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TODO.md

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12 lines (11 loc) · 390 Bytes

TODO

  • Move common entity logic to central class
  • Move shake shader to entity, instead of shaking entire screen
    • Add a "shake" effect to the player
    • Add a "shake" effect to the enemy
  • Add stage classes
  • Make each entity draw to its own canvas
  • Add health to entities
  • Add health bar UIs
  • Add AI to entities
  • Convert thruster to shader