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Modeling Exercise: The Game Strategy Helper

written by: Shane Emmons

I like to play games, but I'm a moderate strategist at best. When I'm sitting at the game table, I often come up blank trying to think more than one or two moves ahead. That's where you come in. For this exercise you will build a Game Strategy Helper which does the heavy lifting of thinking several moves ahead.

Examples

  • Chess best move. Given the current state of the board which move can I make that has the most potential for a checkmate in the next n moves.
  • Axis & Allies Dead Zones. Given I attack a position with units x, y, z. What is the statistical outcome of that fight, and given the current enemy positions what is the likelihood that I'll hold that position after I take it.

Exercise Summary

  • Choose a game.
    • Students may work on the same game, but not on the same strategizer.
    • The game should be complex enough that a beginner cannot work out your proposed strategy.
  • Implement the Strategy Helper for your chosen game.

Submission Guidelines

If you plan to work on this exercise, you should fork this repository and push code early and often during the course. The course guidelines PDF explains the submission process in detail, but please contact an instructor if you have any questions.

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