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GLwindow.cc
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#include "GLwindow.h"
#include <iostream>
#include <string>
RGB set_RGB(float r, float g, float b) {
RGB rgb;
rgb.r = r;
rgb.g = g;
rgb.b = b;
return rgb;
}
void drawCell(int y, int x, int width, RGB rgb, int xOffset,int yOffset) {
float border = 1.5;
glColor3f(0,0,0);
int x1 = xOffset + 0 + x*width;
int y1 = yOffset + 0 + y*width;
int y2 = yOffset + width+ y*width;
int x2 = xOffset + width+ x*width;
glBegin(GL_POLYGON);
glVertex2f(x1, y1);
glVertex2f(x2, y1);
glVertex2f(x2, y2);
glVertex2f(x1, y2);
glEnd();
glColor3f(rgb.r,rgb.g,rgb.b);
glBegin(GL_POLYGON);
glVertex2f(x1+border, y1+border);
glVertex2f(x2-border, y1+border);
glVertex2f(x2-border, y2-border);
glVertex2f(x1+border, y2-border);
glEnd();
float scale = 0.5;
glColor3f(1,1,1);
glRectf(x1+border,y1+border,x1+border+(4 * scale),y1+border+(4 * scale));
// glRectf(x1+border+(4 * scale),y1+border+(4 * scale),x1+border+(8 * scale),y1+border+(8 * scale));
// glRectf(x1+border+(4 * scale),y1+border+(8 * scale),x1+border+(8 * scale),y1+border+(12 * scale));
// glRectf(x1+border+(8 * scale),y1+border+(4 * scale),x1+border+(12 * scale),y1+border+(8 * scale));
/*
glBegin(GL_POINTS);
glVertex2f(x1+border+1,y1+border+1);
glVertex2f(x1+border+1,y1+border+2);
glVertex2f(x1+border+2,y1+border+1);
glVertex2f(x1+border+2,y1+border+2);
glEnd();
*/
//glFlush();
}
void drawEmptyCell(int y, int x, int width, RGB rgb, int xOffset,int yOffset) {
float border = 0;
int x1 = xOffset + 0 + x*width;
int y1 = yOffset + 0 + y*width;
int y2 = yOffset + width+ y*width;
int x2 = xOffset + width+ x*width;
glColor3f(rgb.r,rgb.g,rgb.b);
glBegin(GL_POLYGON);
glVertex2f(x1+border, y1+border);
glVertex2f(x2-border, y1+border);
glVertex2f(x2-border, y2-border);
glVertex2f(x1+border, y2-border);
glEnd();
//glFlush();
}
void RenderString(float x, float y, void *font, const char* string) {
glColor3f(1,1,1);
glRasterPos2f(x, y);
glutBitmapString(font, reinterpret_cast<const unsigned char*>(string));
}