This repository provides a sample implementation for transferring data between the Media Engine (Me) and the main CPU (Sc) using DMACPlus hardware registers.
It draws one half of a 'clock' on the Me side and the other half on the Sc side, then gathers the data using two DMACPlus channels and LLIs.
Run ./build.sh
from a bash shell.
- Contributors to psdevwiki.
- The PSP homebrew community, for being an invaluable source of knowledge.
- davee for enlightening me on the specifications behind the hardware.
- crazyc from ps2dev.org, for pioneering discoveries related to the Media Engine.
- All developers and contributors who have supported and continue to support the scene.
m-c/d