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Ground Truth Renderer

Moritz edited this page Sep 23, 2019 · 10 revisions

Features

  • Loads and renders different subsets of point clouds
  • View the point cloud in different modes
    • Splats: high quality splat rendering of the whole point cloud
    • Points: high quality point rendering of the whole point cloud
  • Compare to a sparse subset of the point cloud with a different sampling rate
  • HDF5 dataset generation containing color, normal and depth images of the point cloud
  • Blending the colors of overlapping splats
  • Phong Lighting

HDF5 Dataset Generation

  • There are two modes for the dataset generation with parameters in the settings file
    • Waypoint dataset [F7]:
      • Interpolates the camera between the user set waypoints
      • Press [INSERT]/[DELETE] to add/remove a waypoint for the current camera perspective
      • [SPACE] shows a preview of the interpolation
      • waypointStepSize defines the interpolation value between two waypoints
    • Sphere dataset [F8]:
      • Sweeps the camera along a sphere around the point cloud
      • sphereStepSize influences the amount of viewing angles (0.2 results in ~1000 angles)
      • theta and phi min/max values define the subset of the sphere to be sweeped
  • Restart the engine with the ground truth renderer
  • Select the density of the sparse point cloud
  • Configure the rendering parameters for the splat and sparse splat view modes
  • Move the camera to the desired distance from the center of the point cloud
  • Start the generation process with [F7]/[F8]
  • The file will be stored in the HDF5 directory
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