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assets.go
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package main
import (
"fmt" // tests
"io/ioutil"
// "errors"
"github.com/mki1967/go-mki3d/mki3d"
"image"
_ "image/png"
"math/rand"
"os"
)
// the structure for assets of mki3dgame
type Assets struct {
Path string
Assets []os.FileInfo
Stages []os.FileInfo
Tokens []os.FileInfo
Sectors []os.FileInfo
Monsters []os.FileInfo
Icons []os.FileInfo
LastLoadedStage int // should be initialised to -1
/// TestStages [10000]bool // for tests if we have less tham 10000 stages ;-)
}
/*
func testStages( a *Assets ) {
for i:= range a.Stages {
if ! a.TestStages[ i ] {
fmt.Println("i==", i," len(a.Stages)==", len(a.Stages))
return
}
}
fmt.Println("ALL STAGES HAVE BEEN LOADED !!!")
}
*/
const (
StagesDir = "stages"
TokensDir = "tokens"
SectorsDir = "sectors"
MonstersDir = "monsters"
IconsDir = "icons"
PS = string(os.PathSeparator)
)
func LoadAssets(pathToAssets string) (*Assets, error) {
ass, err := ioutil.ReadDir(pathToAssets)
if err != nil {
return nil, err
}
assets := Assets{Path: pathToAssets, Assets: ass, LastLoadedStage: -1} /// ...
assets.Stages, err = ioutil.ReadDir(pathToAssets +
PS +
StagesDir)
if err != nil {
return &assets, err
}
assets.Tokens, err = ioutil.ReadDir(pathToAssets +
PS +
TokensDir)
if err != nil {
return &assets, err
}
assets.Monsters, err = ioutil.ReadDir(pathToAssets +
PS +
MonstersDir)
if err != nil {
return &assets, err
}
assets.Sectors, err = ioutil.ReadDir(pathToAssets +
PS +
SectorsDir)
if err != nil {
return &assets, err
}
assets.Icons, err = ioutil.ReadDir(pathToAssets +
PS +
IconsDir)
if err != nil {
return &assets, err
}
return &assets, nil
}
func (a *Assets) load(dir string, fname string) (*mki3d.Mki3dType, error) {
mki3dPtr, err := mki3d.ReadFile(a.Path +
PS +
dir +
PS +
fname)
if err != nil {
return nil, err
}
return mki3dPtr, err
}
func (a *Assets) LoadIcons() ([]image.Image, error) {
img := make([]image.Image, len(a.Icons))
for i, f := range a.Icons {
name := a.Path + PS + IconsDir + PS + f.Name()
imgFile, err := os.Open(name)
if err != nil {
return nil, err
}
img[i], _, err = image.Decode(imgFile)
if err != nil {
return nil, err
}
// fmt.Println("Loaded: ", name) // test
}
return img, nil
}
/* old version
func (a *Assets) LoadRandomStage() (*mki3d.Mki3dType, error) {
stages := len(a.Stages)
n := stages
if stages >= 2 && a.LastLoadedStage >= 0 { // if we have at least 2 stages and at something has been loaded
n = stages - 1
}
// r := rand.Intn(len(a.Stages)) // old
r := (a.LastLoadedStage + 1 + rand.Intn(n)) % stages // if n==stages-1 then should select any stage different from the last one
mki3dPtr, err := a.load(StagesDir, a.Stages[r].Name())
a.LastLoadedStage = r // record the index of the loaded stage
/// a.TestStages[r]= true /// for tests
/// testStages(a)
return mki3dPtr, err
}
*/
func (a *Assets) randomShuffle(t *[]os.FileInfo) {
n := len(*t)
if n <= 1 { // nothing to shuffle
return
}
swap := func(i, j int) {
tmp := (*t)[i]
(*t)[i] = (*t)[j]
(*t)[j] = tmp
}
for i := 0; i < n; i++ {
j := i + rand.Intn(n-i)
swap(i, j)
}
}
func (a *Assets) LoadRandomStage() (*mki3d.Mki3dType, error) {
stages := len(a.Stages)
r := (a.LastLoadedStage + 1) % stages
if r == 0 {
fmt.Println("SHUFFLING ...")
a.randomShuffle(&(a.Stages)) // reshuffle for next round
for i, s := range a.Stages {
fmt.Println(i, s.Name())
}
}
mki3dPtr, err := a.load(StagesDir, a.Stages[r].Name())
fmt.Println(a.Stages[r].Name(), r)
a.LastLoadedStage = r // record the index of the loaded stage
return mki3dPtr, err
}
func (a *Assets) LoadRandomToken() (*mki3d.Mki3dType, error) {
r := rand.Intn(len(a.Tokens))
mki3dPtr, err := a.load(TokensDir, a.Tokens[r].Name())
return mki3dPtr, err
}
func (a *Assets) LoadRandomMonster() (*mki3d.Mki3dType, error) {
r := rand.Intn(len(a.Monsters))
mki3dPtr, err := a.load(MonstersDir, a.Monsters[r].Name())
return mki3dPtr, err
}
func (a *Assets) LoadRandomSectors() (*mki3d.Mki3dType, error) {
r := rand.Intn(len(a.Sectors))
mki3dPtr, err := a.load(SectorsDir, a.Sectors[r].Name())
return mki3dPtr, err
}