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gpu.lua
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local font = dofile(minetest.get_modpath("digistuff") .. "/gpu-font.lua")
local MAX_BUFFERS = 8
local function explodebits(input, count)
local output = {}
count = count or 8
for i = 0, count - 1 do
output[i] = input % (2^(i + 1)) >= 2^i
end
return output
end
local function implodebits(input, count)
local output = 0
count = count or 8
for i = 0, count - 1 do
output = output + (input[i] and 2^i or 0)
end
return output
end
local packtable = {}
local unpacktable = {}
for i = 0, 25 do
packtable[i] = string.char(i + 65)
packtable[i + 26] = string.char(i + 97)
unpacktable[string.char(i + 65)] = i
unpacktable[string.char(i + 97)] = i + 26
end
for i = 0, 9 do
packtable[i + 52] = tostring(i)
unpacktable[tostring(i)] = i + 52
end
packtable[62] = "+"
packtable[63] = "/"
unpacktable["+"] = 62
unpacktable["/"] = 63
local function packpixel(pixel)
pixel = tonumber(pixel, 16)
if not pixel then
return "AAAA"
end
local bits = explodebits(pixel, 24)
local block1 = {}
local block2 = {}
local block3 = {}
local block4 = {}
for i = 0, 5 do
block1[i] = bits[i]
block2[i] = bits[i + 6]
block3[i] = bits[i + 12]
block4[i] = bits[i + 18]
end
local char1 = packtable[implodebits(block1, 6)] or "A"
local char2 = packtable[implodebits(block2, 6)] or "A"
local char3 = packtable[implodebits(block3, 6)] or "A"
local char4 = packtable[implodebits(block4, 6)] or "A"
return char1 .. char2 .. char3 .. char4
end
local function unpackpixel(pack)
local block1 = unpacktable[pack:sub(1, 1)] or 0
local block2 = unpacktable[pack:sub(2, 2)] or 0
local block3 = unpacktable[pack:sub(3, 3)] or 0
local block4 = unpacktable[pack:sub(4, 4)] or 0
local out = block1 + (2^6 * block2) + (2^12 * block3) + (2^18 * block4)
return string.format("%06X", out)
end
local function rgbtohsv(r, g, b)
r = r / 255
g = g / 255
b = b / 255
local max = math.max(r, g, b)
local min = math.min(r, g, b)
local delta = max - min
local hue = 0
if delta > 0 then
if max == r then
hue = (g - b) / delta
hue = (hue % 6) * 60
elseif max == g then
hue = (b - r) / delta
hue = 60 * (hue + 2)
elseif max == b then
hue = (r - g) / delta
hue = 60 * (hue + 4)
end
hue = hue / 360
end
local sat = 0
if max > 0 then
sat = delta / max
end
return math.floor(hue * 255), math.floor(sat * 255), math.floor(max * 255)
end
local function hsvtorgb(h, s, v)
h = h / 255 * 360
s = s / 255
v = v / 255
local c = s * v
local x = (h / 60) % 2
x = 1 - math.abs(x - 1)
x = x * c
local m = v - c
local r = 0
local g = 0
local b = 0
if h < 60 then
r = c
g = x
elseif h < 120 then
r = x
g = c
elseif h < 180 then
g = c
b = x
elseif h < 240 then
g = x
b = c
elseif h < 300 then
r = x
b = c
else
r = c
b = x
end
r = r + m
g = g + m
b = b + m
return math.floor(r * 255), math.floor(g * 255), math.floor(b * 255)
end
local function bitwiseblend(srcr, dstr, srcg, dstg, srcb, dstb, mode)
local srbits = explodebits(srcr)
local sgbits = explodebits(srcg)
local sbbits = explodebits(srcb)
local drbits = explodebits(dstr)
local dgbits = explodebits(dstg)
local dbbits = explodebits(dstb)
for i = 0, 7 do
if mode == "and" then
drbits[i] = srbits[i] and drbits[i]
dgbits[i] = sgbits[i] and dgbits[i]
dbbits[i] = sbbits[i] and dbbits[i]
elseif mode == "or" then
drbits[i] = srbits[i] or drbits[i]
dgbits[i] = sgbits[i] or dgbits[i]
dbbits[i] = sbbits[i] or dbbits[i]
elseif mode == "xor" then
drbits[i] = srbits[i] ~= drbits[i]
dgbits[i] = sgbits[i] ~= dgbits[i]
dbbits[i] = sbbits[i] ~= dbbits[i]
elseif mode == "xnor" then
drbits[i] = srbits[i] == drbits[i]
dgbits[i] = sgbits[i] == dgbits[i]
dbbits[i] = sbbits[i] == dbbits[i]
elseif mode == "not" then
drbits[i] = not srbits[i]
dgbits[i] = not sgbits[i]
dbbits[i] = not sbbits[i]
elseif mode == "nand" then
drbits[i] = not (srbits[i] and drbits[i])
dgbits[i] = not (sgbits[i] and dgbits[i])
dbbits[i] = not (sbbits[i] and dbbits[i])
elseif mode == "nor" then
drbits[i] = not (srbits[i] or drbits[i])
dgbits[i] = not (sgbits[i] or dgbits[i])
dbbits[i] = not (sbbits[i] or dbbits[i])
end
end
return string.format("%02X%02X%02X",
implodebits(drbits), implodebits(dgbits), implodebits(dbbits))
end
local function blend(src, dst, mode, transparent)
local srcr = tonumber(string.sub(src, 1, 2), 16)
local srcg = tonumber(string.sub(src, 3, 4), 16)
local srcb = tonumber(string.sub(src, 5, 6), 16)
local dstr = tonumber(string.sub(dst, 1, 2), 16)
local dstg = tonumber(string.sub(dst, 3, 4), 16)
local dstb = tonumber(string.sub(dst, 5, 6), 16)
local op = "normal"
if type(mode) == "string" then
op = string.lower(mode)
end
if op == "normal" then
return src
elseif op == "nop" then
return dst
elseif op == "overlay" then
return string.upper(src) == string.upper(transparent) and dst or src
elseif op == "add" then
local r = math.min(255, srcr + dstr)
local g = math.min(255, srcg + dstg)
local b = math.min(255, srcb + dstb)
return string.format("%02X%02X%02X", r, g, b)
elseif op == "sub" then
local r = math.max(0, dstr - srcr)
local g = math.max(0, dstg - srcg)
local b = math.max(0, dstb - srcb)
return string.format("%02X%02X%02X", r, g, b)
elseif op == "isub" then
local r = math.max(0, srcr - dstr)
local g = math.max(0, srcg - dstg)
local b = math.max(0, srcb - dstb)
return string.format("%02X%02X%02X", r, g, b)
elseif op == "average" then
local r = math.min(255, (srcr + dstr) / 2)
local g = math.min(255, (srcg + dstg) / 2)
local b = math.min(255, (srcb + dstb) / 2)
return string.format("%02X%02X%02X", r, g, b)
elseif op == "and"
or op == "or"
or op == "xor"
or op == "xnor"
or op == "not"
or op == "nand"
or op == "nor"
then
return bitwiseblend(srcr, dstr, srcg, dstg, srcb, dstb, op)
elseif op == "tohsv"
or op == "rgbtohsv"
then
return string.format("%02X%02X%02X", rgbtohsv(srcr, srcg, srcb))
elseif op == "torgb"
or op == "hsvtorgb"
then
return string.format("%02X%02X%02X", hsvtorgb(srcr, srcg, srcb))
end
return src
end
local function validate_area(buffer, x1, y1, x2, y2, keep_order)
if not (buffer and buffer.xsize and buffer.ysize)
or type(x1) ~= "number"
or type(x2) ~= "number"
or type(y1) ~= "number"
or type(y2) ~= "number"
then
return
end
x1 = math.max(1, math.min(buffer.xsize, math.floor(x1)))
x2 = math.max(1, math.min(buffer.xsize, math.floor(x2)))
y1 = math.max(1, math.min(buffer.ysize, math.floor(y1)))
y2 = math.max(1, math.min(buffer.ysize, math.floor(y2)))
if keep_order then
return x1, y1, x2, y2
end
if x1 > x2 then
x1, x2 = x2, x1
end
if y1 > y2 then
y1, y2 = y2, y1
end
return x1, y1, x2, y2
end
local function validate_size(size)
if type(size) ~= "number" then
return 1
end
return math.max(1, math.min(64, math.floor(math.abs(size))))
end
local function validate_color(fillcolor, fallback)
fallback = fallback or "000000"
if type(fillcolor) ~= "string"
or string.len(fillcolor) > 7
or string.len(fillcolor) < 6
then
fillcolor = fallback
end
if string.sub(fillcolor, 1, 1) == "#" then
fillcolor = string.sub(fillcolor, 2, 7)
end
if not tonumber(fillcolor, 16) then
fillcolor = fallback
end
return fillcolor
end
local function validate_buffer_address(bufnum)
if type(bufnum) ~= "number" then
return
end
bufnum = math.floor(math.abs(bufnum))
return MAX_BUFFERS > bufnum and bufnum or nil
end
local function read_buffer(meta, bufnum)
local buffer = minetest.deserialize(meta:get_string("buffer" .. bufnum))
return type(buffer) == "table" and buffer or nil
end
local function write_buffer(meta, bufnum, buffer)
meta:set_string("buffer" .. bufnum, minetest.serialize(buffer))
end
local function runcommand(pos, meta, command)
if type(command) ~= "table" then
return
end
local bufnum
if command.command ~= "copy" then
bufnum = validate_buffer_address(command.buffer)
if not bufnum then
return
end
end
local buffer
if command.command ~= "createbuffer" and command.command ~= "copy" then
buffer = read_buffer(meta, bufnum)
if not buffer then
return
end
end
local xsize, ysize, x1, x2, y1, y2
local color, fillcolor, edgecolor
if command.command == "createbuffer" then
xsize = validate_size(command.xsize)
ysize = validate_size(command.ysize)
fillcolor = validate_color(command.fill)
buffer = { xsize = xsize, ysize = ysize }
for y = 1, ysize do
buffer[y] = {}
for x = 1, xsize do
buffer[y][x] = fillcolor
end
end
write_buffer(meta, bufnum, buffer)
elseif command.command == "send" then
if type(command.channel) ~= "string" then
return
end
digilines.receptor_send(pos, digilines.rules.default,
command.channel, buffer)
elseif command.command == "sendregion" then
if type(command.channel) ~= "string" then
return
end
x1, y1, x2, y2 = validate_area(buffer,
command.x1, command.y1, command.x2, command.y2)
if not x1 then
return
end
local tempbuf, dstx, dsty = {}
for y = y1, y2 do
dsty = y - y1 + 1
tempbuf[dsty] = {}
for x = x1, x2 do
dstx = x - x1 + 1
tempbuf[dsty][dstx] = buffer[y][x]
end
end
digilines.receptor_send(pos, digilines.rules.default,
command.channel, tempbuf)
elseif command.command == "drawrect" then
x1, y1, x2, y2 = validate_area(buffer,
command.x1, command.y1, command.x2, command.y2)
if not x1 then
return
end
fillcolor = validate_color(command.fill)
edgecolor = validate_color(command.edge, fillcolor)
for y = y1, y2 do
for x = x1, x2 do
buffer[y][x] = fillcolor
end
end
if fillcolor ~= edgecolor then
for x = x1, x2 do
buffer[y1][x] = edgecolor
buffer[y2][x] = edgecolor
end
for y = y1, y2 do
buffer[y][x1] = edgecolor
buffer[y][x2] = edgecolor
end
end
write_buffer(meta, bufnum, buffer)
elseif command.command == "drawline" then
x1, y1, x2, y2 = validate_area(buffer,
command.x1, command.y1, command.x2, command.y2, true)
if not x1 then
return
end
color = validate_color(command.color)
local p1 = vector.new(x1, y1, 0)
local p2 = vector.new(x2, y2, 0)
local length = 1 + vector.distance(p1, p2)
local dir = vector.direction(p1, p2)
local point
-- Not the most efficient process for horizontal, vertical
-- or 45 degree lines.
for i = 0, length, 0.3 do
point = vector.add(p1, vector.multiply(dir, i))
point = vector.floor(point)
-- Underflow check needed so we don't need more complicated code to
-- calculate dir in negative direction. Overflows are already capped
-- by initiation.
if 1 > point.x then point.x = 1 end
if 1 > point.y then point.y = 1 end
if command.antialias then
buffer[point.y][point.x] = blend(
buffer[point.y][point.x], color, "average")
else
buffer[point.y][point.x] = color
end
end
write_buffer(meta, bufnum, buffer)
elseif command.command == "drawpoint" then
x1, y1 = validate_area(buffer, command.x, command.y, command.x, command.y)
if not x1 then
return
end
buffer[y1][x1] = validate_color(command.color)
write_buffer(meta, bufnum, buffer)
elseif command.command == "copy" then
if type(command.xsize) ~= "number"
or type(command.ysize) ~= "number"
then
return
end
local src = validate_buffer_address(command.src)
local dst = validate_buffer_address(command.dst)
if not (src and dst) then
return
end
local sourcebuffer = read_buffer(meta, src)
local destbuffer = read_buffer(meta, dst)
if not (sourcebuffer and destbuffer) then
return
end
x1, y1 = validate_area(sourcebuffer,
command.srcx, command.srcy, command.srcx, command.srcy)
x2, y2 = validate_area(destbuffer,
command.dstx, command.dsty, command.dstx, command.dsty)
if not (x1 and x2) then
return
end
-- clamp size to source and offset
xsize = math.min(sourcebuffer.xsize - x1 + 1, validate_size(command.xsize))
ysize = math.min(sourcebuffer.ysize - y1 + 1, validate_size(command.ysize))
-- clamp size to destination and offset
xsize = math.min(destbuffer.xsize - x2 + 1, xsize)
ysize = math.min(destbuffer.ysize - y2 + 1, ysize)
local transparent = validate_color(command.transparent)
local px1, px2
for y = 0, ysize - 1 do
for x = 0, xsize - 1 do
px1 = sourcebuffer[y1 + y][x1 + x]
px2 = destbuffer[y2 + y][x2 + x]
destbuffer[y2 + y][x2 + x] = blend(
px1, px2, command.mode, transparent)
end
end
write_buffer(meta, dst, destbuffer)
elseif command.command == "load" then
x1, y1 = validate_area(buffer, command.x, command.y, command.x, command.y)
if not x1
or type(command.data) ~= "table"
or type(command.data[1]) ~= "table"
or #command.data[1] < 1
then
return
end
ysize = math.min(buffer.ysize - y1 + 1, validate_size(#command.data))
xsize = math.min(buffer.xsize - x1 + 1, validate_size(#command.data[1]))
for y = 1, ysize do
if type(command.data[y]) == "table" then
for x = 1, xsize do
-- slightly different behaviour from before refactor:
-- illegal values are now set to '000000' instead of being skipped
buffer[y1 + y - 1][x1 + x - 1] = validate_color(
command.data[y][x])
end
end
end
write_buffer(meta, bufnum, buffer)
elseif command.command == "text" then
x1, y1 = validate_area(buffer, command.x, command.y, command.x, command.y)
if not x1
or x1 > buffer.xsize
or y1 > buffer.ysize
or type(command.text) ~= "string"
or string.len(command.text) < 1
then
return
end
command.text = string.sub(command.text, 1, 16)
color = validate_color(command.color, "ff6600")
local char, px
for i = 1, string.len(command.text) do
char = font[string.byte(string.sub(command.text, i, i))]
for chary = 1, 12 do
for charx = 1, 5 do
x2 = x1 + (i * 6 - 6)
if char[chary][charx] and y1 + chary - 1 <= buffer.ysize
and x2 + charx - 1 <= buffer.xsize
then
px = buffer[y1 + chary - 1][x2 + charx - 1]
buffer[y1 + chary - 1][x2 + charx - 1] = blend(
color, px, command.mode, "")
end
end
end
end
write_buffer(meta, bufnum, buffer)
elseif command.command == "sendpacked" then
if type(command.channel) ~= "string" then
return
end
local packedtable = {}
for y = 1, buffer.ysize do
for x = 1, buffer.xsize do
table.insert(packedtable, packpixel(buffer[y][x]))
end
end
local packeddata = table.concat(packedtable, "")
digilines.receptor_send(pos, digilines.rules.default,
command.channel, packeddata)
elseif command.command == "loadpacked" then
x1, y1 = validate_area(buffer, command.x, command.y, command.x, command.y)
if not x1
or type(command.data) ~= "string"
then
return
end
-- clamp size to buffer size
xsize = math.min(buffer.xsize - x1 + 1, validate_size(command.xsize))
ysize = math.min(buffer.ysize - y1 + 1, validate_size(command.ysize))
local packidx, packeddata
for y = 0, ysize - 1 do
y2 = y1 + y
for x = 0, xsize - 1 do
x2 = x1 + x
packidx = (y * xsize + x) * 4 + 1
packeddata = string.sub(command.data, packidx, packidx + 3)
buffer[y2][x2] = unpackpixel(packeddata)
end
end
write_buffer(meta, bufnum, buffer)
end
end
minetest.register_node("digistuff:gpu", {
description = "Digilines 2D Graphics Processor",
groups = { cracky = 3 },
is_ground_content = false,
on_construct = function(pos)
local meta = minetest.get_meta(pos)
meta:set_string("formspec", "field[channel;Channel;${channel}")
end,
tiles = {
"digistuff_gpu_top.png",
"jeija_microcontroller_bottom.png",
"jeija_microcontroller_sides.png",
"jeija_microcontroller_sides.png",
"jeija_microcontroller_sides.png",
"jeija_microcontroller_sides.png"
},
inventory_image = "digistuff_gpu_top.png",
drawtype = "nodebox",
selection_box = {
--From luacontroller
type = "fixed",
fixed = { -8/16, -8/16, -8/16, 8/16, -5/16, 8/16 },
},
_digistuff_channelcopier_fieldname = "channel",
node_box = {
--From Luacontroller
type = "fixed",
fixed = {
{ -8/16, -8/16, -8/16, 8/16, -7/16, 8/16 }, -- Bottom slab
{ -5/16, -7/16, -5/16, 5/16, -6/16, 5/16 }, -- Circuit board
{ -3/16, -6/16, -3/16, 3/16, -5/16, 3/16 }, -- IC
}
},
paramtype = "light",
sunlight_propagates = true,
on_receive_fields = function(pos, formname, fields, sender)
-- Below link to lua_api.md says: not to check formname
-- https://github.com/minetest/minetest/blob/2efd0996e61fe82a4922224fa8c039116281d345/doc/lua_api.md?plain=1#L9674
if not fields.channel then
return
end
local name = sender:get_player_name()
if minetest.is_protected(pos, name)
and not minetest.check_player_privs(name, { protection_bypass = true })
then
minetest.record_protection_violation(pos, name)
return
end
local meta = minetest.get_meta(pos)
meta:set_string("channel", fields.channel)
end,
digiline = {
receptor = {},
effector = {
action = function(pos, node, channel, msg)
local meta = minetest.get_meta(pos)
if meta:get_string("channel") ~= channel
or type(msg) ~= "table"
then
return
end
if type(msg[1]) == "table" then
for i = 1, 32 do
if type(msg[i]) == "table" then
runcommand(pos, meta, msg[i])
end
end
else
runcommand(pos, meta, msg)
end
end
},
},
})
minetest.register_craft({
output = "digistuff:gpu",
recipe = {
{ "", "default:steel_ingot", "" },
{
"digilines:wire_std_00000000",
"mesecons_luacontroller:luacontroller0000",
"digilines:wire_std_00000000"
},
{ "dye:red", "dye:green", "dye:blue" }
}
})