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An addon for Arma 3 that adds radiation beyond the map boundaries.

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Radiation-is-outside-the-world

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English

Installation

  1. Open mission copy ExileClient_system_radiation_thread_update.sqf inside(In folder "Without gas mask" script that causes damage even if wearing a gas mask).

  2. Open config.cpp , search "class CfgExileCustomCode" and add this line inside class:

    ExileClient_system_radiation_thread_update = "ExileClient_system_radiation_thread_update.sqf";

  3. If you are not using a standard map(world), in "class CfgExileEnvironment" add this line(instead of "Chernarus" replace your map(world)):

     class Chernarus: Altis { 
     	class FireFlies
     	{
     		// 1 = enabled, 0 = disabled
     		enable = 0;
    
     		// At this hour fire flies begin to spawn
     		startHour = 18;
    
     		// At this hour fire flies stop spawning
     		endHour = 4;
     	};
    
     	class Anomalies
     	{
     		// 1 = enabled, 0 = disabled
     		enable = 0;
    
     		// At this hour anomalies begin to spawn
     		startHour = 19;
    
     		// At this hour anomalies stop spawning
     		endHour = 6;
     	};
    
     	class Breathing
     	{
     		// 1 = enabled, 0 = disabled
     		enable = 0;
     	};
    
     	class Snow
     	{
     		// 1 = enabled, 0 = disabled
     		enable = 0;
    
     		// https://community.bistudio.com/wiki/surfaceType
     		surfaces[] = {};
     	};
    
     	class Radiation 
     	{
     		// 1 = enabled, 0 = disabled
     		enable = 1;
     	};
    
     	class Temperature
     	{
     		// Temperature in °C for the time of day, per hour
     		// Add the first index to the last index, so it is 25 indizes!
     		daytimeTemperature[] = {15.93,16.89,18.42,20.40,22.68,25.10,27.48,29.63,31.40,32.66,33.32,33.80,33.80,33.32,32.66,31.40,29.63,27.48,25.10,22.68,20.40,18.42,16.89,15.93,15.93};
    
     		// Temperature change in °C when it is 100% overcast
     		overcast = -2;
    
     		// Temperature change in °C when it is 100% raining
     		rain = -5;
    
     		// Temperature change in °C when it is 100% windy
     		wind = -1;
    
     		// Temperature change per 100m altitude in °C
     		altitude = -0.5;
    
     		// Difference from the daytime temperature to the water temperature
     		water = -5;
     	};
     };
    

Русский

Установка

  1. Скопировать файл ExileClient_system_radiation_thread_update.sqf себе в миссию(В папке "Without gas mask" скрипт который наносит урон за картой даже если на тебе провогаз).

  2. В файле config.cpp , найти "class CfgExileCustomCode" и добавить туда эту строчку:

    ExileClient_system_radiation_thread_update = "ExileClient_system_radiation_thread_update.sqf";

  3. Если вы используете не стандартную карту, в "class CfgExileEnvironment" добавить эти строки(вместо "Chernarus" подставьте название своей карты):

     class Chernarus: Altis { 
     	class FireFlies
     	{
     		// 1 = enabled, 0 = disabled
     		enable = 0;
    
     		// At this hour fire flies begin to spawn
     		startHour = 18;
    
     		// At this hour fire flies stop spawning
     		endHour = 4;
     	};
    
     	class Anomalies
     	{
     		// 1 = enabled, 0 = disabled
     		enable = 0;
    
     		// At this hour anomalies begin to spawn
     		startHour = 19;
    
     		// At this hour anomalies stop spawning
     		endHour = 6;
     	};
    
     	class Breathing
     	{
     		// 1 = enabled, 0 = disabled
     		enable = 0;
     	};
    
     	class Snow
     	{
     		// 1 = enabled, 0 = disabled
     		enable = 0;
    
     		// https://community.bistudio.com/wiki/surfaceType
     		surfaces[] = {};
     	};
    
     	class Radiation 
     	{
     		// 1 = enabled, 0 = disabled
     		enable = 1;
     	};
    
     	class Temperature
     	{
     		// Temperature in °C for the time of day, per hour
     		// Add the first index to the last index, so it is 25 indizes!
     		daytimeTemperature[] = {15.93,16.89,18.42,20.40,22.68,25.10,27.48,29.63,31.40,32.66,33.32,33.80,33.80,33.32,32.66,31.40,29.63,27.48,25.10,22.68,20.40,18.42,16.89,15.93,15.93};
    
     		// Temperature change in °C when it is 100% overcast
     		overcast = -2;
    
     		// Temperature change in °C when it is 100% raining
     		rain = -5;
    
     		// Temperature change in °C when it is 100% windy
     		wind = -1;
    
     		// Temperature change per 100m altitude in °C
     		altitude = -0.5;
    
     		// Difference from the daytime temperature to the water temperature
     		water = -5;
     	};
     };
    

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An addon for Arma 3 that adds radiation beyond the map boundaries.

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