Releases: metallicafan212/HP2UScriptDecompile
Textures reexported and fixed floats decompiled wrong
All textures have been reexported, the exec texture commands have been edited to work in the M212 engine, wrongly decompiled floats have been corrected, has some M212 engine fixes and a few KW issues have been fixed.
Update: The source code attached with this release is now out of date, either download it from the code section or pull the changes.
Note: This version will only work in the M212 engine.
Version 2 Decomp Release
A release for version 2 of the editor and engine.
HGame Decomp Fixes
Includes fixes for stuff UTPT missed, wrong nested ifs, incorrect/missing parenthesis, consts decompiled as the value instead of the name, removing mips from menu textures and cleaning up the code.
This also includes editing the spongify touching array in Harry and extending CutCameraPos/CutMark from Keypoint to keep HGame compatible with the new engine.
HPModels
HProps
HPParticle and HPSounds
Both HPParticle and HPSounds can be regenerated from scratch.
This also includes minor fixes to HGame.
Individual Texture Imports Build
All the texture imports are now in the correct classes instead of one file.
This also includes general fixes.
First from scratch build
All classes and textures are 100% compiled and imported now. HGame.u was deleted and regenerated