Skip to content

Latest commit

 

History

History
27 lines (21 loc) · 1.18 KB

backup-retention.md

File metadata and controls

27 lines (21 loc) · 1.18 KB

Backup retention

In the "other" screen's backup section, you can configure how many backups to keep. A full backup contains all save data for a game, while a differential backup contains just the data that has changed since the last full backup.

When Ludusavi makes a new backup for a game, it will also remove any excess backups for that specific game. When a full backup is deleted, its associated differential backups are deleted as well.

For example, if you configure a retention limit of 2 full and 2 differential, then Ludusavi will create 2 differential backups for each full backup, like so:

  • Backup #1: full
    • Backup #2: differential
    • Backup #3: differential
  • Backup #4: full
    • Backup #5: differential
    • Backup #6: differential

When backup #7 is created, because the full retention is set to 2, Ludusavi will delete backups 1 through 3.

If your full retention is only 1 and your differential retention is 1+, then Ludusavi will keep the full backup and just delete the oldest differential as needed.

On the restore screen, you can use the three-dot menu next to a game to lock any of its backups. Locked backups do not count toward the retention limits and are retained indefinitely.