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Ground Truth Renderer
Moritz edited this page Sep 23, 2019
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- Loads and renders different subsets of point clouds
- View the point cloud in different modes
- Splats: high quality splat rendering of the whole point cloud
- Points: high quality point rendering of the whole point cloud
- Compare to a sparse subset of the point cloud with a different sampling rate
- HDF5 dataset generation containing color, normal and depth images of the point cloud
- Blending the colors of overlapping splats
- Phong Lighting
- There are two modes for the dataset generation with parameters in the settings file
- Waypoint dataset [F7]:
- Interpolates the camera between the user set waypoints
- Press [INSERT]/[DELETE] to add/remove a waypoint for the current camera perspective
- Holding [SPACE] shows a preview of the interpolation
- waypointStepSize defines the interpolation value between two waypoints
- Sphere dataset [F8]:
- Sweeps the camera along a sphere around the point cloud
- sphereStepSize influences the amount of viewing angles (0.2 results in ~1000 angles)
- theta and phi min/max values define the subset of the sphere to be sweeped
- Move the camera to the desired distance from the center of the point cloud
- Waypoint dataset [F7]:
- Restart the engine with the ground truth renderer
- Select the density of the sparse point cloud
- Configure the rendering parameters for the splat and sparse splat view modes
- Start the generation process with [F7]/[F8]
- The file will be stored in the HDF5 directory