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GameManager.swift
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//
// GameController.swift
// Jack The Giant
//
// Created by Marc Llopart Riera on 1/2/17.
// Copyright © 2017 The Fox Game Studio. All rights reserved.
//
import Foundation
class GameManager {
static let instance = GameManager();
private init () {}
private var gameData: GameData?;
var gameStartedFromMainMenu = false;
var gameRestartedPlayerDied = false;
func initializeGameData () {
let manager = FileManager.default;
if !manager.fileExists(atPath: getFilePath() as String) {
gameData = GameData();
gameData?.setEasyDifficultyScore(easyDifficultyScore: 0);
gameData?.setEasyDifficultyCoinScore(easyDifficultyCoinScore: 0);
gameData?.setMediumDifficultyScore(mediumDifficultyScore: 0);
gameData?.setMediumDifficultyCoinScore(mediumDifficultyCoinScore: 0);
gameData?.setHardDifficultyScore(hardDifficultyScore: 0);
gameData?.setHardDifficultyCoinScore(hardDifficultyCoinScore: 0);
gameData?.setEasyDifficulty(easyDifficulty: false);
gameData?.setMediumDifficulty(mediumDifficulty: true);
gameData?.setHardDifficulty(hardDifficulty: false);
gameData?.setIsMusicOn(isMusicOn: true);
saveData();
}
loadData();
}
func loadData() {
gameData = (NSKeyedUnarchiver.unarchiveObject(withFile: getFilePath() as String) as? GameData);
}
func saveData() {
if gameData != nil {
NSKeyedArchiver.archiveRootObject(gameData!, toFile: getFilePath() as String);
}
}
private func getFilePath() -> String {
let manager = FileManager.default;
let url = manager.urls(for: .documentDirectory, in: .userDomainMask).first as URL!
return url!.appendingPathComponent("Game Manager Fox").path;
}
//setters
func setEasyDifficultyScore(easyDifficultyScore: Int32) {
self.gameData?.setEasyDifficultyScore(easyDifficultyScore: easyDifficultyScore);
}
func setMediumDifficultyScore(mediumDifficultyScore: Int32) {
self.gameData?.setMediumDifficultyScore(mediumDifficultyScore: mediumDifficultyScore);
}
func setHardDifficultyScore(hardDifficultyScore: Int32) {
self.gameData?.setHardDifficultyScore(hardDifficultyScore: hardDifficultyScore);
}
func setEasyDifficultyCoinScore(easyDifficultyCoinScore: Int32) {
self.gameData?.setEasyDifficultyCoinScore(easyDifficultyCoinScore: easyDifficultyCoinScore);
}
func setMediumDifficultyCoinScore(mediumDifficultyCoinScore: Int32) {
self.gameData?.setMediumDifficultyCoinScore(mediumDifficultyCoinScore: mediumDifficultyCoinScore);
}
func setHardDifficultyCoinScore(hardDifficultyCoinScore: Int32) {
self.gameData?.setHardDifficultyCoinScore(hardDifficultyCoinScore: hardDifficultyCoinScore);
}
func setEasyDifficulty (easyDifficulty : Bool) {
self.gameData?.setEasyDifficulty(easyDifficulty: easyDifficulty);
}
func setMediumDifficulty (mediumDifficulty : Bool) {
self.gameData?.setMediumDifficulty(mediumDifficulty: mediumDifficulty);
}
func setHardDifficulty (hardDifficulty : Bool) {
self.gameData?.setHardDifficulty(hardDifficulty: hardDifficulty);
}
func setIsMusicOn (isMusicOn : Bool) {
self.gameData?.setIsMusicOn(isMusicOn: isMusicOn);
}
//getters
func getEasyDifficultyScore() -> Int32 {
return (self.gameData?.getEasyDifficultyScore())!;
}
func getMediumDifficultyScore() -> Int32 {
return (self.gameData?.getMediumDifficultyScore())!;
}
func getHardDifficultyScore() -> Int32 {
return (self.gameData?.getHardDifficultyScore())!;
}
func getEasyDifficultyScoreCoins() -> Int32 {
return (self.gameData?.getEasyDifficultyScoreCoins())!;
}
func getMediumDifficultyScoreCoins() -> Int32 {
return (self.gameData?.getMediumDifficultyScoreCoins())!;
}
func getHardDifficultyScoreCoins() -> Int32 {
return (self.gameData?.getHardDifficultyScoreCoins())!;
}
func getEasyDifficulty() -> Bool {
return (self.gameData?.getEasyDifficulty())!;
}
func getMediumDifficulty() -> Bool {
return (self.gameData?.getMediumDifficulty())!;
}
func getHardDifficulty() -> Bool {
return (self.gameData?.getHardDifficulty())!;
}
func getIsMusicOn() -> Bool {
return (self.gameData?.getIsMusicOn())!;
}
}