-
Notifications
You must be signed in to change notification settings - Fork 0
/
Copy pathai.ml
38 lines (36 loc) · 1.57 KB
/
ai.ml
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
(** [random_easy_fortify_clause p] creates a fortify clause for the player p *)
let random_easy_fortify_clause ai_player =
try
let pair_of_territories = ai_player
|> Utility.get_ai_fortify
in
let first_territory = pair_of_territories
|> fst in
let first_territory_name = first_territory
|> Territory.get_name in
let second_territory_name = pair_of_territories
|> snd in
if (Territory.get_count first_territory > 1)
then "fortify 1 " ^ first_territory_name ^ " " ^ second_territory_name
else "fortify 0 " ^ first_territory_name ^ " " ^ second_territory_name
with x -> raise x
(** [random_easy_place_clause p] creates a place clause for the player p *)
let random_easy_place_clause ai_player =
let territory_name = ai_player
|> Utility.get_random_territory
|> Territory.get_name
in "place 1 " ^ territory_name
(** [random_easy_attack_clause p] creates a attack clause for the player p *)
let random_easy_attack_clause ai_player =
try
let pair_of_territories = ai_player
|> Utility.get_ai_attack
in
let first_territory = pair_of_territories
|> fst in
let first_territory_name = first_territory
|> Territory.get_name in
let second_territory_name = pair_of_territories
|> snd in
"attack " ^ first_territory_name ^ " " ^ second_territory_name
with x -> raise x