forked from pa1nki113r/Project_Brutality
-
Notifications
You must be signed in to change notification settings - Fork 0
/
SNDINFO.PBDoomguy and Marines
207 lines (201 loc) · 6.26 KB
/
SNDINFO.PBDoomguy and Marines
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
////////////////////////////////////////////////////////
// Project Brutality Doomguy and Marines //
////////////////////////////////////////////////////////
//MARINES
$random execution/impactHeavy { execution/heavy1 execution/heavy2 execution/heavy3 }
execution/heavy1 "sounds/doomguy and marines/doomguy/sounds/Execution/ExecutionHeavyImpact1.ogg"
execution/heavy2 "sounds/doomguy and marines/doomguy/sounds/Execution/ExecutionHeavyImpact2.ogg"
execution/heavy3 "sounds/doomguy and marines/doomguy/sounds/Execution/ExecutionHeavyImpact3.ogg"
$random execution/impact { execution/impact1 execution/impact2 execution/impact3 execution/impact4 execution/impact5 execution/impact6 execution/impact7 execution/impact8 }
execution/impact1 "sounds/doomguy and marines/doomguy/sounds/Execution/ExecutionImpact1.ogg"
execution/impact2 "sounds/doomguy and marines/doomguy/sounds/Execution/ExecutionImpact2.ogg"
execution/impact3 "sounds/doomguy and marines/doomguy/sounds/Execution/ExecutionImpact3.ogg"
execution/impact4 "sounds/doomguy and marines/doomguy/sounds/Execution/ExecutionImpact4.ogg"
execution/impact5 "sounds/doomguy and marines/doomguy/sounds/Execution/ExecutionImpact5.ogg"
execution/impact6 "sounds/doomguy and marines/doomguy/sounds/Execution/ExecutionImpact6.ogg"
execution/impact7 "sounds/doomguy and marines/doomguy/sounds/Execution/ExecutionImpact7.ogg"
execution/impact8 "sounds/doomguy and marines/doomguy/sounds/Execution/ExecutionImpact8.ogg"
$random player/dash { player/dash1 player/dash2 }
player/dash1 "sounds/doomguy and marines/doomguy/sounds/dash/dash1.ogg"
player/dash2 "sounds/doomguy and marines/doomguy/sounds/dash/dash2.ogg"
player/dashready "sounds/doomguy and marines/doomguy/sounds/dash/dashready.ogg"
$random player/cyborg/fist { marine/superfist1 marine/superfist2 marine/superfist3 marine/superfist4 marine/superfist5 }
marine/superfist1 plspnch1
marine/superfist2 plspnch2
marine/superfist3 plspnch3
marine/superfist4 plspnch4
marine/superfist5 plspnch5
marine/superfist6 plspnch6
//MARINE VOICES
$random MRNAT { MRNAT1 MRNAT2 MRNAT3 MRNAT4 MRNAT5 MRNAT6 NOTHING NOTHING NOTHING NOTHING NOTHING NOTHING NOTHING NOTHING NOTHING NOTHING NOTHING NOTHING NOTHING NOTHING NOTHING NOTHING NOTHING NOTHING NOTHING NOTHING NOTHING }
MRNAT1 MRNAT1
MRNAT2 MRNAT2
MRNAT3 MRNAT3
MRNAT4 MRNAT4
MRNAT5 MRNAT5
MRNAT6 MRNAT6
$random MRNWT { MRNWT1 MRNWT2 MRNWT3 MRNWT4 MRNWT5 MRNWC MRNWC MRNWC NOTHING NOTHING NOTHING NOTHING NOTHING NOTHING NOTHING NOTHING NOTHING NOTHING NOTHING NOTHING NOTHING NOTHING NOTHING NOTHING NOTHING NOTHING NOTHING NOTHING NOTHING NOTHING }
MRNWT1 MRNWT1
MRNWT2 MRNWT2
MRNWT3 MRNWT3
MRNWT4 MRNWT4
MRNWT5 MRNWT5
$random MRNWC { MRNWC1 MRNWC2 MRNWC3 MRNWC4 MRNWC5 MRNWC6 }
MRNWC1 MRNWC1
MRNWC2 MRNWC2
MRNWC3 MRNWC3
MRNWC4 MRNWC4
MRNWC5 MRNWC5
MRNWC6 MRNWC6
$rolloff MRNAT 50 1000
$rolloff MRNWT 50 1000
$rolloff MRNWC 50 1000
FLEAS FLEAS
$random DSMADTH { DSMADTH1 DSMADTH2 DSMADTH3 DSMADTH4 DSMADTH5 DSMADTH6 DSMADTH7 DSMADTH8 }
DSMADTH1 DSMADTH1
DSMADTH2 DSMADTH2
DSMADTH3 DSMADTH3
DSMADTH4 DSMADTH4
DSMADTH5 DSMADTH5
DSMADTH6 DSMADTH6
DSMADTH7 DSMADTH7
DSMADTH8 DSMADTH8
////////////////////////////////////////////////////////////////////////////////
//Doomguy's Sounds
IGOTSAW IGOTSAW
// Offend Sound
$random FUCK { FUCK1 FUCK2 FUCK3 FUCK4 FUCK5 FUCK6 }
FUCK1 FUCK1
FUCK2 FUCK2
FUCK3 FUCK3
FUCK4 FUCK4
FUCK5 FUCK5
FUCK6 FUCK6
// Melee Taunts
$random MTAUN { MTAUN01 MTAUN02 MTAUN03 MTAUN04 MTAUN05 MTAUN06 MTAUN07 }
MTAUN01 MTAUN01
MTAUN02 MTAUN02
MTAUN03 MTAUN03
MTAUN04 MTAUN04
MTAUN05 MTAUN05
MTAUN06 MTAUN06
MTAUN07 MTAUN07
$limit MTAUN 1
// Taunts
$random TAUNT0 { TAUNT01 TAUNT02 TAUNT03 TAUNT04 TAUNT05 TAUNT06 TAUNT07 TAUNT08 TAUNT09 TAUNT10 TAUNT11 TAUNT12 TAUNT13 TAUNT14 TAUNT15 TAUNT16 }
TAUNT01 TAUNT01
TAUNT02 TAUNT02
TAUNT03 TAUNT03
TAUNT04 TAUNT04
TAUNT05 TAUNT05
TAUNT06 TAUNT06
TAUNT07 TAUNT07
TAUNT08 TAUNT08
TAUNT09 TAUNT09
TAUNT10 TAUNT10
TAUNT11 TAUNT11
TAUNT12 TAUNT12
TAUNT13 TAUNT13
TAUNT14 TAUNT14
TAUNT15 TAUNT15
TAUNT16 TAUNT16
$limit TAUNT0 1
$random CrueltyBonus { TAUNT0 ONELIN NOTHING NOTHING NOTHING NOTHING NOTHING NOTHING }
BIGSCREA BIGSCREA
// One-Liners
$random ONELIN { ONELIN01 ONELIN02 ONELIN03 ONELIN04 ONELIN05 ONELIN06 ONELIN07 ONELIN08 ONELIN09 ONELIN10 ONELIN11 ONELIN12}
ONELIN01 ONELIN01
ONELIN02 ONELIN02
ONELIN03 ONELIN03
ONELIN04 ONELIN04
ONELIN05 ONELIN05
ONELIN06 ONELIN06
ONELIN07 ONELIN07
ONELIN08 ONELIN08
ONELIN09 ONELIN09
ONELIN10 ONELIN10
ONELIN11 ONELIN11
ONELIN12 ONELIN12
$limit ONELIN 1
$random PIKUPTALK { PIKUPTALK1 PIKUPTALK2 }
PIKUPTALK1 PIKUPTALK1
PIKUPTALK2 PIKUPTALK2
DSSALUTE DSSALUTE
$limit FUCK 1
TAUNT TAUNT
KICK KICK
$pitchshift KICK 5
FOOTWALL FOOTWALL
//PLAYER DOOMGUY
//Climb Ledge
$random ledgeclimb {CLIMB_1 CLIMB_2}
CLIMB_1 CLIMB_1
CLIMB_2 CLIMB_2
//Putting on Helmet
HLMTPUT HLMTPUT
HLMTBEP HLMTBEP
HLMTBPP HLMTBPP
RSUP1 RSUP1
RSUP2 RSUP2
$random helmet/swipe { HELMSWI1 /*HEMLSWI2*/ HELMSWI3 }
HELMSWI1 HELMSWI1
//HELMSWI2 HELMSWI2 Doesn't actually exist.
HELMSWI3 HELMSWI3
// Player Pain Sounds
// 100 Pain
$random player/pain100 { pp10 }
pp10 pain1
$playeralias player male *pain100 player/pain100
// 75 Pain
$random player/pain75 { pp20 pp21 }
pp20 pain2
pp21 pa1n2
$playeralias player male *pain75 player/pain75
// 50 Pain
$random player/pain50 { pp30 pp31 }
pp30 pain3
pp31 pain4
$playeralias player male *pain50 player/pain50
// 25 Pain
$random player/pain25 { pp40 pp41 pp42 pp43 }
pp40 pain5
pp41 pain6
pp42 pa1n5
pp43 pa1n6
$playeralias player male *pain25 player/pain25
$playeralias player male *jump jump
$random jump { jump1 jump2 jump3 jump4 }
jump1 dsjump1
jump2 dsjump2
jump3 dsjump3
jump4 dsjump4
// Player Land Sounds
$playeralias player male *land land
$random land { land1 land2 land3 land4 land5 land6 }
land1 jmpland1
land2 jmpland2
land3 jmpland3
land4 jmpland4
land5 jmpland5
land6 jmpland6
DSSALUTE DSSALUTE
//Double Jump and Dodge Sound
DBLJUMP DBLJUMP
$random JMPBOOT { JMPBOT1 JMPBOT2}
JMPBOT1 JMPBOT1
JMPBOT2 JMPBOT2
//Slide Kicks
$random SlideKick/Start { SLYDSTRT1 SLYDSTRT2 SLYDSTRT3 }
SLYDSTRT1 SLIDSTR1
SLYDSTRT2 SLIDSTR2
SLYDSTRT3 SLIDSTR3
$random SlideKick/Loop { SLYDLUP1 SLYDLUP2 SLYDLUP3 SLYDLUP4 }
SLYDLUP1 SLIDLUP1
SLYDLUP2 SLIDLUP2
SLYDLUP3 SLIDLUP3
SLYDLUP4 SLIDLUP4
$random SlideKick/End { SLYDEND1 SLYDEND2 }
SLYDEND1 SLIDEND1
SLYDEND2 SLIDEND2
DSFDTHG DSFDTHG
DSFDTHE DSFDTHE