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I was planning to contribute to this project. I looked into fixing the bugs I reported my self first. Unfortunately I have been unable to get any breakpoints in any debugger working, and I also can't get any console output to appear. This makes bug fixing impossible. In addition it appears I have to rebuild the whole application to see the results of even minor changes, and it re-reads my player log every time so even changing a short text somewhere takes around 15 minutes.
Can you tell me how you deal with these issues? What IDE do you use (I was trying with webstorm)?
The text was updated successfully, but these errors were encountered:
I just realised, I can fix most of the issues I am interested in by just running the web version locally and ignoring the electron build.
I would still like to hear any advice anyone has on this because there are some issues with the overlays on linux and that might be hard to test on the web version, but this is low priority right now.
Hi @Dunkhan ! sorry for the late response, if you are still struggling with this, using npm run start has HMR enabled, just like web. For debugging when you are in the desktop app, just do Alt + Shift + D, this should bring up the dev consoles for background and renderer processes in separate windows.
I was planning to contribute to this project. I looked into fixing the bugs I reported my self first. Unfortunately I have been unable to get any breakpoints in any debugger working, and I also can't get any console output to appear. This makes bug fixing impossible. In addition it appears I have to rebuild the whole application to see the results of even minor changes, and it re-reads my player log every time so even changing a short text somewhere takes around 15 minutes.
Can you tell me how you deal with these issues? What IDE do you use (I was trying with webstorm)?
The text was updated successfully, but these errors were encountered: