diff --git a/Engine/Source/Editor/UILayers/SceneView.cpp b/Engine/Source/Editor/UILayers/SceneView.cpp index 423f6e25..4022f61c 100644 --- a/Engine/Source/Editor/UILayers/SceneView.cpp +++ b/Engine/Source/Editor/UILayers/SceneView.cpp @@ -313,8 +313,11 @@ void SceneView::PickSceneMesh(float regionWidth, float regionHeight) } } } - - pSceneWorld->SetSelectedEntity(nearestEntity); + //If the ray does not hit the AABB, then selectEntity remains unchanged. + if (nearestEntity != engine::INVALID_ENTITY) + { + pSceneWorld->SetSelectedEntity(nearestEntity); + } } void SceneView::Update() @@ -332,21 +335,6 @@ void SceneView::Update() ImGui::PushStyleVar(ImGuiStyleVar_WindowPadding, ImVec2(0.0f, 0.0f)); auto flags = ImGuiWindowFlags_NoCollapse | ImGuiWindowFlags_NoScrollbar | ImGuiWindowFlags_NoScrollWithMouse; ImGui::Begin(GetName(), &m_isEnable, flags); - if (engine::Input::Get().IsMouseLBPressed()) - { - ImVec2 windowSize = ImGui::GetWindowSize(); - ImVec2 windowPos = ImGui::GetWindowPos(); - ImVec2 mousePos = ImGui::GetMousePos(); - cd::Vec2f rightDown(windowPos.x + windowSize.x, windowPos.y + windowSize.y); - if (mousePos.x > windowPos.x && mousePos.x < rightDown.x() && mousePos.y > windowPos.y && mousePos.y < rightDown.y() && !m_isTerrainEditMode) - { - m_pCameraController->SetIsInViewScene(true); - } - else - { - m_pCameraController->SetIsInViewScene(false); - } - } // Draw top menu buttons which include ImGuizmo operation modes, ViewCamera settings. UpdateToolMenuButtons(); @@ -366,6 +354,9 @@ void SceneView::Update() pCameraComponent->SetAspect(static_cast(regionWidth) / static_cast(regionHeight)); } } + ImVec2 windowPos = ImGui::GetWindowPos(); + ImVec2 mousePos = ImGui::GetMousePos(); + cd::Vec2f rightDown(windowPos.x + regionSize.x, windowPos.y + regionSize.y); // Check if mouse hover on the area of SceneView so it can control. ImVec2 cursorPosition = ImGui::GetCursorPos(); @@ -399,6 +390,14 @@ void SceneView::Update() m_isMouseDownFirstTime = false; PickSceneMesh(regionWidth, regionHeight); + if (mousePos.x > windowPos.x && mousePos.x < rightDown.x() && mousePos.y > windowPos.y && mousePos.y < rightDown.y() && !m_isTerrainEditMode) + { + m_pCameraController->SetIsInViewScene(true); + } + else + { + m_pCameraController->SetIsInViewScene(false); + } } else {