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Chad-Vine-Doll edited this page Oct 3, 2023 · 5 revisions

The primary way localization system allows to translation from one language to another is through a dictionary. In order to get the translation of one language. You must have following:

Assets

L10nDataManager

Data manager of the entire localization system. It will hold all translation files

LanguageFile

Files contains entries (key to translated value) and possible subfiles

Localization Editor Window

Text Localizer

Text Localizer is the simple component that allows you to show translated message in a Text Component (Both Old UGUI and TextMeshPro)

You need to add the component on the same game object with the Text Component and assign a key.

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