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Shader hot compile and reload #421
Shader hot compile and reload #421
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CheckXXX seems like a const function which just returns bool result if shader program modified. How about
UpdateShaderProgram
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It will add shader compilt task when we don't have a shader program handle and register the new shader feature to ShaderCollections, which did a little bit more than Update?
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Seems like you want to check if current window is active. This will be improved after my WindowManager refactor.
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This feature is most interested in detecting the moment when the editor window regains focus.
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One way to avoid static is to add delegates for EditorApp methods to bind. Here to invoke.
Can be improved after my multiple window PR merged. Or may cause many conflicts.