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UaParser.h
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#pragma once
#include <string>
namespace UaParser {
struct Generic {
std::string family;
};
struct Device : Generic {
std::string model;
std::string brand;
};
struct Agent : Generic {
std::string major;
std::string minor;
std::string patch;
std::string patch_minor;
std::string toString() const { return family + " " + toVersionString(); }
std::string toVersionString() const {
return (major.empty() ? "0" : major) + "." + (minor.empty() ? "0" : minor) + "." + (patch.empty() ? "0" : patch);
}
};
struct UserAgent {
Device device;
Agent os;
Agent browser;
std::string toFullString() const { return browser.toString() + "/" + os.toString(); }
bool isSpider() const { return device.family == "Spider"; }
};
class UserAgentParser {
public:
explicit UserAgentParser(const std::string& regexes_file_path);
UserAgent parse(const std::string&) const;
~UserAgentParser();
private:
const std::string regexes_file_path_;
const void* ua_store_;
};
} // namespace