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sketch.js
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let snake;
let rez = 20;
let food;
let w;
let h;
function setup() {
createCanvas(400, 400);
w = floor(width / rez);
h = floor(height / rez);
frameRate(5);
snake = new Snake();
foodLocation();
}
function foodLocation() {
let x = floor(random(w));
let y = floor(random(h));
food = createVector(x, y);
}
function keyPressed() {
if (keyCode === LEFT_ARROW) {
snake.setDir(-1, 0);
} else if (keyCode === RIGHT_ARROW) {
snake.setDir(1, 0);
} else if (keyCode === DOWN_ARROW) {
snake.setDir(0, 1);
} else if (keyCode === UP_ARROW) {
snake.setDir(0, -1);
} else if (key == ' ') {
snake.grow();
}
}
function draw() {
scale(rez);
background(220);
if (snake.eat(food)) {
foodLocation();
}
snake.update();
snake.show();
if (snake.endGame()) {
print('END GAME');
background(255, 0, 0);
noLoop();
}
noStroke();
fill(255, 0, 0);
rect(food.x, food.y, 1, 1);
}