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robot.py
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import pygame
import pygame.freetype # Import the freetype module.
import math
from polygon import polygon
from modules.path_planning import path_plannig
from modules.camera_module import camera_module
from modules.collision_avoidance import collision_avoidance
from modules.rescue import rescue
from modules.robotic_arm import robotic_arm
import numpy
import random
###### COLOUR DEFINATIONS ######
BLACK = (0, 0, 0, 0)
WHITE = (255, 255, 255, 0)
BLUE = (0, 0, 255)
GREEN = (0, 255, 0)
RED = (255, 0, 0)
PURPLE = (255, 255, 255)
class robot(pygame.sprite.Sprite):
"""
This class represents the robot.
It derives from the "Sprite" class in Pygame.
"""
def __init__(self, pos, name, red, green, blue, server,resource_sharing):
pygame.sprite.Sprite.__init__(self)
self.id = name
self.img_addr = './data/'
self.font = pygame.font.SysFont('Calibri', 16, False, False)
# Collision Surface
# self.safe_zone = polygon()
# self.safe_zone.image = pygame.Surface((60, 60)).convert_alpha()
# self.safe_zone.image.fill([245, 180, 180, 80])
# self.safe_zone.rect = self.safe_zone.image.get_rect()
# self.safe_zone.rect.center = pos
# self.safe_zone.id = name
# Rover
self.rover = pygame.image.load(self.img_addr + "rover.png").convert_alpha()
self.rover_heading = 0
self.rover_rotated = pygame.transform.rotate(self.rover, self.rover_heading - 90)
self.rover_rect = self.rover_rotated.get_rect()
# Arm Lower
self.arm = pygame.image.load(self.img_addr + "robo_arm_lower.png").convert_alpha()
self.arm_heading = 0
self.arm_rotated = pygame.transform.rotate(self.arm, self.arm_heading + self.rover_heading - 90)
self.arm_rect = self.arm_rotated.get_rect()
# Arm Upper
self.arm_up = pygame.image.load(self.img_addr + "robo_arm_upper2.png").convert_alpha()
self.arm_up_heading = 0
self.arm_up_rotated = pygame.transform.rotate(self.arm_up, self.arm_up_heading + self.rover_heading - 90)
self.arm_up_rect = self.arm_rotated.get_rect()
# Arm move
self.arm_up_offset = 0
self.arm_open = 0
self.arm_open_status = 0
self.arm_open_status_prev = 0
# Robo Initialize
self.pos = pos
self.vel = [0.5, 0.5]
self.size = (200, 200)
self.surface = pygame.Surface(self.size).convert_alpha()
self.rect = self.surface.get_rect()
self.rect.center = self.pos
self.image_rect = self.rect
self.rover_rect.center = [self.size[0] / 2, self.size[1] / 2]
self.arm_rect.center = [self.size[0] / 2, self.size[1] / 2]
self.arm_up_rect.center = [(self.size[0] / 2), (self.size[1] / 2)]
self.surface.fill([255, 255, 255, 0])
self.surface.blit(self.rover_rotated, self.rover_rect)
self.surface.blit(self.arm_rotated, self.arm_rect)
self.surface.blit(self.arm_up_rotated, self.arm_up_rect)
self.increment = [0, 0, 0]
# Robo Capabilities
self.capable = ['CA', 'MV', 'CM', 'RA', 'OI']
self.capable_available = {}
for cap in self.capable:
self.capable_available[cap] = 1
self.capable_index = 0
self.capable_disable = 0
# Robo Status
self.status = ['Moving', 'PPlanning', 'RGBDetect', 'RoboArm',
'Collision', 'Communicate', 'AIprocessor', 'Waiting']
self.status_index = 7
self.status__text = self.font.render(self.id + ':' + self.status[self.status_index], True, BLUE)
# Robo pick and drop obj
self.drop = False
self.pick = 0
self.pick_process = 'close'
# RGB Detect
self.RGB_block = ''
# PP
self.path_plan = 0
self.path_selected = ''
self.return_path = 0
# MV
self.move = 0
self.move_pick = 0
# Collision
self.prev_pos = [self.pos[0], self.pos[1]]
self.surface.blit(self.status__text, [self.size[1] / 2 - 50, self.size[1] / 2 + 50])
self.adder = 1
# Path Planning Class object
self.increment[0] = - 1
self.path_p = path_plannig(self, self.pos)
self.robotic_arm = robotic_arm(self)
self.i = 0
self.Queue = []
self.X = 0
self.destination = self.pos
# Server
self.server=server
# Racks
self.red = red
self.green = green
self.blue = blue
# Camera Module
self.camera = camera_module()
# Energy
self.filename = "Graphs\\" + self.id + '.txt'
self.plotfile = open(self.filename, "w")
self.plotfile.close()
self.energy = 100.0
self.collision = 0
self.iteration = 0
self.polygon = None
self.priority = 0
self.robot_hit = None
self.carry = False
self.resource_sharing = resource_sharing
self.Smart_collision = False
# Halt flags
self.halt_CA=False
self.halt_MV=False
self.halt_CM=False
self.halt_RA=False
self.halt_OI=False
self.rescue = False
self.direction=0
def halt_check(self,block_list,robot_list):
# -- Check Robot Collision
self.collision = self.robot_collide(robot_list)
if self.halt_CA==True:
if self.capable_available['CA']==0:
if self.collision == 0:
self.halt_CA = False
else:
self.halt_CA = False
if self.halt_MV==True:
if self.capable_available['MV']==0:
return True
else:
self.halt_MV = False
if self.halt_CM==True:
if self.capable_available['CM']==0:
if self.carry==1:
return True
else:
self.halt_CM = False
if self.halt_RA==True:
print("Halt detected for robot ",self.id)
if self.capable_available['RA']==0:
for polygon in block_list:
if ((-60 < (self.pos[0] - polygon.rect.center[0]) < 60 and -60 < (
self.pos[1] - polygon.rect.center[1]) < 60) or polygon.robo == self.id):
if polygon.robo=='R0' or polygon.robo==self.id:
return True
return False
else:
self.halt_RA = False
if self.halt_OI==True:
if self.capable_available['OI']==0:
if self.resource_sharing == True:
self.halt_OI = False
if self.collision == 0:
for polygon in block_list:
if ((-60 < (self.pos[0] - polygon.rect.center[0]) < 60 and -60 < (
self.pos[1] - polygon.rect.center[1]) < 60) or polygon.robo == self.id):
if polygon.robo != self.id:
self.halt_OI = True
return True
else:
self.halt_OI = False
else:
self.halt_OI = True
return True
else:
self.halt_OI = False
return False
def update_status(self, block_list, robot_safe_zone_list, robot_list,resource_sharing):
# -- Update status
self.resource_sharing = resource_sharing
self.iteration += 1
self.plotfile = open(self.filename, "a")
self.plotfile.write(str(self.iteration) + ',' + str(self.energy) + '\n')
self.plotfile.close()
if self.energy > 0:
self.energy-=0.001
print(self.id, self.halt_RA)
# -- Check Robot halt
self.halt = self.halt_check(block_list,robot_list)
if self.halt_MV== True:
return
if self.halt == True:
return
if self.carry==1 and self.capable_available['CM'] == 0 and self.resource_sharing == 0:
self.halt_CM=True
return
print(self.id,self.carry,self.pick,self.halt,self.halt_RA)
# if self.carry==1 and self.capable_available['RA'] == 0:
# return
if self.collision==0 and self.Smart_collision == False:
self.prev_pos = [self.pos[0], self.pos[1]]
if self.capable_available['MV']==0 and self.carry==True:
self.payload_assist(robot_list)
self.halt_MV = True
return
if self.capable_available['MV']==0 and self.carry==False:
self.halt_MV=True
return
if self.capable_available['CM']==0 and self.resource_sharing==0 and self.carry==True:
return
self.previous = self.pos
self.prev_pos = [self.pos[0], self.pos[1]]
# -- Rover heading calibration
if self.rover_heading < 0:
self.rover_heading += 360
if self.rover_heading > 359:
self.rover_heading -= 360
self.capable_disable = 0
# -- Resource sharing capabilities
for cap in self.capable:
if self.capable_available[cap] == 0:
self.capable_disable = 1
if self.capable_disable == 1:
self.status__text = self.font.render(self.id + ':Resorce Share Rqst ', True, BLUE)
elif self.collision == 1:
self.status__text = self.font.render(self.id + ':COLLISION! ', True, BLUE)
else:
self.status__text = self.font.render(self.id + ':Searching..', True, BLUE)
if self.pos[0] - 2 < self.destination[0] < self.pos[0] + 2:
if self.pos[1] - 2 < self.destination[1] < self.pos[1] + 2:
self.status__text = self.font.render(self.id + ':Searching..', True, BLUE)
self.destination = self.path_p.plan_path()
self.pointB = (self.destination[0] - self.pos[0], self.destination[1] - self.pos[1])
self.angle = int(self.angle_between((0, 0), self.pointB))
# -- Robot Rotation towards Destination
if self.rover_heading != self.angle:
if self.rover_heading > self.angle:
diff = self.rover_heading - self.angle
if diff > 180:
self.body_rotate(1)
else:
self.body_rotate(-1)
elif self.rover_heading < self.angle:
diff = self.angle - self.rover_heading
if diff > 180:
self.body_rotate(-1)
else:
self.body_rotate(1)
self.collision = 0
polygon_pick = False
# -- Polygon pick
if self.pick == 0:
polygon_pick = self.polygon_collide(block_list, robot_list)
if self.carry==True and self.resource_sharing == True:
self.search_assist(block_list, robot_list)
# -- Rover Heading Adjustment
if not polygon_pick and self.drop == False:
self.robotic_arm.Arm_angle = self.rover_heading
if self.angle - 2 < self.rover_heading < self.angle + 2:
try:
if self.capable_available['MV']==1:
self.movement()
except:
pass
self.collision = self.robot_collide(robot_list)
# -- If robot has picked polygon
if self.pick == 1:
try:
self.priority = self.polygon.priority
except:
self.priority = 0
self.color='0'
self.shape='0'
# -- Camera Module for Polygon Identification
self.camera_assist()
self.status__text = self.font.render(self.id + ':Dropping polygon', True, BLUE)
# -- Polygon drop
if (self.destination[0] - 40 < self.polygon.rect.center[0] < self.destination[0] + 40) and (
self.destination[1] - 40 < self.polygon.rect.center[1] < self.destination[1] + 40):
self.drop = True
if self.capable_available['RA']==1:
self.drop_success = self.drop_polygon(block_list, self.color)
if self.drop_success== 1:
self.destination = self.path_p.plan_path()
self.rescue=False
else:
self.halt_RA=True
self.payload_assist(robot_list)
#self.destination=self.path_p.plan_path()
return
# -- Object identifier
if self.capable_available['OI'] == 0 and self.resource_sharing == False:
for polygon in block_list:
if ((-60 < (self.pos[0] - polygon.rect.center[0]) < 60 and -60 < (
self.pos[1] - polygon.rect.center[1]) < 60) or polygon.robo == self.id):
if polygon.robo!= self.id:
self.halt_OI = True
return
# -- Halt checks
if self.collision == 1:
if self.capable_available['OI']==0 and self.resource_sharing == False:
self.halt_OI = True
return
if self.capable_available['CA']==0 and self.resource_sharing == False:
self.halt_CA=True
return
# -- Collision Detection
if self.collision == 1 or self.Smart_collision==True:
# Collision Avoidance
self.collision = 0
self.status__text = self.font.render(self.id + ':COLLISION!', True, BLUE)
skip =False
if self.carry==True or self.rescue == True:
if self.rescue == True:
for polygon in block_list:
if (-60 < (self.destination[0] - polygon.rect.center[0]) < 60 and -60 < (self.destination[1] - polygon.rect.center[1]) < 60):
skip=True
if skip== False:
self.smart_collision(robot_list)
else:
self.destination = self.path_p.plan_path()
self.pos = self.prev_pos
self.smart_collision(robot_list)
else:
self.destination = self.path_p.plan_path()
self.pos=self.prev_pos
self.smart_collision(robot_list)
self.prev_pos = [self.pos[0], self.pos[1]]
# Energy Low
else:
self.energy=0
self.status__text = self.font.render(self.id + ':Energy low!', True, BLUE)
self.payload_assist(robot_list)
# Rover update
self.surface.fill([255, 255, 255, 0])
self.surface.blit(self.rover_rotated, self.rover_rect)
self.surface.blit(self.arm_rotated, self.arm_rect)
self.surface.blit(self.arm_up_rotated, self.arm_up_rect)
self.surface.blit(self.status__text, [self.size[1] / 2 - 50, self.size[1] / 2 + 50])
def movement(self):
# - Path planning module
self.Queue = self.path_p.create_path(self.destination)
self.Queue.pop(0)
self.pos = self.Queue.pop(0)
self.pos = self.rect.center
try:
self.rect.center = self.Queue.pop(0)
except:
pass
self.pos = self.rect.center
self.rover_rect.center = [self.size[0] / 2, self.size[1] / 2]
self.arm_rect.center = self.rover_rect.center
self.arm_up_rect.center = [self.arm_rect.center[0] + self.arm_up_offset * math.cos(
(self.arm_heading + self.rover_heading) * math.pi / 180.0),
self.arm_rect.center[1] + self.arm_up_offset * math.sin(
-(self.arm_heading + self.rover_heading) * math.pi / 180.0)]
def drop_polygon(self, block_list, color):
if self.capable_available['RA']==0:
self.halt_RA = True
if self.resource_sharing==1:
self.payload_assist()
self.destination=self.path_p.plan_path()
self.carry=False
self.pick=0
return
placed = self.robotic_arm.drop(self.destination, block_list)
if placed == True:
self.pick = 0
if color == "red":
self.energy -= 6
if color == "blue":
self.energy -= 4
if color == "green":
self.energy -= 2
self.priority = 0
return 1
return 0
def angle_between(self, p1, p2):
ang1 = math.atan2(p1[1], p1[0])
ang2 = math.atan2(p2[1], p2[0])
r = ((ang1 - ang2) * (180.0 / math.pi))
if r < 0:
r += 360
return r
def body_rotate(self, direction):
self.energy -= 0.001
# -- Rotate whole rover
self.rover_rotated = pygame.transform.rotate(self.rover, self.rover_heading - 90)
self.rover_rect = self.rover_rotated.get_rect()
# -- Rotate ARM
self.arm_rotated = pygame.transform.rotate(self.arm, self.arm_heading + self.rover_heading - 90)
self.arm_rect = self.arm_rotated.get_rect()
# -- Rotate arm upper
self.arm_up_rotated = pygame.transform.rotate(self.arm_up, self.arm_heading + self.rover_heading - 90)
self.arm_up_rect = self.arm_up_rotated.get_rect()
if direction == 1:
self.rover_heading += 1
else:
self.rover_heading -= 1
self.rect.center = self.pos
self.rover_rect.center = [self.size[0] / 2, self.size[1] / 2]
self.arm_rect.center = self.rover_rect.center
self.arm_up_rect.center = [self.arm_rect.center[0] + self.arm_up_offset * math.cos(
(self.arm_heading + self.rover_heading) * math.pi / 180.0),
self.arm_rect.center[1] + self.arm_up_offset * math.sin(
-(self.arm_heading + self.rover_heading) * math.pi / 180.0)]
def robot_collide(self, robot_list):
collision_detect = 0
robot_hit_list = robot_list
for self.robot_hit in robot_hit_list:
if self.id != self.robot_hit.id:
if (-100 < (self.pos[0] - self.robot_hit.pos[0]) < 100 and -100 < (
self.pos[1] - self.robot_hit.pos[1]) < 100):
collision_detect = 1
self.robot_hit = None
return collision_detect
return collision_detect
def polygon_collide(self, block_list,robot_list):
for polygon in block_list:
if ((-60 < (self.pos[0] - polygon.rect.center[0]) < 60 and -60 < (
self.pos[1] - polygon.rect.center[1]) < 60) or polygon.robo == self.id):
if polygon.robo == 'R0' and self.capable_available['RA'] == 0:
self.pos = self.prev_pos
self.search_assist(block_list,robot_list)
self.destination =self.path_p.plan_path()
return False
if polygon.robo == self.id or polygon.robo == 'R0':
self.polygon = polygon
self.status__text = self.font.render(self.id + ':Picking Polygon', True, BLUE)
if self.capable_available['RA'] == 0:
self.payload_assist(robot_list)
self.pos = self.prev_pos
self.halt_RA = True
return
else:
return self.robotic_arm.pick(polygon)
if self.polygon == polygon and polygon.robo != self.id:
self.polygon = None
return False
def priority_check(self, robot_list):
for self.robot_hit in robot_list:
try:
if self.robot_hit.robot_hit.id == self.id and self.robot_hit.id != self.id and self.robot_hit.carry == True:
self.smart_collision(robot_list)
return False
except:
pass
try:
x=self.robot_hit.pos[0]
except:
return False
if (-100 < (self.pos[0] - self.robot_hit.pos[0]) < 100 and -100 < (
self.pos[1] - self.robot_hit.pos[1]) < 100 and self.robot_hit.id != self.id):
if self.robot_hit.collision == 0 and self.robot_hit.energy > 0:
return True
else:
return False
def payload_assist(self, robot_list):
if (self.carry == True or self.capable_available['MV']==0) and self.resource_sharing == True:
for rover in robot_list:
if rover.carry == False and rover.energy > 0 and rover.resource_sharing == True and rover.capable_available['MV']==1 and rover.capable_available['RA']==1:
rover.destination = self.polygon.rect.center
rover.rescue = True
try:
self.carry = False
self.polygon.pick = False
self.polygon.robo = 'R0'
self.pick =0
except:
pass
break
def search_assist(self, block_list, robot_list):
found=False
for rover in robot_list:
if rover.resource_sharing == True and rover.carry == False:
for polygon in block_list:
if ((-60 < (self.pos[0] - polygon.rect.center[0]) < 60 and -60 < (
self.pos[1] - polygon.rect.center[1]) < 60) or polygon.robo == self.id):
if rover.capable_available['RA']==1:
if polygon.robo == 'R0':
rover.destination = polygon.rect.center
found=True
break
if found == True:
return
def camera_assist(self):
try:
self.color = self.camera.identify_color(self)
self.shape = self.camera.identify_shape(self)
self.destination = self.green.get_rack_location(self.color, self.shape)
except:
pass
def smart_collision(self,robot_list):
# -- Rotation Direction
if self.Smart_collision==False:
self.direction = 0
while self.direction == 0:
self.direction = random.randint(-1,1)
# -- Movement base on direction
self.Smart_collision=True
self.rover_heading_callibrate()
self.prev_pos=self.pos
self.movement_forward()
self.movement_forward()
self.pos_update()
collision = self.robot_collide(robot_list)
if collision == 1:
self.body_rotate(self.direction)
self.pos=self.prev_pos
#self.collision=1
else:
prev=self.pos
# -- Advance Collision Check
self.Queue = self.path_p.create_path(self.destination)
collision =0
for i in range (0,50):
print(self.id,"Collision check enterd!!!!!!!!!!")
try:
self.Queue.pop(0)
self.pos = self.Queue.pop(0)
except:
pass
# -- Recheck Collision
collision = self.robot_collide(robot_list)
if collision == 1:
break
self.pos = prev
self.prev_pos=self.pos
if collision == 0:
self.Smart_collision=False
else:
self.pos=self.prev_pos
def rover_heading_callibrate(self):
# -- Rover heading calibration
if self.rover_heading < 0:
self.rover_heading += 360
if self.rover_heading > 359:
self.rover_heading -= 360
def pos_update(self):
self.rover_rect.center=self.pos
self.rover_rect.center = [self.size[0] / 2, self.size[1] / 2]
self.arm_rect.center = self.rover_rect.center
self.arm_up_rect.center = [self.arm_rect.center[0] + self.arm_up_offset * math.cos(
(self.arm_heading + self.rover_heading) * math.pi / 180.0),
self.arm_rect.center[1] + self.arm_up_offset * math.sin(
-(self.arm_heading + self.rover_heading) * math.pi / 180.0)]
def movement_forward(self):
self.pos=list(self.pos)
Heading=(self.rover_heading)
if 0 <= Heading < 23 or 338 < Heading < 360:
self.pos[0] += 1
self.pos[1] += 0
elif 22 < Heading < 68:
self.pos[0] += 1
self.pos[1] -= 1
elif 67 < Heading < 113:
self.pos[0] += 0
self.pos[1] -= 1
elif 112 < Heading < 158:
self.pos[0] -= 1
self.pos[1] -= 1
elif 157 < Heading < 203:
self.pos[0] -= 1
self.pos[1] += 0
elif 202 < Heading < 248:
self.pos[0] -= 1
self.pos[1] += 1
elif 247 < Heading < 293:
self.pos[0] += 0
self.pos[1] += 1
elif 292 < Heading < 339:
self.pos[0] += 1
self.pos[1] += 1
self.rect.center = self.pos
self.rover_rect.center = [self.size[0] / 2, self.size[1] / 2]
self.arm_rect.center = self.rover_rect.center
self.arm_up_rect.center = [self.arm_rect.center[0] + self.arm_up_offset * math.cos(
(self.arm_heading + self.rover_heading) * math.pi / 180.0),
self.arm_rect.center[1] + self.arm_up_offset * math.sin(
-(self.arm_heading + self.rover_heading) * math.pi / 180.0)]
pygame.quit()