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update README.md
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T-rvw committed Sep 18, 2023
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[![win64_vs2022_clang](https://github.com/CatDogEngine/CatDogEngine/actions/workflows/win64_vs2022_clang.yml/badge.svg?branch=main)](https://github.com/CatDogEngine/CatDogEngine/actions/workflows/win64_vs2022_clang.yml)

## Snapshots

![image](https://github.com/CatDogEngine/CatDogEngine/assets/75730859/4f1f0006-76e4-40cf-bd3a-ae70ecf4b6b5)
![image](https://github.com/CatDogEngine/CatDogEngine/assets/75730859/bdeb4f25-fe78-4aca-92ca-8cd39022e194)
![image](https://github.com/CatDogEngine/CatDogEngine/assets/75730859/3da2895f-cbd5-4617-860d-3471bfab8c6f)
![image](https://github.com/CatDogEngine/CatDogEngine/assets/75730859/22da0826-baaa-47e2-b1b2-e49954345fbe)
![image](https://github.com/CatDogEngine/CatDogEngine/assets/75730859/6a383b35-a1cd-45fd-98bb-a1d14709cc3e)

## Features

* Basic Cross Platform Editor based on ImGui
* Basic Entity/Component Framework
* Basic Physically Based Rendering
* Basic PostEffects
* Bloom
* Exposure
* Gamma Correction
* Tone Mapping
* Basic Scene Graph SDK
* Standard Atmospheric Scattering

## Developing Features

* Animation
* BlendShape
* Skeletion
* JobSystem
* Modern RHI except bgfx
* Particle System
* Procedural Generated Terrain
* RenderGraph
* Skeleton Animation

## TODO List

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* Foliage Rendering
* Memory Management based on multiple allocators
* Optimized STL specific for GameEngine
* Particle System
* Physical Engine

## ThirdParty
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