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pixel_cursor.go
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package underbyte
import (
"math/rand"
)
type Sequence interface {
next() (int, bool)
position() int
limit() int
}
type SequentialSequence struct {
index int
max int
}
type RandomizedSequence struct {
min int
max int
maxIterations int
seen map[int]bool
}
type PixelCursor struct {
Sequence
}
func (seq *SequentialSequence) position() int {
return seq.index
}
func (seq *SequentialSequence) limit() int {
return seq.max
}
func (seq *SequentialSequence) next() (int, bool) {
if seq.index > seq.max-1 {
return -1, false
}
current := seq.index
seq.index++
return current, true
}
func (rseq *RandomizedSequence) position() int {
return rseq.min
}
func (rseq *RandomizedSequence) limit() int {
return rseq.max
}
func (rseq *RandomizedSequence) next() (int, bool) {
if len(rseq.seen) >= rseq.maxIterations {
return -1, false
}
val := rand.Intn(rseq.max)
if val > rseq.min && !rseq.seen[val] {
rseq.seen[val] = true
return val, true
}
return rseq.next()
}
func NewPixelCursor(max, index int) *PixelCursor {
return &PixelCursor{
&SequentialSequence{
index: index,
max: max,
},
}
}
func NewRandomizedPixelCursor(u UnderbyteImage, initPosition, maxIterations int) *PixelCursor {
seed := u.randomizationSeed()
rand.Seed(seed)
return &PixelCursor{
&RandomizedSequence{
max: u.pixelCount(),
min: initPosition,
maxIterations: maxIterations,
seen: make(map[int]bool),
},
}
}