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Edge.hs
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module Edge where
import Node
ifinity = -1
data Edge = NoEdge
| Edge Node Node Int Bool deriving (Eq)
instance Show Edge where
show (Edge origin destiny weight visited) = (show origin) ++ " to " ++ (show destiny) ++ " cust " ++ (weight_to_s weight) ++ "\n"
weight_to_s :: Int -> String
weight_to_s weight | weight == ifinity = "ifinity"
| otherwise = show weight
-- Functions to get attributes ======================================
-- Returns node origin to Edge
origin :: Edge -> Node
origin NoEdge = EmptyNode
origin (Edge origin destiny weight visited) = origin
-- Returns node destiny to Edge
destiny :: Edge -> Node
destiny NoEdge = EmptyNode
destiny (Edge origin destiny weight visited) = destiny
-- Returns weight to Edge
weight :: Edge -> Int
weight NoEdge = ifinity
weight (Edge origin destiny weight visited) = weight
-- Returns if Edge was visited
visited :: Edge -> Bool
visited NoEdge = False
visited (Edge origin destiny weight visited) = visited
-- Functions to update attributes ===================================
update_weight :: Edge -> Int -> Edge
update_weight NoEdge _ = NoEdge
update_weight edge weight = Edge (origin edge) (destiny edge) weight (visited edge)
visit :: Edge -> Bool -> Edge
visit NoEdge _ = NoEdge
visit edge visited = Edge (origin edge) (destiny edge) (weight edge) visited
-- Functions to find edges ===================================
edge_to :: Node -> Node -> [Edge] -> Edge
edge_to EmptyNode _ _ = NoEdge
edge_to _ EmptyNode _ = NoEdge
edge_to node_origin node_destiny [] = (Edge node_origin node_destiny ifinity False)
edge_to node_origin node_destiny (x:y) | node_origin == node_destiny = NoEdge
| node_origin == (origin x) && node_destiny == (destiny x) = x
| otherwise = edge_to node_origin node_destiny y
find_equal :: Edge -> [Edge] -> Edge
find_equal _ [] = NoEdge
find_equal NoEdge _ = NoEdge
find_equal edge (x:y) | (origin edge) == (origin x) && (destiny edge) == (destiny x) = x
| otherwise = find_equal edge y
-- Functions to remove edges in array ===================================
remove_edge :: Edge -> [Edge] -> [Edge]
remove_edge NoEdge (x:y) = []
remove_edge _ [] = []
remove_edge edge (x:y) | edge == x = y
| otherwise = [x] ++ (remove_edge edge y)
remove_edge_to :: Edge -> [Edge] -> [Edge]
remove_edge_to NoEdge (x:y) = []
remove_edge_to _ [] = []
remove_edge_to edge (x:y) | (destiny edge) == (destiny x) = y
| otherwise = [x] ++ (remove_edge_to edge y)
remove_edges_from :: Edge -> [Edge] -> [Edge]
remove_edges_from NoEdge _ = []
remove_edges_from _ [] = []
remove_edges_from edge (x:y) | (destiny edge) == (origin x) = remove_edges_from edge y
| otherwise = [x] ++ (remove_edges_from edge y)