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After upgrading to v2.2.0 we are getting the following error during the build process.
We've tried manually setting up iOS based on the docs but when we attempt to add RNReactNativeHapticFeedback.xcodeproj to the Libraries and move to the next step, it does not show up when we attempt to 'Link Binary To Libraries'. libRNReactNativeHapticFeedback.a is not listed as one of the libraries available.
We can also confirm that attempting to click on RNReactNativeHapticFeedback.xcodeproj in the Library dropdown yields a 'The file could not be opened.' popup.
This error also goes away if we manually link the Audiotoolbox.framework to the package. Any help would be appreciated.
The text was updated successfully, but these errors were encountered:
babzcraig
changed the title
Build Process Error Undefined symbol: _AudioServicesPlaySystemSound
Build Process Error "Undefined symbol: _AudioServicesPlaySystemSound"
Nov 7, 2023
After upgrading to v2.2.0 we are getting the following error during the build process.

We've tried manually setting up iOS based on the docs but when we attempt to add
RNReactNativeHapticFeedback.xcodeproj
to the Libraries and move to the next step, it does not show up when we attempt to 'Link Binary To Libraries'.libRNReactNativeHapticFeedback.a
is not listed as one of the libraries available.We can also confirm that attempting to click on

RNReactNativeHapticFeedback.xcodeproj
in the Library dropdown yields a 'The file could not be opened.' popup.This error also goes away if we manually link the Audiotoolbox.framework to the package. Any help would be appreciated.
The text was updated successfully, but these errors were encountered: