-
Notifications
You must be signed in to change notification settings - Fork 0
/
Copy pathmain_GUI.py
476 lines (375 loc) · 20.8 KB
/
main_GUI.py
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
import tkinter as tk
from tkinter import ttk, BooleanVar, StringVar, IntVar, PhotoImage
import customtkinter as ctk
import numpy as np
import cv2
from PIL import Image, ImageTk
from functools import partial
import time
class ModernBotGUI:
def __init__(self, bot, char_name, vocation):
self.bot = bot
# Set up theme
ctk.set_appearance_mode("dark")
ctk.set_default_color_theme("blue")
# Main window setup
self.root = ctk.CTk()
self.root.title(f"{char_name} - {str(bot.hwnd)}")
self.root.geometry("550x700")
self.root.resizable(False, False)
# Initialize variables from bot and override bot attributes with Tkinter variables
self._init_variables()
self.map_image_label = None # Initialize explicitly
self.map_tk_image = None
# Create GUI layout
self._create_header_frame(char_name, vocation)
self._create_main_tabs()
self._create_footer()
# Debug check - add this
print(f"After UI creation, map_image_label: {self.map_image_label}")
# Setup protocol for closing
self.root.protocol("WM_DELETE_WINDOW", self.on_exit)
# Update timer for map
self.update_map_timer_id = None
self.root.after(1000, self.start_map_updates)
def _init_variables(self):
"""Initialize all variables from the bot object and override with Tk variables"""
# Create a dictionary to store the traced variables
self.traced_vars = {}
# Boolean variables
bool_variables = [
'loop', 'attack', 'attack_spells', 'hp_heal', 'mp_heal',
'manual_loot', 'cavebot', 'res', 'follow_party', 'use_area_rune',
'manage_equipment', 'loot_on_spot', 'amp_res'
]
for var_name in bool_variables:
current_value = getattr(self.bot, var_name)
traced_var = BooleanVar(value=current_value)
self.traced_vars[var_name] = traced_var
# Override the bot attribute with the Tkinter variable
setattr(self.bot, var_name, traced_var)
# Trace callback simply prints the new value
traced_var.trace_add("write", lambda *args, vn=var_name, tv=traced_var:
print(f"Updated {vn} to {tv.get()}"))
# Numeric variables
num_variables = [
'hp_thresh_high', 'hp_thresh_low', 'mp_thresh',
'min_monsters_around_spell', 'kill_amount', 'kill_stop_amount'
]
for var_name in num_variables:
current_value = getattr(self.bot, var_name)
traced_var = IntVar(value=current_value)
self.traced_vars[var_name] = traced_var
setattr(self.bot, var_name, traced_var)
traced_var.trace_add("write", lambda *args, vn=var_name, tv=traced_var:
print(f"Updated {vn} to {tv.get()}"))
# String variables
str_variables = ['party_leader']
for var_name in str_variables:
current_value = getattr(self.bot, var_name)
traced_var = StringVar(value=current_value)
self.traced_vars[var_name] = traced_var
setattr(self.bot, var_name, traced_var)
traced_var.trace_add("write", lambda *args, vn=var_name, tv=traced_var:
print(f"Updated {vn} to {tv.get()}"))
def _create_header_frame(self, char_name, vocation):
"""Create header with character info and status"""
header_frame = ctk.CTkFrame(self.root)
header_frame.pack(fill="x", padx=10, pady=10)
# Character info
char_info = ctk.CTkLabel(
header_frame,
text=f"Character: {char_name} | Vocation: {vocation}",
font=("Roboto", 16, "bold")
)
char_info.pack(side="left", padx=10)
# Update button
update_btn = ctk.CTkButton(
header_frame,
text="Update Elements",
command=self.bot.updateAllElements,
width=140
)
update_btn.pack(side="right", padx=10)
def _create_main_tabs(self):
"""Create tabbed interface for different functional areas"""
tabview = ctk.CTkTabview(self.root)
tabview.pack(fill="both", expand=True, padx=10, pady=10)
# Add tabs
healing_tab = tabview.add("Healing")
combat_tab = tabview.add("Combat")
navigation_tab = tabview.add("Navigation")
settings_tab = tabview.add("Settings")
self._setup_healing_tab(healing_tab)
self._setup_combat_tab(combat_tab)
self._setup_navigation_tab(navigation_tab)
self._setup_settings_tab(settings_tab)
def _configure_entry(self, entry_widget):
"""Helper method to configure entry widgets with proper selection behavior"""
entry_widget.bind("<FocusIn>", lambda event: entry_widget.select_range(0, 'end'))
entry_widget.bind("<Control-a>", lambda event: entry_widget.select_range(0, 'end'))
return entry_widget
def _setup_healing_tab(self, parent):
"""Setup healing settings"""
# HP Healing section
hp_frame = ctk.CTkFrame(parent)
hp_frame.pack(fill="x", padx=20, pady=10)
hp_label = ctk.CTkLabel(hp_frame, text="HP Healing", font=("Roboto", 14, "bold"))
hp_label.grid(row=0, column=0, columnspan=2, sticky="w", padx=10, pady=5)
hp_switch = ctk.CTkSwitch(hp_frame, text="Enable HP Healing", variable=self.traced_vars['hp_heal'])
hp_switch.grid(row=1, column=0, sticky="w", padx=10, pady=5)
# Light healing threshold
light_frame = ctk.CTkFrame(hp_frame)
light_frame.grid(row=2, column=0, sticky="w", padx=10, pady=5)
light_label = ctk.CTkLabel(light_frame, text="Light Heal Threshold:")
light_label.pack(side="left", padx=5)
light_entry = ctk.CTkEntry(light_frame, width=60, textvariable=self.traced_vars['hp_thresh_high'])
light_entry.pack(side="left")
self._configure_entry(light_entry)
#light_entry.configure(validate="key", validatecommand=(parent.register(self._validate_digit), "%P"))
pct_label = ctk.CTkLabel(light_frame, text="%")
pct_label.pack(side="left", padx=5)
# Heavy healing threshold
heavy_frame = ctk.CTkFrame(hp_frame)
heavy_frame.grid(row=3, column=0, sticky="w", padx=10, pady=5)
heavy_label = ctk.CTkLabel(heavy_frame, text="Heavy Heal Threshold:")
heavy_label.pack(side="left", padx=5)
heavy_entry = ctk.CTkEntry(heavy_frame, width=60, textvariable=self.traced_vars['hp_thresh_low'])
heavy_entry.pack(side="left")
self._configure_entry(heavy_entry)
#heavy_entry.configure(validate="key", validatecommand=(parent.register(self._validate_digit), "%P"))
pct_label = ctk.CTkLabel(heavy_frame, text="%")
pct_label.pack(side="left", padx=5)
# MP Healing section
mp_frame = ctk.CTkFrame(parent)
mp_frame.pack(fill="x", padx=20, pady=10)
mp_label = ctk.CTkLabel(mp_frame, text="MP Healing", font=("Roboto", 14, "bold"))
mp_label.grid(row=0, column=0, columnspan=2, sticky="w", padx=10, pady=5)
mp_switch = ctk.CTkSwitch(mp_frame, text="Enable MP Healing", variable=self.traced_vars['mp_heal'])
mp_switch.grid(row=1, column=0, sticky="w", padx=10, pady=5)
mp_thresh_frame = ctk.CTkFrame(mp_frame)
mp_thresh_frame.grid(row=2, column=0, sticky="w", padx=10, pady=5)
mp_thresh_label = ctk.CTkLabel(mp_thresh_frame, text="MP Threshold:")
mp_thresh_label.pack(side="left", padx=5)
mp_thresh_entry = ctk.CTkEntry(mp_thresh_frame, width=60, textvariable=self.traced_vars['mp_thresh'])
mp_thresh_entry.pack(side="left")
self._configure_entry(mp_thresh_entry)
#mp_thresh_entry.configure(validate="key", validatecommand=(parent.register(self._validate_digit), "%P"))
mp_pct_label = ctk.CTkLabel(mp_thresh_frame, text="%")
mp_pct_label.pack(side="left", padx=5)
def _setup_combat_tab(self, parent):
"""Setup combat settings"""
# Main combat switches
main_combat_frame = ctk.CTkFrame(parent)
main_combat_frame.pack(fill="x", padx=20, pady=10)
combat_label = ctk.CTkLabel(main_combat_frame, text="Combat Controls", font=("Roboto", 14, "bold"))
combat_label.grid(row=0, column=0, columnspan=2, sticky="w", padx=10, pady=5)
attack_switch = ctk.CTkSwitch(main_combat_frame, text="Attack (Battle)", variable=self.traced_vars['attack'])
attack_switch.grid(row=1, column=0, sticky="w", padx=10, pady=5)
spell_switch = ctk.CTkSwitch(main_combat_frame, text="Attack Spells", variable=self.traced_vars['attack_spells'])
spell_switch.grid(row=1, column=1, sticky="w", padx=10, pady=5)
area_rune_switch = ctk.CTkSwitch(main_combat_frame, text="Use Area Rune", variable=self.traced_vars['use_area_rune'])
area_rune_switch.grid(row=2, column=0, sticky="w", padx=10, pady=5)
res_switch = ctk.CTkSwitch(main_combat_frame, text="Exeta Res", variable=self.traced_vars['res'])
res_switch.grid(row=2, column=1, sticky="w", padx=10, pady=5)
amp_res_switch = ctk.CTkSwitch(main_combat_frame, text="Amp Res", variable=self.traced_vars['amp_res'])
amp_res_switch.grid(row=3, column=0, sticky="w", padx=10, pady=5)
# Combat parameters
combat_params_frame = ctk.CTkFrame(parent)
combat_params_frame.pack(fill="x", padx=20, pady=10)
params_label = ctk.CTkLabel(combat_params_frame, text="Combat Parameters", font=("Roboto", 14, "bold"))
params_label.grid(row=0, column=0, columnspan=2, sticky="w", padx=10, pady=5)
# Monsters around for spell
monsters_frame = ctk.CTkFrame(combat_params_frame)
monsters_frame.grid(row=1, column=0, sticky="w", padx=10, pady=5, columnspan=2)
monsters_label = ctk.CTkLabel(monsters_frame, text="Min. monsters for area spell:")
monsters_label.pack(side="left", padx=5)
monsters_entry = ctk.CTkEntry(monsters_frame, width=60, textvariable=self.traced_vars['min_monsters_around_spell'])
monsters_entry.pack(side="left")
self._configure_entry(monsters_entry)
#monsters_entry.configure(validate="key", validatecommand=(parent.register(self._validate_digit), "%P"))
# Kill amounts
kill_frame = ctk.CTkFrame(combat_params_frame)
kill_frame.grid(row=2, column=0, sticky="w", padx=10, pady=5)
kill_label = ctk.CTkLabel(kill_frame, text="Kill amount:")
kill_label.pack(side="left", padx=5)
kill_entry = ctk.CTkEntry(kill_frame, width=60, textvariable=self.traced_vars['kill_amount'])
kill_entry.pack(side="left")
self._configure_entry(kill_entry)
#kill_entry.configure(validate="key", validatecommand=(parent.register(self._validate_digit), "%P"))
# Kill stop amount
kill_stop_frame = ctk.CTkFrame(combat_params_frame)
kill_stop_frame.grid(row=3, column=0, sticky="w", padx=10, pady=5)
kill_stop_label = ctk.CTkLabel(kill_stop_frame, text="Kill stop amount:")
kill_stop_label.pack(side="left", padx=5)
kill_stop_entry = ctk.CTkEntry(kill_stop_frame, width=60, textvariable=self.traced_vars['kill_stop_amount'])
kill_stop_entry.pack(side="left")
self._configure_entry(kill_stop_entry)
#kill_stop_entry.configure(validate="key", validatecommand=(parent.register(self._validate_digit), "%P"))
def _setup_navigation_tab(self, parent):
"""Setup navigation settings with map visualization"""
# Navigation controls
nav_frame = ctk.CTkFrame(parent)
nav_frame.pack(fill="x", padx=20, pady=10)
nav_label = ctk.CTkLabel(nav_frame, text="Navigation", font=("Roboto", 14, "bold"))
nav_label.grid(row=0, column=0, columnspan=2, sticky="w", padx=10, pady=5)
cavebot_switch = ctk.CTkSwitch(nav_frame, text="Cavebot", variable=self.traced_vars['cavebot'])
cavebot_switch.grid(row=1, column=0, sticky="w", padx=10, pady=5)
follow_switch = ctk.CTkSwitch(nav_frame, text="Follow Party", variable=self.traced_vars['follow_party'])
follow_switch.grid(row=1, column=1, sticky="w", padx=10, pady=5)
# Party leader
leader_frame = ctk.CTkFrame(nav_frame)
leader_frame.grid(row=2, column=0, sticky="w", padx=10, pady=5, columnspan=2)
leader_label = ctk.CTkLabel(leader_frame, text="Party leader:")
leader_label.pack(side="left", padx=5)
leader_entry = ctk.CTkEntry(leader_frame, width=160, textvariable=self.traced_vars['party_leader'])
self._configure_entry(leader_entry)
leader_entry.pack(side="left", padx=5)
# Map visualization section
map_frame = ctk.CTkFrame(parent)
map_frame.pack(fill="both", expand=True, padx=20, pady=10)
map_title = ctk.CTkLabel(map_frame, text="Map Visualization", font=("Roboto", 14, "bold"))
map_title.pack(anchor="w", padx=10, pady=5)
# Add compact horizontal legend for map visualization
legend_frame = ctk.CTkFrame(map_frame)
legend_frame.pack(fill="x", padx=10, pady=5)
# Create a single horizontal frame with all legend items side by side
legend_title = ctk.CTkLabel(legend_frame, text="Legend:", anchor="w")
legend_title.pack(side="left", padx=5, pady=2)
# Green legend item
green_box = ctk.CTkLabel(legend_frame, text="", width=15, height=10, fg_color="green")
green_box.pack(side="left", padx=5)
green_text = ctk.CTkLabel(legend_frame, text="Closest mark")
green_text.pack(side="left", padx=2)
# Separator
separator1 = ctk.CTkLabel(legend_frame, text="|", width=5)
separator1.pack(side="left", padx=2)
# Blue legend item
blue_box = ctk.CTkLabel(legend_frame, text="", width=15, height=10, fg_color="blue")
blue_box.pack(side="left", padx=5)
blue_text = ctk.CTkLabel(legend_frame, text="Other marks")
blue_text.pack(side="left", padx=2)
# Separator
separator2 = ctk.CTkLabel(legend_frame, text="|", width=5)
separator2.pack(side="left", padx=2)
# Red legend item
red_box = ctk.CTkLabel(legend_frame, text="", width=15, height=10, fg_color="red")
red_box.pack(side="left", padx=5)
red_text = ctk.CTkLabel(legend_frame, text="Recently walked")
red_text.pack(side="left", padx=2)
# Create a placeholder for the map image
map_container = ctk.CTkFrame(map_frame)
map_container.pack(fill="both", expand=True, padx=10, pady=5)
# VERY explicitly set self.map_image_label
self.map_image_label = ctk.CTkLabel(map_container, text="Map will be displayed here")
self.map_image_label.pack(fill="both", expand=True)
self.root.update_idletasks()
def _setup_settings_tab(self, parent):
"""Setup general settings"""
# Looting section
loot_frame = ctk.CTkFrame(parent)
loot_frame.pack(fill="x", padx=20, pady=10)
loot_label = ctk.CTkLabel(loot_frame, text="Looting", font=("Roboto", 14, "bold"))
loot_label.grid(row=0, column=0, columnspan=2, sticky="w", padx=10, pady=5)
manual_loot_switch = ctk.CTkSwitch(loot_frame, text="Manual Loot", variable=self.traced_vars['manual_loot'])
manual_loot_switch.grid(row=1, column=0, sticky="w", padx=10, pady=5)
loot_spot_switch = ctk.CTkSwitch(loot_frame, text="Loot on Spot", variable=self.traced_vars['loot_on_spot'])
loot_spot_switch.grid(row=1, column=1, sticky="w", padx=10, pady=5)
# Test loot button
test_button = ctk.CTkButton(
loot_frame,
text="Test Loot",
command=self.bot.lootAround,
width=120
)
test_button.grid(row=2, column=0, padx=10, pady=10)
# Sell all button
sell_button = ctk.CTkButton(
loot_frame,
text="Sell All to NPC",
command=self.bot.sellAllNPC,
width=120
)
sell_button.grid(row=2, column=1, padx=10, pady=10)
# Equipment section
equip_frame = ctk.CTkFrame(parent)
equip_frame.pack(fill="x", padx=20, pady=10)
equip_label = ctk.CTkLabel(equip_frame, text="Equipment", font=("Roboto", 14, "bold"))
equip_label.grid(row=0, column=0, sticky="w", padx=10, pady=5)
manage_equip_switch = ctk.CTkSwitch(equip_frame, text="Manage Equipment", variable=self.traced_vars['manage_equipment'])
manage_equip_switch.grid(row=1, column=0, sticky="w", padx=10, pady=5)
def _create_footer(self):
"""Create footer with exit button and status"""
footer_frame = ctk.CTkFrame(self.root)
footer_frame.pack(fill="x", padx=10, pady=10, side="bottom")
# Status indicator (could be expanded)
status_label = ctk.CTkLabel(footer_frame, text="Status: Ready")
status_label.pack(side="left", padx=10)
# Exit button
exit_btn = ctk.CTkButton(
footer_frame,
text="Exit",
command=self.on_exit,
width=100,
fg_color="#B22222", # Dark red color
hover_color="#8B0000" # Darker red on hover
)
exit_btn.pack(side="right", padx=10)
def update_map_display(self):
try:
# Try a different approach to check if the widget exists
if not hasattr(self, 'map_image_label') or self.map_image_label is None:
print("Map label is None, will retry")
self.update_map_timer_id = self.root.after(1000, self.update_map_display)
return
# Don't use winfo_exists() which might not work properly with customtkinter
# Instead, try a simple operation to see if the widget is functional
try:
# Test if we can use configure on the widget
current_text = self.map_image_label.cget("text")
# If we get here, the widget is working
if hasattr(self.bot, 'current_map_image') and self.bot.current_map_image is not None:
cv_image = self.bot.current_map_image
pil_image = Image.fromarray(cv2.cvtColor(cv_image, cv2.COLOR_BGR2RGB))
display_size = (300, 300)
pil_image = pil_image.resize(display_size, Image.LANCZOS)
self.map_tk_image = ImageTk.PhotoImage(pil_image)
self.map_image_label.configure(image=self.map_tk_image, text="")
else:
# No map image available
self.map_image_label.configure(text="No map data available")
except Exception as e:
print(f"Widget not ready: {e}")
self.update_map_timer_id = self.root.after(1000, self.update_map_display)
return
except Exception as e:
print(f"Error updating map: {e}")
# Schedule next update
self.update_map_timer_id = self.root.after(500, self.update_map_display)
def _validate_digit(self, value):
return value.isdigit() and value != ""
def start_map_updates(self):
"""Start periodic updates of the map display"""
self.update_map_display()
def stop_map_updates(self):
"""Stop map updates"""
if self.update_map_timer_id:
self.root.after_cancel(self.update_map_timer_id)
self.update_map_timer_id = None
def on_exit(self):
"""Handle application exit"""
self.stop_map_updates() # Stop map updates before exiting
print("Exiting...")
# Ensure the bot loop variable is updated appropriately
# Here, since self.bot.loop is a Tk variable, you can call .set(False)
self.bot.loop.set(False)
self.root.destroy()
raise SystemExit
def loop(self):
"""Update the GUI without blocking - similar to the old implementation"""
if self.root.winfo_exists(): # Check if window still exists
self.root.update()
# The update method processes all pending events and then returns,
# allowing your bot's main loop to continue running
return True
return False