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A question about mw2 xmodel #7
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I haven't research mw2 yet. Can the xmodels be extracted from the game files? |
Yes i found that xmodels can be extracted from fast file by using Zonetool. |
Thank you for your reply. Here is the Zonetool: |
Thanks! Currently I am rewriting the plugin in rust for better performance, as soon as I will finish supporting the already supported games, I will take a look at if I can support newer cods as well. I knew that after CoD4, the assets were mainly in modtools or fastfiles, but I haven't come across No ETA yet though. |
You're welcome. Do you have any other contact information? Although I may not continue to research these for the time being. |
There is a project called Pyo3 which can build python module from rust code. I am writing most of the plugin in rust for better performance (asset loading, transforming data etc.). Then I build a python module from it (it's like a dll) which exports various functions that I can call from python. Feel free to check the |
Cool! Good work! |
Another tool about ff. I haven't used it, it might be helpful to you |
excuse me,how can i transplant a xmodel from waw 2 cod6 |
Sorry to disturb you. I would like to ask if you have researched the xmodel structure of mw2. Is there any relevant information that I can refer to?
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