Integrate AirSim with other simulators to get a better physics engine for UAVs. #3284
Replies: 6 comments 12 replies
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I like the idea of using Gazebo for the physics. |
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What I don't like about Gazebo is that it's a runtime integration, with all its performance implications. On the other hand, with a library like JSBSim, we can have a "compilation" integration. I don't know which physical model is more accurate, but I am inclined that JSBSim's should be. |
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Excuse my lack of knowledge on AirSim architecture, how does it use |
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Sorry for taking a while to get back on this trying to think more about the general use case and what is useful for development: For 1, 2 & 3 Around our lab we have quite a range for simulation:
I think as has been mentioned before having the means to get collision data out from CV mode would be useful but the way UE4 works with this may be challenging. Ideally given the extensibility of JSBSim if that is added in as its own mode (#2955, what I am trying to do) JSBSim should be sufficient for most non-linear fixed wing flight dynamic models. This should cover a lot of bases as airsim would then have:
My lab is generally focused on Multirotor and fixedwing UAVs but of course automotive automation automation is probably the largest driver and most researched. |
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I'm not a user AirSim yet But has anyone looked into Chrono (specifically synChrono) physics engines? If we are curious about wheels and not only wings, |
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this is may kind of random but, can somebody help me to install airSim with the UE+ and the chaos Engine? |
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AirSim uses its own simplified multirotor physics engine that we call Fast Physics. It is perfect for certain needs but may fall short on others.
Instead of developing Fast Physics further, a solution would be to integrate another simulator such as Gazebo, JSBSim, jMavSim, etc.
We would like to know:
1_ What simulators are you using for physics/dynamics
and what do you think about:
2_ Pros and cons of those simulators regarding its physics engine and the ability to customize for new drones.
3_ The facilities or difficulties to integrate AirSim with each of them (like sending drone state to AirSim and receiving collision info)
This discussion extends the discussions started in #2955 and #2380.
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