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editskeletondialog.hpp
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#ifndef EDITSKELETONDIALOG_HPP
#define EDITSKELETONDIALOG_HPP
#include "vec.hpp"
#include <QDialog>
namespace Ui {
class EditSkeletonDialog;
}
class EditSkeletonDialog : public QDialog {
Q_OBJECT
public:
explicit EditSkeletonDialog(QWidget *parent = 0);
~EditSkeletonDialog();
void updateLists();
void updateJoints();
std::vector<Vec3f> *mpVertices;
std::vector<std::vector<int>> *mpBones;
private:
Ui::EditSkeletonDialog *ui;
std::vector<Vec3f> mVerticesInitPos;
std::vector<int> mJoints;
std::vector<int> mDirs;
int mPrevXMove;
int mPrevYMove;
int mPrevZMove;
private slots:
void addBone();
void jointChanged(int state);
void moveX(int state);
void moveY(int state);
void moveZ(int state);
void sliderReleased();
void sliderPressed();
void removeBone();
void stickBonesStateChanged(int state);
signals:
void bonesEdited();
void stickBonesStateChangedSignal(int state);
};
#endif // EDITSKELETONDIALOG_HPP