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1.5.0
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mtgto committed Jun 29, 2023
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13 changes: 13 additions & 0 deletions CHANGELOG.md
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# CHANGELOG

## v1.5.0 (2023-06-29)

### Added

- Add single page mode (#10)

### Changed

- Bump up latest system version from macOS 10.15 to 11.5
- Update Unrar.swift from 0.3.12 to 0.3.13
- Fix typo in Book model
- Update web packages

## v1.4.3 (2023-03-19)

### Added
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16 changes: 8 additions & 8 deletions Fomalhaut2.xcodeproj/project.pbxproj
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CODE_SIGN_IDENTITY = "Apple Development";
CODE_SIGN_STYLE = Automatic;
COMBINE_HIDPI_IMAGES = YES;
CURRENT_PROJECT_VERSION = 2033;
CURRENT_PROJECT_VERSION = 2034;
DEVELOPMENT_TEAM = W3A6B7FDC7;
ENABLE_HARDENED_RUNTIME = YES;
INFOPLIST_FILE = Fomalhaut2/Info.plist;
LD_RUNPATH_SEARCH_PATHS = (
"$(inherited)",
"@executable_path/../Frameworks",
);
MARKETING_VERSION = 1.4.3;
MARKETING_VERSION = 1.5.0;
PRODUCT_BUNDLE_IDENTIFIER = net.mtgto.Fomalhaut2;
PRODUCT_NAME = "$(TARGET_NAME)";
SWIFT_VERSION = 5.0;
Expand All @@ -956,15 +956,15 @@
CODE_SIGN_IDENTITY = "Apple Development";
CODE_SIGN_STYLE = Automatic;
COMBINE_HIDPI_IMAGES = YES;
CURRENT_PROJECT_VERSION = 2033;
CURRENT_PROJECT_VERSION = 2034;
DEVELOPMENT_TEAM = W3A6B7FDC7;
ENABLE_HARDENED_RUNTIME = YES;
INFOPLIST_FILE = Fomalhaut2/Info.plist;
LD_RUNPATH_SEARCH_PATHS = (
"$(inherited)",
"@executable_path/../Frameworks",
);
MARKETING_VERSION = 1.4.3;
MARKETING_VERSION = 1.5.0;
PRODUCT_BUNDLE_IDENTIFIER = net.mtgto.Fomalhaut2;
PRODUCT_NAME = "$(TARGET_NAME)";
SWIFT_VERSION = 5.0;
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CODE_SIGN_ENTITLEMENTS = Fomalhaut2QuickLook/Fomalhaut2QuickLook.entitlements;
CODE_SIGN_IDENTITY = "Apple Development";
CODE_SIGN_STYLE = Automatic;
CURRENT_PROJECT_VERSION = 2033;
CURRENT_PROJECT_VERSION = 2034;
DEVELOPMENT_TEAM = W3A6B7FDC7;
ENABLE_HARDENED_RUNTIME = YES;
INFOPLIST_FILE = Fomalhaut2QuickLook/Info.plist;
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"@executable_path/../Frameworks",
"@executable_path/../../../../Frameworks",
);
MARKETING_VERSION = 1.4.3;
MARKETING_VERSION = 1.5.0;
PRODUCT_BUNDLE_IDENTIFIER = net.mtgto.Fomalhaut2.Fomalhaut2QuickLook;
PRODUCT_NAME = "$(TARGET_NAME)";
SKIP_INSTALL = YES;
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CODE_SIGN_ENTITLEMENTS = Fomalhaut2QuickLook/Fomalhaut2QuickLook.entitlements;
CODE_SIGN_IDENTITY = "Apple Development";
CODE_SIGN_STYLE = Automatic;
CURRENT_PROJECT_VERSION = 2033;
CURRENT_PROJECT_VERSION = 2034;
DEVELOPMENT_TEAM = W3A6B7FDC7;
ENABLE_HARDENED_RUNTIME = YES;
INFOPLIST_FILE = Fomalhaut2QuickLook/Info.plist;
Expand All @@ -1111,7 +1111,7 @@
"@executable_path/../Frameworks",
"@executable_path/../../../../Frameworks",
);
MARKETING_VERSION = 1.4.3;
MARKETING_VERSION = 1.5.0;
PRODUCT_BUNDLE_IDENTIFIER = net.mtgto.Fomalhaut2.Fomalhaut2QuickLook;
PRODUCT_NAME = "$(TARGET_NAME)";
SKIP_INSTALL = YES;
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ActionType = "Xcode.IDEStandardExecutionActionsCore.ExecutionActionType.ShellScriptAction">
<ActionContent
title = "Run Script"
scriptText = "# altool credentials.&#10;# AC_PASSWORD is the name of the keychain item with App Connect password&#10;# Grant access to Xcode if prompted by Xcode.&#10;AC_USERNAME=&quot;hogerappa@gmail.com&quot;&#10;AC_PASSWORD=&quot;AC_PASSWORD&quot;&#10;&#10;&#10;# Do all of the work in a subdirectory of /tmp, and use a&#10;# unique ID so that there&apos;s no collision with previous builds.&#10;EXPORT_UUID=`uuidgen`&#10;EXPORT_PATH=&quot;/tmp/$PRODUCT_NAME-$EXPORT_UUID/&quot;&#10;APP_PATH=&quot;$EXPORT_PATH/$PRODUCT_NAME.app&quot;&#10;DMG_PATH=&quot;$EXPORT_PATH/$PRODUCT_NAME-$MARKETING_VERSION.dmg&quot;&#10;&#10;&#10;# Xcode doesn&apos;t show run script errors in build log.&#10;# Uncomment to save any messages aside.&#10;exec &gt; &quot;/tmp/Xcode run script.log&quot; 2&gt;&amp;1&#10;&#10;&#10;# Use osascript(1) to present notification banners; otherwise&#10;# there is no indication of progress until the scripts finish.&#10;&#10;&#10;/usr/bin/osascript -e &apos;display notification &quot;Exporting application archive&#x2026;&quot; with title &quot;Submitting app for notarization&quot;&apos;&#10;&#10;&#10;# Ask xcodebuild(1) to export the app. Use the export options&#10;# from a previous manual export that used a Developer ID.&#10;&#10;&#10;/usr/bin/xcodebuild -exportArchive -archivePath &quot;$ARCHIVE_PATH&quot; -exportOptionsPlist &quot;$SRCROOT/ExportOptions.plist&quot; -exportPath &quot;$EXPORT_PATH&quot;&#10;&#10;&#10;osascript -e &apos;display notification &quot;Creating UDIF Disk Image&#x2026;&quot; with title &quot;Submitting app for notarization&quot;&apos;&#10;&#10;&#10;# Create a UDIF bzip2-compressed disk image.&#10;cd &quot;$EXPORT_PATH/&quot;&#10;mkdir &quot;$PRODUCT_NAME&quot;&#10;mv &quot;$APP_PATH&quot; &quot;$PRODUCT_NAME&quot;&#10;&#10;&#10;/usr/bin/hdiutil create -srcfolder &quot;$PRODUCT_NAME&quot; -format UDBZ &quot;$DMG_PATH&quot;&#10;&#10;&#10;osascript -e &apos;display notification &quot;Submitting UDIF Disk Image for notarization&#x2026;&quot; with title &quot;Submitting app for notarization&quot;&apos;&#10;&#10;&#10;# Submit the finished deliverables for notarization. The &quot;--primary-bundle-id&quot; &#10;# argument is only used for the response email. &#10;&quot;$DEVELOPER_BIN_DIR/altool&quot; --notarize-app --primary-bundle-id ${PRODUCT_BUNDLE_IDENTIFIER}.dmg -u &quot;$AC_USERNAME&quot; -p &quot;@keychain:$AC_PASSWORD&quot; -f &quot;$DMG_PATH&quot; &gt; &quot;NotarizationUUIDs.log&quot; 2&gt;&amp;1&#10;&#10;osascript -e &apos;display notification &quot;&#x2026;done!&quot; with title &quot;Submitting app for notarization&quot; sound name &quot;Purr&quot;&apos;&#10;&#10;&#10;# Open the folder that was created to signal that the script is done.&#10;open &quot;$EXPORT_PATH&quot;&#10;">
scriptText = "# altool credentials.&#10;# AC_PASSWORD is the name of the keychain item with App Connect password&#10;# Grant access to Xcode if prompted by Xcode.&#10;AC_USERNAME=&quot;hogerappa@gmail.com&quot;&#10;AC_PASSWORD=&quot;AC_PASSWORD&quot;&#10;&#10;&#10;# Do all of the work in a subdirectory of /tmp, and use a&#10;# unique ID so that there&apos;s no collision with previous builds.&#10;EXPORT_UUID=`uuidgen`&#10;EXPORT_PATH=&quot;/tmp/$PRODUCT_NAME-$EXPORT_UUID/&quot;&#10;APP_PATH=&quot;$EXPORT_PATH/$PRODUCT_NAME.app&quot;&#10;DMG_PATH=&quot;$EXPORT_PATH/$PRODUCT_NAME-$MARKETING_VERSION.dmg&quot;&#10;&#10;&#10;# Xcode doesn&apos;t show run script errors in build log.&#10;# Uncomment to save any messages aside.&#10;exec &gt; &quot;/tmp/Xcode run script.log&quot; 2&gt;&amp;1&#10;&#10;&#10;# Use osascript(1) to present notification banners; otherwise&#10;# there is no indication of progress until the scripts finish.&#10;&#10;&#10;/usr/bin/osascript -e &apos;display notification &quot;Exporting application archive&#x2026;&quot; with title &quot;Submitting app for notarization&quot;&apos;&#10;&#10;&#10;# Ask xcodebuild(1) to export the app. Use the export options&#10;# from a previous manual export that used a Developer ID.&#10;&#10;&#10;/usr/bin/xcodebuild -exportArchive -archivePath &quot;$ARCHIVE_PATH&quot; -exportOptionsPlist &quot;$SRCROOT/ExportOptions.plist&quot; -exportPath &quot;$EXPORT_PATH&quot;&#10;&#10;&#10;osascript -e &apos;display notification &quot;Creating UDIF Disk Image&#x2026;&quot; with title &quot;Submitting app for notarization&quot;&apos;&#10;&#10;&#10;# Create a UDIF bzip2-compressed disk image.&#10;cd &quot;$EXPORT_PATH/&quot;&#10;mkdir &quot;$PRODUCT_NAME&quot;&#10;mv &quot;$APP_PATH&quot; &quot;$PRODUCT_NAME&quot;&#10;&#10;&#10;/usr/bin/hdiutil create -srcfolder &quot;$PRODUCT_NAME&quot; -format UDBZ &quot;$DMG_PATH&quot;&#10;&#10;&#10;osascript -e &apos;display notification &quot;Submitting UDIF Disk Image for notarization&#x2026;&quot; with title &quot;Submitting app for notarization&quot;&apos;&#10;&#10;&#10;# Submit the finished deliverables for notarization.&#10;# Wait up to 2 hours for a response.&#10;# Use verbose logging in order to file feedback if an error occurs.&#10;&quot;$DEVELOPER_BIN_DIR/notarytool&quot; submit --keychain-profile &quot;Fomalhaut2&quot; --verbose &quot;$DMG_PATH&quot; --wait --timeout 2h --output-format plist &gt; &quot;NotarizationResponse.plist&quot; 2&gt;&amp;1&#10;&#10;osascript -e &apos;display notification &quot;&#x2026;done!&quot; with title &quot;Submitting app for notarization&quot; sound name &quot;Purr&quot;&apos;&#10;&#10;&#10;# Open the folder that was created to signal that the script is done.&#10;open &quot;$EXPORT_PATH&quot;&#10;">
<EnvironmentBuildable>
<BuildableReference
BuildableIdentifier = "primary"
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