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Can't Recreate sample #136
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@KuraiAndras The sample code provided didn't contain any reference to MSB4U as a package. Also, what DLL were you trying to reference? Finally, what version of the package are you attempting to use? Try: 0.9.1-20200131.14 |
Sorry, i think i wasn't clear: I have managed to reference that project with the unity package manager in the past by adding an asmdef to it, and adding the required dlls (EF, MediatR, etc) to the unity shared project. Now i want to use msb4u to reference this shared project. I added msb4u to the unity project, deleted the dll, and removed the package manager dependency form the unity project, and added a project reference in the msb4u.csproj to the shared project, just like shown in the IntegratedDependencies sample. All the steps for this can be seen as individual commits in the sample project i linked on the feature/add-msb4u project, I'm I have tried using msb4u version 0.9.1-20200131.14 and also 0.9.2-2020131.11, with unity version 2019.3.0f6 |
It seems like the problem is with my unity version 2019.3 |
Very likely, I saw it repro in that as well. I haven't had a chance to look into this further than that for now, but will update this issue when I get a chance. |
@andreiborodin Any update on this? |
I'm trying to recreate a scenario similar to the Integrated Dependencies sample, but it is not working properly.
The difference is that I'm trying to migrate from a scenario where the dependencies are already working via the unity package manager and dlls, and then migrating to msb4u dependencies.
When I recreate the dependencies via a project referenc to the shared project, I get errors when trying to build the project:
I checked and indeed the file is not there
On clean and rebuild i get the same result.
When tying to regenerate the c# sdk project:
the sample code is here
The text was updated successfully, but these errors were encountered: