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[pala_fakewater] Fix water texture names (MineClone2 changes)
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AFCMS authored Dec 22, 2023

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1 parent cb782e9 commit 51109ad
Showing 1 changed file with 5 additions and 5 deletions.
10 changes: 5 additions & 5 deletions pala_fakewater/init.lua
Original file line number Diff line number Diff line change
@@ -9,13 +9,13 @@ minetest.register_node("pala_fakewater:fakewater_source", {
waving = 3,
tiles = {
{
name="default_water_source_animated.png",
name="mcl_core_water_source_animation.png",
animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=5.0},
},
},
special_tiles = {
{
name="default_water_source_animated.png",
name="mcl_core_water_source_animation.png",
animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=5.0},
backface_culling = false,
}
@@ -43,15 +43,15 @@ minetest.register_node("pala_fakewater:fakewater_flowing", {
description = S("Flowing Fake Water"),
drawtype = "flowingliquid",
waving = 3,
tiles = {"default_water_flowing_animated.png^[verticalframe:64:0"},
tiles = {"mcl_core_water_flow_animation.png^[verticalframe:64:0"},
special_tiles = {
{
image="default_water_flowing_animated.png",
image="mcl_core_water_flow_animation.png",
backface_culling=false,
animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=4.0}
},
{
image="default_water_flowing_animated.png",
image="mcl_core_water_flow_animation.png",
backface_culling=false,
animation={type="vertical_frames", aspect_w=16, aspect_h=16, length=4.0}
},

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