This Docker image provides a Rust dedicated game server.
Facepunch releases an update for Rust monthly every first Thursday. Also, there are irregular updates every now and then. Each update requires players and servers to update their versions of the game.
Therefore, an automation checks the Rust release branch every
night. If a new release was published by Facepunch, a new Docker image will be built with this
new version. Just use the latest
tag and you will always have an up-to-date Docker image.
Kudus to:
- @jonakoudijs for providing the Steamcmd Docker image which is used here
- @detiam for maintaining a working fork for the Steam websocket client
Docker Hub: https://hub.docker.com/r/pfeiffermax/rust-game-server
GitHub Repository: https://github.com/max-pfeiffer/rust-game-server-docker
Since v1.1.0 I provide an Oxide variant of this image. The automation checks for a new Oxide release on GitHub every night and builds a new image based on the latest version of my Rust Docker image.
The tag of these images is prefixed with oxide-build
. So look out for these
tags on Docker Hub if you want to run Rust with Oxide.
There is also a latest-oxide
tag, so you can use this to always run an up-to-date Docker image with Oxide.
This image aims to be a solid base to run any plugin. So please drop me a line if you are missing any Debian package for a plugin.
You can append all server configuration options as commands
when running RustDedicated
binary. Use the regular syntax like +server.ip 0.0.0.0
or -logfile
.
As the Rust server is running in the Docker container as a stateless application, you want to have all stateful server
data (map, config, blueprints etc.) stored in a Docker volume
which is persisted outside of the container. This can be configured with +server.identity
: you can specify the
directory where this data is stored. You need to make sure that this directory is mounted on
a Docker Volume.
This is especially important because you need to update the Rust server Docker image every month when Facepunch
releases a new software update. When you use a Docker volume to store
the +server.identity
, all the data is still intact.
Check out the docker compose and the docker compose production examples to learn about the details.
For testing purposes, you can fire up a Docker container like this:
docker run -it --publish 28015:28015/udp --publish 28016:28016/tcp pfeiffermax/rust-game-server:latest +server.ip 0.0.0.0 +server.port 28015 +rcon.ip 0.0.0.0 +rcon.port 28016
With docker compose you have your own Rust server up and running in no-time. For this, just clone this repo (or just copy and paste the compose.yaml file to your machine) and run the server with Docker compose like this:
git clone https://github.com/max-pfeiffer/rust-game-server-docker.git
cd rust-game-server-docker/examples/docker-compose
docker compose up
You can also run the Rust server in the background with option -d
:
docker compose up -d
And show the logs, option -f
follows the logs:
docker compose logs -f
If you want to connect to Rust server console via RCON use the CLI client:
docker compose run -it --rm rcon-cli
[+] Creating 1/0
✔ Container rust-server Running 0.0s
Waiting commands for rust-server:28016 (or type :q to exit)
>
If you want to deploy to a production (Linux) server, have a look at the docker compose production example documentation.