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principia.props
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principia.props
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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup Label="Globals">
<Keyword>Win32Proj</Keyword>
<WindowsTargetPlatformVersion>10.0</WindowsTargetPlatformVersion>
</PropertyGroup>
<!--Define project configurations. Nothing interesting can happen here.-->
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug|x64">
<Configuration>Debug</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release_LLVM|x64">
<Configuration>Release_LLVM</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|x64">
<Configuration>Release</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
</ItemGroup>
<!--Microsoft C++ stuff.-->
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<!--Definitions.-->
<PropertyGroup>
<!--Predicates.-->
<PrincipiaCompilerClangLLVM>false</PrincipiaCompilerClangLLVM>
<PrincipiaCompilerClangLLVM Condition="$(Configuration)==Release_LLVM">true</PrincipiaCompilerClangLLVM>
<PrincipiaOptimize>false</PrincipiaOptimize>
<PrincipiaOptimize Condition="$(Configuration.StartsWith('Release'))">true</PrincipiaOptimize>
<PrincipiaTestProject>true</PrincipiaTestProject>
<PrincipiaTestProject Condition="$(ProjectName) == ksp_plugin or
$(ProjectName) == serialization or
$(ProjectName) == benchmarks or
$(ProjectName) == tools">false</PrincipiaTestProject>
<!--Dependency paths.-->
<PrincipiaDependencyConfiguration>Debug</PrincipiaDependencyConfiguration>
<PrincipiaDependencyConfiguration Condition="$(PrincipiaOptimize)">Release</PrincipiaDependencyConfiguration>
</PropertyGroup>
<!--Compiler.-->
<PropertyGroup>
<PlatformToolset>v143</PlatformToolset>
<PlatformToolset Condition="$(PrincipiaCompilerClangLLVM)">ClangCL</PlatformToolset>
</PropertyGroup>
<!--Target.-->
<PropertyGroup>
<ConfigurationType Condition="$(ProjectName) == ksp_plugin or
$(ProjectName) == serialization">DynamicLibrary</ConfigurationType>
<ConfigurationType Condition="$(PrincipiaTestProject) or
$(ProjectName) == tools or
$(ProjectName) == benchmarks">Application</ConfigurationType>
</PropertyGroup>
<ItemDefinitionGroup Condition="$(ConfigurationType)==Application">
<Link>
<SubSystem>Console</SubSystem>
</Link>
</ItemDefinitionGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<!--Common options.-->
<PropertyGroup>
<CharacterSet>Unicode</CharacterSet>
<!--Can't use <LinkIncremental>true</LinkIncremental> due to profiling.-->
</PropertyGroup>
<ItemDefinitionGroup>
<ClCompile>
<CallingConvention>vectorcall</CallingConvention>
<AdditionalIncludeDirectories>C:\Program Files;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalOptions>/utf-8 /bigobj /w14714 /Zc:char8_t- /Zf</AdditionalOptions>
<AdditionalOptions Condition="$(ProjectName) != serialization">/w14061 %(AdditionalOptions)</AdditionalOptions>
<LanguageStandard>stdcpplatest</LanguageStandard>
<LanguageStandard_C>stdc17</LanguageStandard_C>
<UseStandardPreprocessor>true</UseStandardPreprocessor>
<WarningLevel Condition="!$(PrincipiaCompilerClangLLVM)">Level3</WarningLevel>
<WarningLevel Condition="$(PrincipiaCompilerClangLLVM) and
$(ProjectName) == serialization">TurnOffAllWarnings</WarningLevel>
<WarningLevel Condition="$(PrincipiaCompilerClangLLVM) and
$(ProjectName) != serialization">EnableAllWarnings</WarningLevel>
<AdditionalOptions Condition="$(PrincipiaCompilerClangLLVM)">
<!-- \-\-version-->
<!-- \-v-->
-fbracket-depth=257
-ferror-limit=1000
-Werror=typename-missing
-Werror=microsoft-template
-Werror=unknown-argument
-Wno-c++98-compat-pedantic
-Wno-c++98-compat
-Wno-c99-compat
-Wno-exit-time-destructors
-Wno-float-equal
-Wno-format-nonliteral
-Wno-global-constructors
-Wno-gnu-anonymous-struct
-Wno-gnu-zero-variadic-macro-arguments
-Wno-implicit-int-float-conversion
-Wno-macro-redefined
-Wno-mathematical-notation-identifier-extension
-Wno-nested-anon-types
-Wno-reserved-macro-identifier
-Wno-shadow-field-in-constructor
-Wno-shadow-uncaptured-local
-Wno-sign-compare
-Wno-sign-conversion
-Wno-undef
-Wno-unknown-pragmas
-Wno-unsafe-buffer-usage
-Xclang -fno-char8_t
<!--Warnings in protobuf generated code are none of our business.-->
-Xclang --system-header-prefix=serialization/
<!--Same for warnings in dependencies.-->
-Xclang --system-header-prefix=absl/
-Xclang --system-header-prefix=benchmark/
-Xclang --system-header-prefix=google/
-Xclang --system-header-prefix=glog/
-Xclang --system-header-prefix=gtest/
-Xclang --system-header-prefix=gmock/
-Xclang --system-header-prefix=zfp/
</AdditionalOptions>
<MultiProcessorCompilation>true</MultiProcessorCompilation>
<PreprocessorDefinitions Condition="!$(PrincipiaCompilerClangLLVM)">
_ENABLE_EXTENDED_ALIGNED_STORAGE;NOGDI;NOMINMAX;%(PreprocessorDefinitions)
</PreprocessorDefinitions>
<TreatWarningAsError Condition="!$(PrincipiaCompilerClangLLVM)">true</TreatWarningAsError>
<SDLCheck>true</SDLCheck>
</ClCompile>
<Link>
<GenerateDebugInformation>DebugFastLink</GenerateDebugInformation>
<LinkTimeCodeGeneration>Default</LinkTimeCodeGeneration>
</Link>
</ItemDefinitionGroup>
<!--Debug options.-->
<PropertyGroup Condition="!$(PrincipiaOptimize)">
<UseDebugLibraries>true</UseDebugLibraries>
</PropertyGroup>
<ItemDefinitionGroup Condition="!$(PrincipiaOptimize)">
<ClCompile>
<Optimization>Disabled</Optimization>
</ClCompile>
<Link>
<AdditionalOptions>/ignore:4099</AdditionalOptions>
</Link>
</ItemDefinitionGroup>
<!--Release options.-->
<PropertyGroup Condition="$(PrincipiaOptimize)">
<UseDebugLibraries>false</UseDebugLibraries>
</PropertyGroup>
<ItemDefinitionGroup Condition="$(PrincipiaOptimize)">
<ClCompile>
<Optimization>MaxSpeed</Optimization>
<FunctionLevelLinking>true</FunctionLevelLinking>
<IntrinsicFunctions>true</IntrinsicFunctions>
<PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
</ClCompile>
<Link>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<OptimizeReferences>true</OptimizeReferences>
</Link>
</ItemDefinitionGroup>
<!--Import our property sheets.-->
<Import Project="$(SolutionDir)suppress_useless_warnings.props" />
<Import Project="$(SolutionDir)profiling.props" />
<Import Project="$(SolutionDir)include_solution.props" />
<Import Project="$(SolutionDir)..\Google\protobuf\vsprojects\portability_macros.props" />
<Import Project="$(SolutionDir)google_protobuf.props" />
<Import Project="$(SolutionDir)..\Google\glog\msvc\portability_macros.props" />
<Import Project="$(SolutionDir)google_glog.props" />
<Import Project="$(SolutionDir)..\Google\gipfeli\msvc\portability_macros.props" />
<Import Project="$(SolutionDir)google_gipfeli.props" />
<Import Project="$(SolutionDir)..\Google\abseil-cpp\msvc\portability_macros.props" />
<Import Project="$(SolutionDir)google_abseil-cpp.props" />
<Import Project="$(SolutionDir)generate_version_translation_unit.props" />
<Import Project="$(SolutionDir)inria_core-math.props" />
<Import Project="$(SolutionDir)llnl_zfp.props" />
<Import Project="$(SolutionDir)boost_config.props" />
<Import Project="$(SolutionDir)boost_multiprecision.props" />
<ImportGroup Condition="$(ProjectName) == benchmarks or
$(ProjectName) == ksp_plugin_test or
$(ProjectName) == journal">
<Import Project="$(SolutionDir)..\Google\benchmark\msvc\portability_macros.props" />
<Import Project="$(SolutionDir)..\Google\benchmark\msvc\windows_libraries.props" />
<Import Project="$(SolutionDir)google_benchmark.props" />
</ImportGroup>
<ImportGroup Condition="$(PrincipiaTestProject)">
<Import Project="$(SolutionDir)..\Google\googletest\googletest\msvc\portability_macros.props" />
<Import Project="$(SolutionDir)google_googletest.props" />
<Import Project="$(SolutionDir)google_googlemock_main.props" />
</ImportGroup>
<!--Tools.-->
<PropertyGroup>
<!--Protocompiler.-->
<Protoc>$(SolutionDir)..\Google\protobuf\vsprojects\Release\x64\protoc.exe</Protoc>
<ProtocCommand>"$(Protoc)" -I"$(SolutionDir)." --cpp_out=dllexport_decl=SERIALIZATION_DLL:.. "{0}"</ProtocCommand>
<ProtocMessage>Generating C++ files for {0}</ProtocMessage>
<ProtocOutputs>{0}.pb.h;{0}.pb.cc;</ProtocOutputs>
<!--Principia tools.-->
<PrincipiaGenerateProfiles>$(OutDir)tools.exe</PrincipiaGenerateProfiles>
<PrincipiaGenerateProfilesCommand>"$(PrincipiaGenerateProfiles)" generate_profiles</PrincipiaGenerateProfilesCommand>
<PrincipiaGenerateProfilesMessage>Generating C#/C++ files for {0}</PrincipiaGenerateProfilesMessage>
<PrincipiaGenerateProfilesOutputs>..\ksp_plugin\interface.generated.h;..\journal\player.generated.cc;..\journal\profiles.generated.h;..\journal\profiles.generated.cc;..\ksp_plugin_adapter\interface.generated.cs</PrincipiaGenerateProfilesOutputs>
</PropertyGroup>
<ItemDefinitionGroup Condition="$(ProjectName)==serialization">
<ClCompile>
<PreprocessorDefinitions>SERIALIZATION_DLL=__declspec(dllexport);%(PreprocessorDefinitions)</PreprocessorDefinitions>
</ClCompile>
</ItemDefinitionGroup>
<!--Everybody depends on the serialization project.-->
<ItemDefinitionGroup Condition="$(ProjectName)!=serialization">
<ClCompile>
<PreprocessorDefinitions>SERIALIZATION_DLL=__declspec(dllimport);%(PreprocessorDefinitions)</PreprocessorDefinitions>
</ClCompile>
</ItemDefinitionGroup>
<ItemGroup Condition="$(ProjectName)!=serialization">
<ProjectReference Include="$(SolutionDir)serialization\serialization.vcxproj">
<Project>{5c482c18-bbae-484d-a211-a25c86370061}</Project>
</ProjectReference>
</ItemGroup>
<!--journal depends on the ksp_plugin DLL.-->
<ItemDefinitionGroup Condition="$(ProjectName) == journal">
<ClCompile>
<PreprocessorDefinitions>PRINCIPIA_DLL_IMPORT=1;%(PreprocessorDefinitions)</PreprocessorDefinitions>
</ClCompile>
</ItemDefinitionGroup>
<ItemGroup Condition="$(ProjectName) == journal">
<ProjectReference Include="$(SolutionDir)ksp_plugin\ksp_plugin.vcxproj">
<Project>{a3f94607-2666-408f-af98-0e47d61c98bb}</Project>
</ProjectReference>
</ItemGroup>
<PropertyGroup Condition="$(ProjectName) == ksp_plugin">
<TargetName>principia</TargetName>
</PropertyGroup>
<!--Copy DLLs to GameData.-->
<ItemDefinitionGroup Condition="$(ConfigurationType) == DynamicLibrary">
<PostBuildEvent>
<Command>
if not exist "$(SolutionDir)$(Configuration)\GameData\Principia\$(Platform)" mkdir "$(SolutionDir)$(Configuration)\GameData\Principia\$(Platform)"
if exist "$(OutDir)glog.dll" copy /Y "$(OutDir)glog.dll" "$(SolutionDir)$(Configuration)\GameData\Principia\$(Platform)"
if exist "$(OutDir)libprotobuf.dll" copy /Y "$(OutDir)libprotobuf.dll" "$(SolutionDir)$(Configuration)\GameData\Principia\$(Platform)"
copy /Y "$(TargetPath)" "$(SolutionDir)$(Configuration)\GameData\Principia\$(Platform)"
copy /Y "$(OutDir)$(TargetName).pdb" "$(SolutionDir)$(Configuration)\GameData\Principia\$(Platform)"
</Command>
<Message>Copying $(TargetName).dll to GameData</Message>
</PostBuildEvent>
</ItemDefinitionGroup>
<!--This import must be at the end.-->
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
</Project>