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VRageMath.PlaneD
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public struct PlaneD: IEquatable<PlaneD>
Defines a PlaneD.
Namespace: VRageMath
Assembly: VRage.Math.dll
Implements:
The distance of the PlaneD along its normal from the origin. Note: Be careful! The distance is signed and is the opposite of what people usually expect. If you look closely at the plane equation: (n dot P) + D = 0, you'll realize that D = - (n dot P) (that is, negative instead of positive)
The normal vector of the PlaneD.
PlaneD(double, double, double, double)
PlaneD(Vector3D, Vector3D, Vector3D)
static PlaneD Normalize(PlaneD)
Changes the coefficients of the Normal vector of a PlaneD to make it of unit length.
static void Normalize(ref PlaneD, out PlaneD)
Changes the coefficients of the Normal vector of a PlaneD to make it of unit length.
static PlaneD Transform(PlaneD, MatrixD)
Transforms a normalized plane by a Matrix.
static void Transform(ref PlaneD, ref MatrixD, out PlaneD)
Transforms a normalized plane by a Matrix.
double DistanceToPoint(Vector3D)
double DistanceToPoint(ref Vector3D)
Calculates the dot product of a specified Vector4 and this PlaneD.
void Dot(ref Vector4, out double)
Calculates the dot product of a specified Vector4 and this PlaneD.
double DotCoordinate(Vector3D)
Returns the dot product of a specified Vector3D and the Normal vector of this PlaneD plus the distance (D) value of the PlaneD.
void DotCoordinate(ref Vector3D, out double)
Returns the dot product of a specified Vector3D and the Normal vector of this PlaneD plus the distance (D) value of the PlaneD.
Returns the dot product of a specified Vector3D and the Normal vector of this PlaneD.
void DotNormal(ref Vector3D, out double)
Returns the dot product of a specified Vector3D and the Normal vector of this PlaneD.
Determines whether the specified PlaneD is equal to the PlaneD.
Determines whether the specified Object is equal to the PlaneD.
Gets the hash code for this object.
Vector3D Intersection(ref Vector3D, ref Vector3D)
Gets intersection point in Plane.
PlaneIntersectionType Intersects(BoundingBoxD)
Checks whether the current PlaneD intersects a specified BoundingBox.
void Intersects(ref BoundingBoxD, out PlaneIntersectionType)
Checks whether the current PlaneD intersects a BoundingBox.
PlaneIntersectionType Intersects(BoundingFrustumD)
Checks whether the current PlaneD intersects a specified BoundingFrustum.
PlaneIntersectionType Intersects(BoundingSphereD)
Checks whether the current PlaneD intersects a specified BoundingSphere.
void Intersects(ref BoundingSphere, out PlaneIntersectionType)
Checks whether the current PlaneD intersects a BoundingSphere.
Changes the coefficients of the Normal vector of this PlaneD to make it of unit length.
Vector3D ProjectPoint(ref Vector3D)
Returns a String that represents the current PlaneD.
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