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Ground Truth Renderer
Moritz edited this page Aug 18, 2019
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- Loads and renders different subsets of point clouds
- View the point cloud in different modes
- Splats: high quality splat rendering of the whole point cloud
- Points: high quality point rendering of the whole point cloud
- Compare to a sparse subset of the point cloud with a different sampling rate
- HDF5 dataset generation containing color, normal and depth images of the point cloud
- Blending the colors of overlapping splats
- Phong Lighting
- Edit the rendering and HDF5 parameters in the settings file
- stepSize influences the amount of viewing angles (0.2 results in ~1000 angles)
- theta and phi min/max values define the subset of the sphere to be sweeped
- Restart the engine with the ground truth renderer
- Select the density of the sparse point cloud
- Configure the rendering parameters for the splat and sparse splat view modes
- Move the camera to the desired distance from the center of the point cloud
- Press [F8] to start the generation process
- The file will be stored in the HDF5 directory