stage15d2, 96, LOW_RUMBLE};
SCENE Stage15Scene4 = {132, &STR_Stage15d2, &STR_Stage15d2, KEEP_PLAYING, &STR_Stage15d2, &STR_Stage15d2, &STR_Stage15d2, NULL, NULL};
SCENE Stage15Scene5 = {152, &STR_Stage15d1, &STR_Stage15d1, &STR_Stage15d1, &STR_Stage15d1, &STR_Stage15d1, KEEP_PLAYING, NULL, NULL};
SCENE Stage15Scene6 = {168, &STR_Stage15d2, &STR_Stage15d2, &STR_Stage15d2, KEEP_PLAYING, &STR_Stage15d2, &STR_Stage15d2, 163, SMALL_RUMBLE};
SCENE Stage15Scene7 = {196, &STR_Stage15d2, &STR_Stage15d2, &STR_Stage15d2, &STR_Stage15d2, KEEP_PLAYING, &STR_Stage15d2, 186, LOW_RUMBLE};
SCENE Stage15Scene8 = {212, &STR_Stage15d3, &STR_Stage15d3, &STR_Stage15d3, &STR_Stage15d3, KEEP_PLAYING, &STR_Stage15d3, NULL, NULL};
SCENE Stage15Scene9 = {256, &STR_Stage15d4, &STR_Stage15d4, KEEP_PLAYING, &STR_Stage15d4, &STR_Stage15d4, &STR_Stage15d4, 224, LOW_RUMBLE};
SCENE Stage15Scene10 = {272, &STR_Stage15d4, &STR_Stage15d4, &STR_Stage15d4, &STR_Stage15d4, &STR_Stage15d4, KEEP_PLAYING, 267, LOW_RUMBLE};
SCENE Stage15Scene11 = {300, &STR_Stage15d5, &STR_Stage15d5, &STR_Stage15d5, &STR_Stage15d5, &STR_Stage15d5, KEEP_PLAYING, 286, LOW_RUMBLE};
SCENE Stage15Scene12 = {328, &STR_Stage15d5, &STR_Stage15d5, KEEP_PLAYING, &STR_Stage15d5, &STR_Stage15d5, &STR_Stage15d5, 318, LOW_RUMBLE};
SCENE Stage15Scene13 = {352, &STR_Stage15d5, &STR_Stage15d5, &STR_Stage15d6, &STR_Stage15d6, KEEP_PLAYING, &STR_Stage15d5, NULL, NULL};
SCENE Stage15Scene14 = {372, &STR_Stage15d5, &STR_Stage15d5, &STR_Stage15d6, &STR_Stage15d6, &STR_Stage15d6, KEEP_PLAYING, NULL, NULL};
SCENE Stage15Scene15 = {388, &STR_Stage15d6, &STR_Stage15d6, KEEP_PLAYING, &STR_Stage15d6, &STR_Stage15d5, &STR_Stage15d6, NULL, NULL};
SCENE Stage15Scene16 = {404, &STR_Stage15d6, &STR_Stage15d6, &STR_Stage15d6, &STR_Stage15d6, &STR_Stage15d6, KEEP_PLAYING, 414, MEDIUM_RUMBLE};
SCENE Stage15Scene17 = {420, &STR_Stage15d6, &STR_Stage15d6, &STR_Stage15d6, KEEP_PLAYING, &STR_Stage15d6, &STR_Stage15d6, NULL, NULL};
SCENE Stage15Scene18 = {440, &STR_Stage15d6, &STR_Stage15d6, &STR_Stage15t1, &STR_Stage15d6, &STR_Stage15d6, KEEP_PLAYING, NULL, NULL};
SCENE Stage15Scene19 = {472, &STR_Stage15d7, KEEP_PLAYING, &STR_Stage15d6, &STR_Stage15d6, &STR_Stage15d6, &STR_Stage15d7, 464, BIG_RUMBLE};
SCENE Stage15Scene20 = {488, &STR_Stage15d6, KEEP_PLAYING, &STR_Stage15d6, &STR_Stage15d6, &STR_Stage15d6, &STR_Stage15d6, NULL, NULL};
SCENE Stage15Scene21 = {504, &STR_Stage15d6, &STR_Stage15d6, &STR_Stage15d6, &STR_Stage15d6, KEEP_PLAYING, &STR_Stage15d6, 506, LOW_RUMBLE};
SCENE Stage15Scene22 = {520, &STR_Stage15d6, &STR_Stage15d6, &STR_Stage15d6, &STR_Stage15d6, KEEP_PLAYING, &STR_Stage15d6, NULL, NULL};
SCENE Stage15Scene23 = {548, &STR_Stage15d10, &STR_Stage15d10, &STR_Stage15d10, &STR_Stage15d10, KEEP_PLAYING, &STR_Stage15d10, NULL, NULL};
SCENE Stage15Scene24 = {564, &STR_Stage15d8, &STR_Stage15d8, &STR_Stage15d8, &STR_Stage15d8, &STR_Stage15d8, KEEP_PLAYING, NULL, NULL};
SCENE Stage15Scene25 = {584, &STR_Stage15d8, &STR_Stage15d8, &STR_Stage15d8, &STR_Stage15d8, KEEP_PLAYING, &STR_Stage15d8, NULL, NULL};
SCENE Stage15Scene26 = {608, &STR_Stage15d11, &STR_Stage15d11, &STR_Stage15d11, &STR_Stage15d11, KEEP_PLAYING, &STR_Stage15d11, 596, LOW_RUMBLE};
SCENE Stage15Scene27 = {632, &STR_Stage15d9, &STR_Stage15d8, &STR_Stage15d8, &STR_Stage15d9, &STR_Stage15d9, KEEP_PLAYING, NULL, NULL};
SCENE Stage15Scene28 = {648, &STR_Stage15d11, &STR_Stage15d11, KEEP_PLAYING, &STR_Stage15d11, &STR_Stage15d11, &STR_Stage15d11, NULL, NULL};
SCENE Stage15Scene29 = {665, &STR_Stage15d11, KEEP_PLAYING, &STR_Stage15d11, &STR_Stage15d11, &STR_Stage15d11, &STR_Stage15d11, 662, LOW_RUMBLE};
SCENE Stage15Scene30 = {680, &STR_Stage15d11, &STR_Stage15d11, KEEP_PLAYING, &STR_Stage15d11, &STR_Stage15d11, &STR_Stage15d11, NULL, NULL};
SCENE Stage15Scene31 = {696, &STR_Stage15d11, &STR_Stage15d11, &STR_Stage15d11, &STR_Stage15d11, &STR_Stage15d11, KEEP_PLAYING, NULL, NULL};
SCENE Stage15Scene32 = {712, &STR_Stage15d11, &STR_Stage15d11, &STR_Stage15d11, KEEP_PLAYING, &STR_Stage15d11, &STR_Stage15d11, 708, MEDIUM_RUMBLE};
SCENE Stage15Scene33 = {728, &STR_Stage15d12, &STR_Stage15d12, &STR_Stage15d12, KEEP_PLAYING, &STR_Stage15d12, &STR_Stage15d12, 731, LOW_RUMBLE};
SCENE Stage15Scene34 = {748, &STR_Stage15d10, &STR_Stage15d10, &STR_Stage15d10, &STR_Stage15d10, KEEP_PLAYING, &STR_Stage15d10, NULL, NULL};
SCENE Stage15Scene35 = {772, &STR_Stage15d10, &STR_Stage15d10, &STR_Stage15d10, KEEP_PLAYING, &STR_Stage15t2, &STR_Stage15d10, NULL, NULL};
SCENE Stage15Scene36 = {792, &STR_Stage15d8, &STR_Stage15d13, &STR_Stage15d13, KEEP_PLAYING, &STR_Stage15d8, &STR_Stage15d8, 783, LOW_RUMBLE};
SCENE Stage15Scene37 = {816, &STR_Stage15d13, &STR_Stage15d13, &STR_Stage15d13, &STR_Stage15d13, KEEP_PLAYING, &STR_Stage15d13, 804, MEDIUM_RUMBLE};
SCENE Stage15Scene38 = {836, &STR_Stage15d13, &STR_Stage15d13, &STR_Stage15d13, KEEP_PLAYING, &STR_Stage15d13, &STR_Stage15d13, 827, MEDIUM_RUMBLE};
SCENE Stage15Scene39 = {856, &STR_Stage15d13, KEEP_PLAYING, &STR_Stage15d13, &STR_Stage15d13, &STR_Stage15d13, &STR_Stage15d13, 847, LOW_RUMBLE};
SCENE Stage15Scene40 = {884, &STR_Stage15d14, &STR_Stage15d14, &STR_Stage15d14, &STR_Stage15d14, &STR_Stage15d14, KEEP_PLAYING, 884, LOW_RUMBLE};
SCENE Stage15Scene41 = {900, &STR_Stage15d14, &STR_Stage15d14, &STR_Stage15d14, &STR_Stage15d14, KEEP_PLAYING, &STR_Stage15d14, 897, LOW_RUMBLE};
SCENE Stage15Scene42 = {916, &STR_Stage15d10, KEEP_PLAYING, &STR_Stage15d10, &STR_Stage15d10, &STR_Stage15d10, &STR_Stage15d10, 914, LOW_RUMBLE};
SCENE Stage15Scene43 = {936, &STR_Stage15d14, &STR_Stage15d14, &STR_Stage15d14, KEEP_PLAYING, &STR_Stage15d14, &STR_Stage15d14, NULL, NULL};
SCENE Stage15Scene44 = {956, &STR_Stage15d14, &STR_Stage15d14, &STR_Stage15d14, &STR_Stage15d14, &STR_Stage15d14, KEEP_PLAYING, 949, BIG_RUMBLE};
SCENE Stage15Scene45 = {980, &STR_Stage15d2, &STR_Stage15d2, &STR_Stage15d2, KEEP_PLAYING, &STR_Stage15d2, &STR_Stage15d2, 987, MEDIUM_RUMBLE};
SCENE Stage15Scene46 = {1000, &STR_Stage15d2, &STR_Stage15d2, &STR_Stage15d2, &STR_Stage15d2, &STR_Stage15d2, KEEP_PLAYING, 1002, MEDIUM_RUMBLE};
SCENE Stage15Scene47 = {1024, &STR_Stage15d2, &STR_Stage15d2, &STR_Stage15d2, &STR_Stage15d2, &STR_Stage15d2, KEEP_PLAYING, 1024, LOW_RUMBLE};
STAGE Stage15 = {
&STR_Stage15, // Fifth level movie (mirrored).
315, // Checkpoint 1. Piano takes off.
546, // Checkpoint 2. Rocketman.
46, // Scenes.
&Stage15Scene1, &Stage15Scene2, &Stage15Scene3, &Stage15Scene4, &Stage15Scene5, &Stage15Scene6, &Stage15Scene7, &Stage15Scene8, &Stage15Scene9, &Stage15Scene10, &Stage15Scene11, &Stage15Scene12, &Stage15Scene13, &Stage15Scene14, &Stage15Scene15, &Stage15Scene16, &Stage15Scene17, &Stage15Scene18, &Stage15Scene19, &Stage15Scene20, &Stage15Scene21, &Stage15Scene22, &Stage15Scene23, &Stage15Scene24, &Stage15Scene25, &Stage15Scene26, &Stage15Scene27, &Stage15Scene28, &Stage15Scene29, &Stage15Scene30, &Stage15Scene31, &Stage15Scene32, &Stage15Scene33, &Stage15Scene34, &Stage15Scene35, &Stage15Scene36, &Stage15Scene37, &Stage15Scene38, &Stage15Scene39, &Stage15Scene40, &Stage15Scene41, &Stage15Scene42, &Stage15Scene43, &Stage15Scene44, &Stage15Scene45, &Stage15Scene46, &Stage15Scene47
};
// Stage 6: Ancient Egypt.
SCENE Stage6Scene1 = { 36, &STR_Stage6d1, &STR_Stage6d1, &STR_Stage6d1, &STR_Stage6d1, KEEP_PLAYING, &STR_Stage6d1, NULL, NULL};
SCENE Stage6Scene2 = { 60, &STR_Stage6d1, KEEP_PLAYING, &STR_Stage6d1, &STR_Stage6d1, &STR_Stage6d1, &STR_Stage6d1, NULL, NULL};
SCENE Stage6Scene3 = { 80, &STR_Stage6d1, &STR_Stage6d1, &STR_Stage6d1, KEEP_PLAYING, &STR_Stage6d1, &STR_Stage6d1, NULL, NULL};
SCENE Stage6Scene4 = {112, &STR_Stage6d2, &STR_Stage6d2, &STR_Stage6d2, KEEP_PLAYING, &STR_Stage6d2, &STR_Stage6d2, 107, LOW_RUMBLE};
SCENE Stage6Scene5 = {128, &STR_Stage6d2, &STR_Stage6d2, &STR_Stage6d2, &STR_Stage6d2, KEEP_PLAYING, &STR_Stage6d2, 126, LOW_RUMBLE};
SCENE Stage6Scene6 = {144, &STR_Stage6d2, &STR_Stage6d3, &STR_Stage6d2, &STR_Stage6d2, KEEP_PLAYING, &STR_Stage6d2, NULL, NULL};
SCENE Stage6Scene7 = {168, &STR_Stage6d3, &STR_Stage6d4, &STR_Stage6d4, &STR_Stage6d3, KEEP_PLAYING, &STR_Stage6d3, NULL, NULL};
SCENE Stage6Scene8 = {184, &STR_Stage6d3, &STR_Stage6d4, &STR_Stage6d4, &STR_Stage6d4, &STR_Stage6d4, KEEP_PLAYING, NULL, NULL};
SCENE Stage6Scene9 = {200, &STR_Stage6d3, &STR_Stage6d4, &STR_Stage6d4, &STR_Stage6d4, KEEP_PLAYING, &STR_Stage6d3, NULL, NULL};
SCENE Stage6Scene10 = {216, &STR_Stage6d4, &STR_Stage6d4, &STR_Stage6d4, &STR_Stage6d4, &STR_Stage6d4, KEEP_PLAYING, 218, LOW_RUMBLE};
SCENE Stage6Scene11 = {232, &STR_Stage6d4, &STR_Stage6d4, &STR_Stage6d4, &STR_Stage6d4, KEEP_PLAYING, &STR_Stage6d4, NULL, NULL};
SCENE Stage6Scene12 = {248, &STR_Stage6d3, &STR_Stage6d4, &STR_Stage6d4, &STR_Stage6d4, KEEP_PLAYING, &STR_Stage6d3, NULL, NULL};
SCENE Stage6Scene13 = {272, &STR_Stage6d4, &STR_Stage6d3, &STR_Stage6d4, &STR_Stage6d4, KEEP_PLAYING, &STR_Stage6d4, NULL, NULL};
SCENE Stage6Scene14 = {288, &STR_Stage6d3, &STR_Stage6d3, &STR_Stage6d3, &STR_Stage6d3, &STR_Stage6d3, KEEP_PLAYING, NULL, NULL};
SCENE Stage6Scene15 = {312, &STR_Stage6d3, &STR_Stage6d3, &STR_Stage6d3, &STR_Stage6d3, KEEP_PLAYING, &STR_Stage6d3, 322, LOW_RUMBLE};
SCENE Stage6Scene16 = {336, &STR_Stage6d3, &STR_Stage6t1, &STR_Stage6d3, &STR_Stage6d3, KEEP_PLAYING, &STR_Stage6d3, 332, SMALL_RUMBLE};
SCENE Stage6Scene17 = {356, &STR_Stage6d5, &STR_Stage6d5, &STR_Stage6d5, &STR_Stage6d5, &STR_Stage6d5, KEEP_PLAYING, NULL, NULL};
SCENE Stage6Scene18 = {372, &STR_Stage6d5, &STR_Stage6d6, &STR_Stage6d5, &STR_Stage6d5, &STR_Stage6d5, KEEP_PLAYING, NULL, NULL};
SCENE Stage6Scene19 = {404, &STR_Stage6d6, &STR_Stage6d4, &STR_Stage6d6, &STR_Stage6d6, &STR_Stage6d6, KEEP_PLAYING, 398, LOW_RUMBLE};
SCENE Stage6Scene20 = {420, &STR_Stage6d4, &STR_Stage6d6, &STR_Stage6d4, &STR_Stage6d4, KEEP_PLAYING, &STR_Stage6d4, 424, LOW_RUMBLE};
SCENE Stage6Scene21 = {444, &STR_Stage6d6, &STR_Stage6d6, &STR_Stage6d6, &STR_Stage6d6, &STR_Stage6d6, KEEP_PLAYING, NULL, NULL};
SCENE Stage6Scene22 = {464, &STR_Stage6d6, &STR_Stage6d7, &STR_Stage6d6, &STR_Stage6d6, &STR_Stage6d6, KEEP_PLAYING, 466, LOW_RUMBLE};
SCENE Stage6Scene23 = {484, &STR_Stage6d7, &STR_Stage6d7, KEEP_PLAYING, &STR_Stage6d7, &STR_Stage6d7, &STR_Stage6d7, NULL, NULL};
SCENE Stage6Scene24 = {508, &STR_Stage6d7, &STR_Stage6d7, &STR_Stage6d7, KEEP_PLAYING, &STR_Stage6d7, &STR_Stage6d7, NULL, NULL};
SCENE Stage6Scene25 = {524, &STR_Stage6d7, &STR_Stage6d7, KEEP_PLAYING, &STR_Stage6d7, &STR_Stage6d7, &STR_Stage6d7, NULL, NULL};
SCENE Stage6Scene26 = {548, &STR_Stage6d7, &STR_Stage6d6, &STR_Stage6d7, &STR_Stage6d7, KEEP_PLAYING, &STR_Stage6d7, NULL, NULL};
SCENE Stage6Scene27 = {568, &STR_Stage6d6, &STR_Stage6d6, &STR_Stage6d6, &STR_Stage6d6, &STR_Stage6d6, KEEP_PLAYING, NULL, NULL};
SCENE Stage6Scene28 = {592, &STR_Stage6d6, &STR_Stage6d8, &STR_Stage6d6, KEEP_PLAYING, &STR_Stage6d6, &STR_Stage6d6, 593, LOW_RUMBLE};
SCENE Stage6Scene29 = {608, &STR_Stage6d8, &STR_Stage6d9, &STR_Stage6d8, &STR_Stage6d8, KEEP_PLAYING, &STR_Stage6d8, NULL, NULL};
SCENE Stage6Scene30 = {628, &STR_Stage6d9, &STR_Stage6d9, &STR_Stage6d9, &STR_Stage6d9, &STR_Stage6d9, KEEP_PLAYING, 620, MEDIUM_RUMBLE};
SCENE Stage6Scene31 = {648, &STR_Stage6d9, &STR_Stage6d9, &STR_Stage6d9, &STR_Stage6d9, &STR_Stage6d9, KEEP_PLAYING, NULL, NULL};
SCENE Stage6Scene32 = {668, &STR_Stage6d9, &STR_Stage6d9, &STR_Stage6d9, KEEP_PLAYING, &STR_Stage6d9, &STR_Stage6d9, NULL, NULL};
SCENE Stage6Scene33 = {692, &STR_Stage6d10, &STR_Stage6d10, &STR_Stage6d10, &STR_Stage6d10, &STR_Stage6t2, KEEP_PLAYING, NULL, NULL};
SCENE Stage6Scene34 = {712, &STR_Stage6d9, &STR_Stage6d9, &STR_Stage6d9, &STR_Stage6d9, KEEP_PLAYING, &STR_Stage6d9, NULL, NULL};
SCENE Stage6Scene35 = {736, &STR_Stage6d10, &STR_Stage6d10, &STR_Stage6d10, &STR_Stage6d10, &STR_Stage6d10, KEEP_PLAYING, NULL, NULL};
SCENE Stage6Scene36 = {756, &STR_Stage6d9, &STR_Stage6d9, &STR_Stage6d9, &STR_Stage6d9, &STR_Stage6d9, KEEP_PLAYING, 765, LOW_RUMBLE};
SCENE Stage6Scene37 = {776, &STR_Stage6d10, KEEP_PLAYING, &STR_Stage6d10, &STR_Stage6d10, &STR_Stage6d10, &STR_Stage6d10, NULL, NULL};
SCENE Stage6Scene38 = {796, &STR_Stage6d10, &STR_Stage6d10, &STR_Stage6d10, KEEP_PLAYING, &STR_Stage6d10, &STR_Stage6d10, NULL, NULL};
SCENE Stage6Scene39 = {820, &STR_Stage6d10, &STR_Stage6d10, &STR_Stage6d10, &STR_Stage6d10, &STR_Stage6d10, KEEP_PLAYING, NULL, NULL};
SCENE Stage6Scene40 = {836, &STR_Stage6d2, &STR_Stage6d2, KEEP_PLAYING, &STR_Stage6d2, &STR_Stage6d2, &STR_Stage6d2, NULL, NULL};
SCENE Stage6Scene41 = {856, &STR_Stage6d2, &STR_Stage6d2, &STR_Stage6d2, &STR_Stage6d2, KEEP_PLAYING, &STR_Stage6d2, NULL, NULL};
SCENE Stage6Scene42 = {872, &STR_Stage6d2, &STR_Stage6d2, &STR_Stage6d2, KEEP_PLAYING, &STR_Stage6d2, &STR_Stage6d2, NULL, NULL};
SCENE Stage6Scene43 = {908, &STR_Stage6d11, &STR_Stage6d11, &STR_Stage6d11, &STR_Stage6d11, &STR_Stage6d11, KEEP_PLAYING, 908, SMALL_RUMBLE};
SCENE Stage6Scene44 = {928, &STR_Stage6d11, &STR_Stage6d11, &STR_Stage6d11, &STR_Stage6d11, &STR_Stage6d11, KEEP_PLAYING, 928, LOW_RUMBLE};
SCENE Stage6Scene45 = {952, &STR_Stage6d12, &STR_Stage6d12, &STR_Stage6d12, KEEP_PLAYING, &STR_Stage6d12, &STR_Stage6d12, NULL, NULL};
SCENE Stage6Scene46 = {972, &STR_Stage6d12, &STR_Stage6d12, &STR_Stage6d12, &STR_Stage6d12, KEEP_PLAYING, &STR_Stage6d12, NULL, NULL};
SCENE Stage6Scene47 = {992, &STR_Stage6d12, KEEP_PLAYING, &STR_Stage6d12, &STR_Stage6d12, &STR_Stage6d12, &STR_Stage6d12, NULL, NULL};
SCENE Stage6Scene48 = {1016, &STR_Stage6d13, &STR_Stage6d13, &STR_Stage6d13, &STR_Stage6d13, &STR_Stage6d13, KEEP_PLAYING, NULL, NULL};
SCENE Stage6Scene49 = {1036, &STR_Stage6d13, &STR_Stage6d13, &STR_Stage6d13, &STR_Stage6d13, KEEP_PLAYING, &STR_Stage6d13, 1032, LOW_RUMBLE};
SCENE Stage6Scene50 = {1056, &STR_Stage6d13, &STR_Stage6d13, &STR_Stage6d13, &STR_Stage6d13, &STR_Stage6d13, KEEP_PLAYING, NULL, NULL};
STAGE Stage6 = {
&STR_Stage6, // Sixth level movie.
304, // Checkpoint 1. Inside the vase.
552, // Checkpoint 2. Mummies.
49, // Scenes.
&Stage6Scene1, &Stage6Scene2, &Stage6Scene3, &Stage6Scene4, &Stage6Scene5, &Stage6Scene6, &Stage6Scene7, &Stage6Scene8, &Stage6Scene9, &Stage6Scene10, &Stage6Scene11, &Stage6Scene12, &Stage6Scene13, &Stage6Scene14, &Stage6Scene15, &Stage6Scene16, &Stage6Scene17, &Stage6Scene18, &Stage6Scene19, &Stage6Scene20, &Stage6Scene21, &Stage6Scene22, &Stage6Scene23, &Stage6Scene24, &Stage6Scene25, &Stage6Scene26, &Stage6Scene27, &Stage6Scene28, &Stage6Scene29, &Stage6Scene30, &Stage6Scene31, &Stage6Scene32, &Stage6Scene33, &Stage6Scene34, &Stage6Scene35, &Stage6Scene36, &Stage6Scene37, &Stage6Scene38, &Stage6Scene39, &Stage6Scene40, &Stage6Scene41, &Stage6Scene42, &Stage6Scene43, &Stage6Scene44, &Stage6Scene45, &Stage6Scene46, &Stage6Scene47, &Stage6Scene48, &Stage6Scene49, &Stage6Scene50
};
// Stage 6: Ancient Egypt (mirrored).
SCENE Stage16Scene1 = { 36, &STR_Stage16d1, &STR_Stage16d1, &STR_Stage16d1, KEEP_PLAYING, &STR_Stage16d1, &STR_Stage16d1, NULL, NULL};
SCENE Stage16Scene2 = { 60, &STR_Stage16d1, KEEP_PLAYING, &STR_Stage16d1, &STR_Stage16d1, &STR_Stage16d1, &STR_Stage16d1, NULL, NULL};
SCENE Stage16Scene3 = { 80, &STR_Stage16d1, &STR_Stage16d1, &STR_Stage16d1, &STR_Stage16d1, KEEP_PLAYING, &STR_Stage16d1, NULL, NULL};
SCENE Stage16Scene4 = {112, &STR_Stage16d2, &STR_Stage16d2, &STR_Stage16d2, &STR_Stage16d2, KEEP_PLAYING, &STR_Stage16d2, 107, LOW_RUMBLE};
SCENE Stage16Scene5 = {128, &STR_Stage16d2, &STR_Stage16d2, &STR_Stage16d2, KEEP_PLAYING, &STR_Stage16d2, &STR_Stage16d2, 126, LOW_RUMBLE};
SCENE Stage16Scene6 = {144, &STR_Stage16d2, &STR_Stage16d3, &STR_Stage16d2, KEEP_PLAYING, &STR_Stage16d2, &STR_Stage16d2, NULL, NULL};
SCENE Stage16Scene7 = {168, &STR_Stage16d3, &STR_Stage16d4, &STR_Stage16d4, KEEP_PLAYING, &STR_Stage16d3, &STR_Stage16d3, NULL, NULL};
SCENE Stage16Scene8 = {184, &STR_Stage16d3, &STR_Stage16d4, &STR_Stage16d4, &STR_Stage16d4, &STR_Stage16d4, KEEP_PLAYING, NULL, NULL};
SCENE Stage16Scene9 = {200, &STR_Stage16d3, &STR_Stage16d4, &STR_Stage16d4, KEEP_PLAYING, &STR_Stage16d4, &STR_Stage16d3, NULL, NULL};
SCENE Stage16Scene10 = {216, &STR_Stage16d4, &STR_Stage16d4, &STR_Stage16d4, &STR_Stage16d4, &STR_Stage16d4, KEEP_PLAYING, 218, LOW_RUMBLE};
SCENE Stage16Scene11 = {232, &STR_Stage16d4, &STR_Stage16d4, &STR_Stage16d4, KEEP_PLAYING, &STR_Stage16d4, &STR_Stage16d4, NULL, NULL};
SCENE Stage16Scene12 = {248, &STR_Stage16d3, &STR_Stage16d4, &STR_Stage16d4, KEEP_PLAYING, &STR_Stage16d4, &STR_Stage16d3, NULL, NULL};
SCENE Stage16Scene13 = {272, &STR_Stage16d4, &STR_Stage16d3, &STR_Stage16d4, KEEP_PLAYING, &STR_Stage16d4, &STR_Stage16d4, NULL, NULL};
SCENE Stage16Scene14 = {288, &STR_Stage16d3, &STR_Stage16d3, &STR_Stage16d3, &STR_Stage16d3, &STR_Stage16d3, KEEP_PLAYING, NULL, NULL};
SCENE Stage16Scene15 = {312, &STR_Stage16d3, &STR_Stage16d3, &STR_Stage16d3, KEEP_PLAYING, &STR_Stage16d3, &STR_Stage16d3, 322, LOW_RUMBLE};
SCENE Stage16Scene16 = {336, &STR_Stage16d3, &STR_Stage16t1, &STR_Stage16d3, KEEP_PLAYING, &STR_Stage16d3, &STR_Stage16d3, 332, SMALL_RUMBLE};
SCENE Stage16Scene17 = {356, &STR_Stage16d5, &STR_Stage16d5, &STR_Stage16d5, &STR_Stage16d5, &STR_Stage16d5, KEEP_PLAYING, NULL, NULL};
SCENE Stage16Scene18 = {372, &STR_Stage16d5, &STR_Stage16d6, &STR_Stage16d5, &STR_Stage16d5, &STR_Stage16d5, KEEP_PLAYING, NULL, NULL};
SCENE Stage16Scene19 = {404, &STR_Stage16d6, &STR_Stage16d4, &STR_Stage16d6, &STR_Stage16d6, &STR_Stage16d6, KEEP_PLAYING, 398, LOW_RUMBLE};
SCENE Stage16Scene20 = {420, &STR_Stage16d4, &STR_Stage16d6, &STR_Stage16d4, KEEP_PLAYING, &STR_Stage16d4, &STR_Stage16d4, 424, LOW_RUMBLE};
SCENE Stage16Scene21 = {444, &STR_Stage16d6, &STR_Stage16d6, &STR_Stage16d6, &STR_Stage16d6, &STR_Stage16d6, KEEP_PLAYING, NULL, NULL};
SCENE Stage16Scene22 = {464, &STR_Stage16d6, &STR_Stage16d7, &STR_Stage16d6, &STR_Stage16d6, &STR_Stage16d6, KEEP_PLAYING, 466, LOW_RUMBLE};
SCENE Stage16Scene23 = {484, &STR_Stage16d7, &STR_Stage16d7, KEEP_PLAYING, &STR_Stage16d7, &STR_Stage16d7, &STR_Stage16d7, NULL, NULL};
SCENE Stage16Scene24 = {508, &STR_Stage16d7, &STR_Stage16d7, &STR_Stage16d7, &STR_Stage16d7, KEEP_PLAYING, &STR_Stage16d7, NULL, NULL};
SCENE Stage16Scene25 = {524, &STR_Stage16d7, &STR_Stage16d7, KEEP_PLAYING, &STR_Stage16d7, &STR_Stage16d7, &STR_Stage16d7, NULL, NULL};
SCENE Stage16Scene26 = {548, &STR_Stage16d7, &STR_Stage16d6, &STR_Stage16d7, KEEP_PLAYING, &STR_Stage16d7, &STR_Stage16d7, NULL, NULL};
SCENE Stage16Scene27 = {568, &STR_Stage16d6, &STR_Stage16d6, &STR_Stage16d6, &STR_Stage16d6, &STR_Stage16d6, KEEP_PLAYING, NULL, NULL};
SCENE Stage16Scene28 = {592, &STR_Stage16d6, &STR_Stage16d8, &STR_Stage16d6, &STR_Stage16d6, KEEP_PLAYING, &STR_Stage16d6, 594, LOW_RUMBLE};
SCENE Stage16Scene29 = {608, &STR_Stage16d8, &STR_Stage16d9, &STR_Stage16d8, KEEP_PLAYING, &STR_Stage16d8, &STR_Stage16d8, NULL, NULL};
SCENE Stage16Scene30 = {628, &STR_Stage16d9, &STR_Stage16d9, &STR_Stage16d9, &STR_Stage16d9, &STR_Stage16d9, KEEP_PLAYING, 620, MEDIUM_RUMBLE};
SCENE Stage16Scene31 = {648, &STR_Stage16d9, &STR_Stage16d9, &STR_Stage16d9, &STR_Stage16d9, &STR_Stage16d9, KEEP_PLAYING, NULL, NULL};
SCENE Stage16Scene32 = {668, &STR_Stage16d9, &STR_Stage16d9, &STR_Stage16d9, &STR_Stage16d9, KEEP_PLAYING, &STR_Stage16d9, NULL, NULL};
SCENE Stage16Scene33 = {692, &STR_Stage16d10, &STR_Stage16d10, &STR_Stage16d10, &STR_Stage16t2, &STR_Stage16d10, KEEP_PLAYING, NULL, NULL};
SCENE Stage16Scene34 = {712, &STR_Stage16d9, &STR_Stage16d9, &STR_Stage16d9, KEEP_PLAYING, &STR_Stage16d9, &STR_Stage16d9, NULL, NULL};
SCENE Stage16Scene35 = {736, &STR_Stage16d10, &STR_Stage16d10, &STR_Stage16d10, &STR_Stage16d10, &STR_Stage16d10, KEEP_PLAYING, NULL, NULL};
SCENE Stage16Scene36 = {756, &STR_Stage16d9, &STR_Stage16d9, &STR_Stage16d9, &STR_Stage16d9, &STR_Stage16d9, KEEP_PLAYING, 765, LOW_RUMBLE};
SCENE Stage16Scene37 = {776, &STR_Stage16d10, KEEP_PLAYING, &STR_Stage16d10, &STR_Stage16d10, &STR_Stage16d10, &STR_Stage16d10, NULL, NULL};
SCENE Stage16Scene38 = {796, &STR_Stage16d10, &STR_Stage16d10, &STR_Stage16d10, &STR_Stage16d10, KEEP_PLAYING, &STR_Stage16d10, NULL, NULL};
SCENE Stage16Scene39 = {820, &STR_Stage16d10, &STR_Stage16d10, &STR_Stage16d10, &STR_Stage16d10, &STR_Stage16d10, KEEP_PLAYING, NULL, NULL};
SCENE Stage16Scene40 = {836, &STR_Stage16d2, &STR_Stage16d2, KEEP_PLAYING, &STR_Stage16d2, &STR_Stage16d2, &STR_Stage16d2, NULL, NULL};
SCENE Stage16Scene41 = {856, &STR_Stage16d2, &STR_Stage16d2, &STR_Stage16d2, KEEP_PLAYING, &STR_Stage16d2, &STR_Stage16d2, NULL, NULL};
SCENE Stage16Scene42 = {872, &STR_Stage16d2, &STR_Stage16d2, &STR_Stage16d2, &STR_Stage16d2, KEEP_PLAYING, &STR_Stage16d2, NULL, NULL};
SCENE Stage16Scene43 = {908, &STR_Stage16d11, &STR_Stage16d11, &STR_Stage16d11, &STR_Stage16d11, &STR_Stage16d11, KEEP_PLAYING, 908, SMALL_RUMBLE};
SCENE Stage16Scene44 = {928, &STR_Stage16d11, &STR_Stage16d11, &STR_Stage16d11, &STR_Stage16d11, &STR_Stage16d11, KEEP_PLAYING, 928, LOW_RUMBLE};
SCENE Stage16Scene45 = {952, &STR_Stage16d12, &STR_Stage16d12, &STR_Stage16d12, &STR_Stage16d12, KEEP_PLAYING, &STR_Stage16d12, NULL, NULL};
SCENE Stage16Scene46 = {972, &STR_Stage16d12, &STR_Stage16d12, &STR_Stage16d12, KEEP_PLAYING, &STR_Stage16d12, &STR_Stage16d12, NULL, NULL};
SCENE Stage16Scene47 = {992, &STR_Stage16d12, KEEP_PLAYING, &STR_Stage16d12, &STR_Stage16d12, &STR_Stage16d12, &STR_Stage16d12, NULL, NULL};
SCENE Stage16Scene48 = {1016, &STR_Stage16d13, &STR_Stage16d13, &STR_Stage16d13, &STR_Stage16d13, &STR_Stage16d13, KEEP_PLAYING, NULL, NULL};
SCENE Stage16Scene49 = {1036, &STR_Stage16d13, &STR_Stage16d13, &STR_Stage16d13, KEEP_PLAYING, &STR_Stage16d13, &STR_Stage16d13, 1032, LOW_RUMBLE};
SCENE Stage16Scene50 = {1056, &STR_Stage16d13, &STR_Stage16d13, &STR_Stage16d13, &STR_Stage16d13, &STR_Stage16d13, KEEP_PLAYING, NULL, NULL};
STAGE Stage16 = {
&STR_Stage16, // Sixth level movie.
304, // Checkpoint 1. Inside the vase.
552, // Checkpoint 2. Mummies.
49, // Scenes.
&Stage16Scene1, &Stage16Scene2, &Stage16Scene3, &Stage16Scene4, &Stage16Scene5, &Stage16Scene6, &Stage16Scene7, &Stage16Scene8, &Stage16Scene9, &Stage16Scene10, &Stage16Scene11, &Stage16Scene12, &Stage16Scene13, &Stage16Scene14, &Stage16Scene15, &Stage16Scene16, &Stage16Scene17, &Stage16Scene18, &Stage16Scene19, &Stage16Scene20, &Stage16Scene21, &Stage16Scene22, &Stage16Scene23, &Stage16Scene24, &Stage16Scene25, &Stage16Scene26, &Stage16Scene27, &Stage16Scene28, &Stage16Scene29, &Stage16Scene30, &Stage16Scene31, &Stage16Scene32, &Stage16Scene33, &Stage16Scene34, &Stage16Scene35, &Stage16Scene36, &Stage16Scene37, &Stage16Scene38, &Stage16Scene39, &Stage16Scene40, &Stage16Scene41, &Stage16Scene42, &Stage16Scene43, &Stage16Scene44, &Stage16Scene45, &Stage16Scene46, &Stage16Scene47, &Stage16Scene48, &Stage16Scene49, &Stage16Scene50
};
// Stage 7: The ring.
SCENE Stage7Scene1 = { 58, &STR_Stage7d1, &STR_Stage7d1, &STR_Stage7d1, &STR_Stage7d1, &STR_Stage7d1, KEEP_PLAYING, 58, LOW_RUMBLE};
SCENE Stage7Scene2 = { 90, &STR_Stage7d1, &STR_Stage7d1, &STR_Stage7d1, KEEP_PLAYING, &STR_Stage7d1, &STR_Stage7d1, 97, LOW_RUMBLE};
SCENE Stage7Scene3 = {106, &STR_Stage7d1, &STR_Stage7d1, &STR_Stage7d1, &STR_Stage7d1, KEEP_PLAYING, &STR_Stage7d1, 106, SMALL_RUMBLE};
SCENE Stage7Scene4 = {122, &STR_Stage7d2, &STR_Stage7d2, &STR_Stage7d2, &STR_Stage7d2, KEEP_PLAYING, &STR_Stage7d2, 117, LOW_RUMBLE};
SCENE Stage7Scene5 = {150, &STR_Stage7d3, &STR_Stage7d3, &STR_Stage7d3, &STR_Stage7d3, KEEP_PLAYING, &STR_Stage7d3, NULL, NULL};
SCENE Stage7Scene6 = {166, &STR_Stage7d3, &STR_Stage7d3, &STR_Stage7d3, KEEP_PLAYING, &STR_Stage7d3, &STR_Stage7d3, NULL, NULL};
SCENE Stage7Scene7 = {186, &STR_Stage7d3, &STR_Stage7d3, &STR_Stage7d3, &STR_Stage7d3, KEEP_PLAYING, &STR_Stage7d3, NULL, NULL};
SCENE Stage7Scene8 = {202, &STR_Stage7d3, &STR_Stage7d3, &STR_Stage7d3, &STR_Stage7d3, KEEP_PLAYING, &STR_Stage7d3, 198, MEDIUM_RUMBLE};
SCENE Stage7Scene9 = {218, &STR_Stage7d3, &STR_Stage7d3, &STR_Stage7d3, &STR_Stage7d3, KEEP_PLAYING, &STR_Stage7d3, 214, MEDIUM_RUMBLE};
SCENE Stage7Scene10 = {242, &STR_Stage7d3, &STR_Stage7d3, KEEP_PLAYING, &STR_Stage7d3, &STR_Stage7d3, &STR_Stage7d3, 231, MEDIUM_RUMBLE};
SCENE Stage7Scene11 = {266, &STR_Stage7d4, &STR_Stage7d4, &STR_Stage7d4, KEEP_PLAYING, &STR_Stage7d4, &STR_Stage7d4, 253, LOW_RUMBLE};
SCENE Stage7Scene12 = {282, &STR_Stage7d4, &STR_Stage7d4, &STR_Stage7d4, &STR_Stage7d4, &STR_Stage7d4, KEEP_PLAYING, 277, LOW_RUMBLE};
SCENE Stage7Scene13 = {298, &STR_Stage7d4, KEEP_PLAYING, &STR_Stage7d4, &STR_Stage7d4, &STR_Stage7d4, &STR_Stage7d4, NULL, NULL};
SCENE Stage7Scene14 = {314, &STR_Stage7d4, &STR_Stage7d4, &STR_Stage7d4, &STR_Stage7d4, KEEP_PLAYING, &STR_Stage7d4, NULL, NULL};
SCENE Stage7Scene15 = {338, &STR_Stage7d4, &STR_Stage7d4, &STR_Stage7d4, KEEP_PLAYING, &STR_Stage7d4, &STR_Stage7d4, 325, LOW_RUMBLE};
SCENE Stage7Scene16 = {362, &STR_Stage7d4, KEEP_PLAYING, &STR_Stage7d4, &STR_Stage7d4, &STR_Stage7d4, &STR_Stage7d4, 350, LOW_RUMBLE};
SCENE Stage7Scene17 = {386, &STR_Stage7d3, KEEP_PLAYING, &STR_Stage7d3, &STR_Stage7d3, &STR_Stage7d3, &STR_Stage7d3, 375, MEDIUM_RUMBLE};
SCENE Stage7Scene18 = {426, &STR_Stage7d5, &STR_Stage7d5, KEEP_PLAYING, &STR_Stage7d5, &STR_Stage7d5, &STR_Stage7d5, 398, MEDIUM_RUMBLE};
SCENE Stage7Scene19 = {442, &STR_Stage7d6, &STR_Stage7d6, &STR_Stage7d6, KEEP_PLAYING, &STR_Stage7d6, &STR_Stage7d6, 437, LOW_RUMBLE};
SCENE Stage7Scene20 = {458, &STR_Stage7d5, &STR_Stage7d5, &STR_Stage7d5, &STR_Stage7d5, KEEP_PLAYING, &STR_Stage7d5, 453, LOW_RUMBLE};
SCENE Stage7Scene21 = {474, &STR_Stage7d5, &STR_Stage7d5, &STR_Stage7d5, KEEP_PLAYING, &STR_Stage7d5, &STR_Stage7d5, NULL, NULL};
SCENE Stage7Scene22 = {498, &STR_Stage7d5, &STR_Stage7d5, &STR_Stage7d5, &STR_Stage7d5, KEEP_PLAYING, &STR_Stage7d5, 492, BIG_RUMBLE};
SCENE Stage7Scene23 = {516, &STR_Stage7d5, &STR_Stage7d5, &STR_Stage7d5, KEEP_PLAYING, &STR_Stage7d5, &STR_Stage7d5, 515, LOW_RUMBLE};
SCENE Stage7Scene24 = {530, &STR_Stage7d5, &STR_Stage7d5, &STR_Stage7d5, &STR_Stage7d5, KEEP_PLAYING, &STR_Stage7d5, 536, LOW_RUMBLE};
SCENE Stage7Scene25 = {552, &STR_Stage7d6, &STR_Stage7d6, &STR_Stage7d6, KEEP_PLAYING, &STR_Stage7d6, &STR_Stage7d6, 550, LOW_RUMBLE};
SCENE Stage7Scene26 = {570, &STR_Stage7d6, &STR_Stage7d6, &STR_Stage7d6, &STR_Stage7d6, &STR_Stage7d6, KEEP_PLAYING, NULL, NULL};
SCENE Stage7Scene27 = {598, &STR_Stage7d6, &STR_Stage7d6, &STR_Stage7d6, KEEP_PLAYING, &STR_Stage7d6, &STR_Stage7d6, 589, BOTH_RUMBLE};
SCENE Stage7Scene28 = {619, &STR_Stage7d6, &STR_Stage7d6, &STR_Stage7d6, &STR_Stage7d6, KEEP_PLAYING, &STR_Stage7d6, 610, BIG_RUMBLE};
SCENE Stage7Scene29 = {642, &STR_Stage7d7, &STR_Stage7d7, &STR_Stage7d7, &STR_Stage7d7, &STR_Stage7d7, KEEP_PLAYING, 631, BIG_RUMBLE};
STAGE Stage7 = {
&STR_Stage7, // Seventh level movie.
260, // Checkpoint 1. Remove Daphne's ring.
410, // Checkpoint 2. Mordroc is defeated.
28, // Scenes.
&Stage7Scene1, &Stage7Scene2, &Stage7Scene3, &Stage7Scene4, &Stage7Scene5, &Stage7Scene6, &Stage7Scene7, &Stage7Scene8, &Stage7Scene9, &Stage7Scene10, &Stage7Scene11, &Stage7Scene12, &Stage7Scene13, &Stage7Scene14, &Stage7Scene15, &Stage7Scene16, &Stage7Scene17, &Stage7Scene18, &Stage7Scene19, &Stage7Scene20, &Stage7Scene21, &Stage7Scene22, &Stage7Scene23, &Stage7Scene24, &Stage7Scene25, &Stage7Scene26, &Stage7Scene27, &Stage7Scene28, &Stage7Scene29
};
// Stage 7: The ring (mirrored)
SCENE Stage17Scene1 = { 58, &STR_Stage17d1, &STR_Stage17d1, &STR_Stage17d1, &STR_Stage17d1, &STR_Stage17d1, KEEP_PLAYING, 58, LOW_RUMBLE};
SCENE Stage17Scene2 = { 90, &STR_Stage17d1, &STR_Stage17d1, &STR_Stage17d1, &STR_Stage17d1, KEEP_PLAYING, &STR_Stage17d1, 97, LOW_RUMBLE};
SCENE Stage17Scene3 = {106, &STR_Stage17d1, &STR_Stage17d1, &STR_Stage17d1, KEEP_PLAYING, &STR_Stage17d1, &STR_Stage17d1, 106, SMALL_RUMBLE};
SCENE Stage17Scene4 = {122, &STR_Stage17d2, &STR_Stage17d2, &STR_Stage17d2, KEEP_PLAYING, &STR_Stage17d2, &STR_Stage17d2, 117, LOW_RUMBLE};
SCENE Stage17Scene5 = {150, &STR_Stage17d3, &STR_Stage17d3, &STR_Stage17d3, KEEP_PLAYING, &STR_Stage17d3, &STR_Stage17d3, NULL, NULL};
SCENE Stage17Scene6 = {166, &STR_Stage17d3, &STR_Stage17d3, &STR_Stage17d3, &STR_Stage17d3, KEEP_PLAYING, &STR_Stage17d3, NULL, NULL};
SCENE Stage17Scene7 = {186, &STR_Stage17d3, &STR_Stage17d3, &STR_Stage17d3, KEEP_PLAYING, &STR_Stage17d3, &STR_Stage17d3, NULL, NULL};
SCENE Stage17Scene8 = {202, &STR_Stage17d3, &STR_Stage17d3, &STR_Stage17d3, KEEP_PLAYING, &STR_Stage17d3, &STR_Stage17d3, 198, MEDIUM_RUMBLE};
SCENE Stage17Scene9 = {218, &STR_Stage17d3, &STR_Stage17d3, &STR_Stage17d3, KEEP_PLAYING, &STR_Stage17d3, &STR_Stage17d3, 214, MEDIUM_RUMBLE};
SCENE Stage17Scene10 = {242, &STR_Stage17d3, &STR_Stage17d3, KEEP_PLAYING, &STR_Stage17d3, &STR_Stage17d3, &STR_Stage17d3, 231, MEDIUM_RUMBLE};
SCENE Stage17Scene11 = {266, &STR_Stage17d4, &STR_Stage17d4, &STR_Stage17d4, &STR_Stage17d4, KEEP_PLAYING, &STR_Stage17d4, 253, LOW_RUMBLE};
SCENE Stage17Scene12 = {282, &STR_Stage17d4, &STR_Stage17d4, &STR_Stage17d4, &STR_Stage17d4, &STR_Stage17d4, KEEP_PLAYING, 277, LOW_RUMBLE};
SCENE Stage17Scene13 = {298, &STR_Stage17d4, KEEP_PLAYING, &STR_Stage17d4, &STR_Stage17d4, &STR_Stage17d4, &STR_Stage17d4, NULL, NULL};
SCENE Stage17Scene14 = {314, &STR_Stage17d4, &STR_Stage17d4, &STR_Stage17d4, KEEP_PLAYING, &STR_Stage17d4, &STR_Stage17d4, NULL, NULL};
SCENE Stage17Scene15 = {338, &STR_Stage17d4, &STR_Stage17d4, &STR_Stage17d4, &STR_Stage17d4, KEEP_PLAYING, &STR_Stage17d4, 325, LOW_RUMBLE};
SCENE Stage17Scene16 = {362, &STR_Stage17d4, KEEP_PLAYING, &STR_Stage17d4, &STR_Stage17d4, &STR_Stage17d4, &STR_Stage17d4, 350, LOW_RUMBLE};
SCENE Stage17Scene17 = {386, &STR_Stage17d3, KEEP_PLAYING, &STR_Stage17d3, &STR_Stage17d3, &STR_Stage17d3, &STR_Stage17d3, 375, MEDIUM_RUMBLE};
SCENE Stage17Scene18 = {426, &STR_Stage17d5, &STR_Stage17d5, KEEP_PLAYING, &STR_Stage17d5, &STR_Stage17d5, &STR_Stage17d5, 398, MEDIUM_RUMBLE};
SCENE Stage17Scene19 = {442, &STR_Stage17d6, &STR_Stage17d6, &STR_Stage17d6, &STR_Stage17d6, KEEP_PLAYING, &STR_Stage17d6, 437, LOW_RUMBLE};
SCENE Stage17Scene20 = {458, &STR_Stage17d5, &STR_Stage17d5, &STR_Stage17d5, KEEP_PLAYING, &STR_Stage17d5, &STR_Stage17d5, 453, LOW_RUMBLE};
SCENE Stage17Scene21 = {474, &STR_Stage17d5, &STR_Stage17d5, &STR_Stage17d5, &STR_Stage17d5, KEEP_PLAYING, &STR_Stage17d5, NULL, NULL};
SCENE Stage17Scene22 = {498, &STR_Stage17d5, &STR_Stage17d5, &STR_Stage17d5, KEEP_PLAYING, &STR_Stage17d5, &STR_Stage17d5, 492, BIG_RUMBLE};
SCENE Stage17Scene23 = {516, &STR_Stage17d5, &STR_Stage17d5, &STR_Stage17d5, &STR_Stage17d5, KEEP_PLAYING, &STR_Stage17d5, 515, LOW_RUMBLE};
SCENE Stage17Scene24 = {530, &STR_Stage17d5, &STR_Stage17d5, &STR_Stage17d5, KEEP_PLAYING, &STR_Stage17d5, &STR_Stage17d5, 536, LOW_RUMBLE};
SCENE Stage17Scene25 = {552, &STR_Stage17d6, &STR_Stage17d6, &STR_Stage17d6, &STR_Stage17d6, KEEP_PLAYING, &STR_Stage17d6, 550, LOW_RUMBLE};
SCENE Stage17Scene26 = {570, &STR_Stage17d6, &STR_Stage17d6, &STR_Stage17d6, &STR_Stage17d6, &STR_Stage17d6, KEEP_PLAYING, NULL, NULL};
SCENE Stage17Scene27 = {598, &STR_Stage17d6, &STR_Stage17d6, &STR_Stage17d6, &STR_Stage17d6, KEEP_PLAYING, &STR_Stage17d6, 589, BOTH_RUMBLE};
SCENE Stage17Scene28 = {619, &STR_Stage17d6, &STR_Stage17d6, &STR_Stage17d6, KEEP_PLAYING, &STR_Stage17d6, &STR_Stage17d6, 610, BIG_RUMBLE};
SCENE Stage17Scene29 = {642, &STR_Stage17d7, &STR_Stage17d7, &STR_Stage17d7, &STR_Stage17d7, &STR_Stage17d7, KEEP_PLAYING, 631, BIG_RUMBLE};
STAGE Stage17 = {
&STR_Stage17, // Seventh level movie (mirrored).
260, // Checkpoint 1. Remove Daphne's ring.
410, // Checkpoint 2. Mordroc is defeated.
28, // Scenes.
&Stage17Scene1, &Stage17Scene2, &Stage17Scene3, &Stage17Scene4, &Stage17Scene5, &Stage17Scene6, &Stage17Scene7, &Stage17Scene8, &Stage17Scene9, &Stage17Scene10, &Stage17Scene11, &Stage17Scene12, &Stage17Scene13, &Stage17Scene14, &Stage17Scene15, &Stage17Scene16, &Stage17Scene17, &Stage17Scene18, &Stage17Scene19, &Stage17Scene20, &Stage17Scene21, &Stage17Scene22, &Stage17Scene23, &Stage17Scene24, &Stage17Scene25, &Stage17Scene26, &Stage17Scene27, &Stage17Scene28, &Stage17Scene29
};
// Stage 8: Good ending.
SCENE Stage8Scene1 = { 52, &STR_Stage8d1, &STR_Stage8d1, &STR_Stage8d1, &STR_Stage8d1, &STR_Stage8d1, KEEP_PLAYING, NULL, NULL};
SCENE Stage8Scene2 = { 84, &STR_Stage8d1, &STR_Stage8d1, &STR_Stage8d1, &STR_Stage8d1, &STR_Stage8d1, KEEP_PLAYING, 85, SMALL_RUMBLE};
SCENE Stage8Scene3 = {116, &STR_Stage8d1, &STR_Stage8d1, &STR_Stage8d1, &STR_Stage8d1, &STR_Stage8d1, KEEP_PLAYING, 117, SMALL_RUMBLE};
SCENE Stage8Scene4 = {166, &STR_Stage8d1, &STR_Stage8d1, &STR_Stage8d1, &STR_Stage8d1, &STR_Stage8d1, KEEP_PLAYING, 158, SMALL_RUMBLE};
SCENE Stage8Scene5 = {196, &STR_Stage8d2, &STR_Stage8d2, &STR_Stage8d2, &STR_Stage8d2, KEEP_PLAYING, &STR_Stage8d2, NULL, NULL};
SCENE Stage8Scene6 = {220, &STR_Stage8d2, &STR_Stage8d2, &STR_Stage8d2, KEEP_PLAYING, &STR_Stage8d2, &STR_Stage8d2, 208, LOW_RUMBLE};
SCENE Stage8Scene7 = {252, &STR_Stage8d1, &STR_Stage8d1, &STR_Stage8d1, &STR_Stage8d1, &STR_Stage8d1, KEEP_PLAYING, 231, LOW_RUMBLE};
SCENE Stage8Scene8 = {272, &STR_Stage8d1, &STR_Stage8d1, &STR_Stage8d1, &STR_Stage8d1, &STR_Stage8d1, KEEP_PLAYING, 273, SMALL_RUMBLE};
SCENE Stage8Scene9 = {296, &STR_Stage8d2, &STR_Stage8d2, &STR_Stage8d2, &STR_Stage8d2, KEEP_PLAYING, &STR_Stage8d2, 291, LOW_RUMBLE};
SCENE Stage8Scene10 = {320, &STR_Stage8d1, &STR_Stage8d1, &STR_Stage8d1, &STR_Stage8d1, &STR_Stage8d1, KEEP_PLAYING, NULL, NULL};
SCENE Stage8Scene11 = {343, &STR_Stage8d1, &STR_Stage8d1, &STR_Stage8d1, &STR_Stage8d1, &STR_Stage8d1, KEEP_PLAYING, NULL, NULL};
SCENE Stage8Scene12 = {364, &STR_Stage8d2, KEEP_PLAYING, &STR_Stage8d2, &STR_Stage8d2, &STR_Stage8d2, &STR_Stage8d2, 374, LOW_RUMBLE};
SCENE Stage8Scene13 = {408, &STR_Stage8d2, &STR_Stage8d2, &STR_Stage8d2, &STR_Stage8d2, KEEP_PLAYING, &STR_Stage8d2, 415, LOW_RUMBLE};
SCENE Stage8Scene14 = {444, &STR_Stage8d2, &STR_Stage8d2, &STR_Stage8d2, &STR_Stage8d2, KEEP_PLAYING, &STR_Stage8d2, 454, LOW_RUMBLE};
SCENE Stage8Scene15 = {516, &STR_Stage8d3, &STR_Stage8d3, &STR_Stage8d3, &STR_Stage8d3, KEEP_PLAYING, &STR_Stage8d3, 522, LOW_RUMBLE};
SCENE Stage8Scene16 = {532, &STR_Stage8d3, &STR_Stage8d3, &STR_Stage8d3, &STR_Stage8d3, KEEP_PLAYING, &STR_Stage8d3, NULL, NULL};
SCENE Stage8Scene17 = {548, &STR_Stage8d4, &STR_Stage8d4, &STR_Stage8d4, &STR_Stage8d4, &STR_Stage8d4, KEEP_PLAYING, 544, LOW_RUMBLE};
SCENE Stage8Scene18 = {564, &STR_Stage8d4, &STR_Stage8d4, &STR_Stage8d4, &STR_Stage8d4, &STR_Stage8d4, KEEP_PLAYING, NULL, NULL};
SCENE Stage8Scene19 = {600, &STR_Stage8d4, &STR_Stage8d4, &STR_Stage8d4, &STR_Stage8d4, KEEP_PLAYING, &STR_Stage8d4, NULL, NULL};
STAGE Stage8 = {
&STR_Stage8, // Eighth level movie.
235, // Checkpoint 1. Daphne awakes.
480, // Checkpoint 2. Going home.
18, // Scenes.
&Stage8Scene1, &Stage8Scene2, &Stage8Scene3, &Stage8Scene4, &Stage8Scene5, &Stage8Scene6, &Stage8Scene7, &Stage8Scene8, &Stage8Scene9, &Stage8Scene10, &Stage8Scene11, &Stage8Scene12, &Stage8Scene13, &Stage8Scene14, &Stage8Scene15, &Stage8Scene16, &Stage8Scene17, &Stage8Scene18, &Stage8Scene19
};
// Stage 8: Bad ending.
SCENE Stage18Scene1 = { 52, &STR_Stage8d1, &STR_Stage8d1, &STR_Stage8d1, &STR_Stage8d1, &STR_Stage8d1, KEEP_PLAYING, NULL, NULL};
SCENE Stage18Scene2 = { 84, &STR_Stage8d1, &STR_Stage8d1, &STR_Stage8d1, &STR_Stage8d1, &STR_Stage8d1, KEEP_PLAYING, 85, SMALL_RUMBLE};
SCENE Stage18Scene3 = {116, &STR_Stage8d1, &STR_Stage8d1, &STR_Stage8d1, &STR_Stage8d1, &STR_Stage8d1, KEEP_PLAYING, 117, SMALL_RUMBLE};
STAGE Stage18 = {
&STR_Stage18, // Eighth level movie.
130, // Dummy Checkpoint 1.
140, // Dummy Checkpoint 2.
2, // Scenes.
&Stage18Scene1, &Stage18Scene2, &Stage18Scene3
};
// -------------------------------------------------------------------------------------------
// Variable for shuffling regular or mirrored levels.
STAGE Game_Stages[MAX_STAGES];