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PingService.cs
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using System.Diagnostics;
using System.Net;
using System.Net.Sockets;
using System.Net.WebSockets;
using System.Text;
using System.Text.Json;
using MyApp;
public class PingService : BackgroundService
{
public class WebsocketInstance
{
public WebSocket webSocket { get; }
public TaskCompletionSource socketFinishedTcs { get; }
public DateTime lastKeepAlive { get; set; }
public WebsocketInstance(WebSocket webSocket, TaskCompletionSource socketFinishedTcs)
{
this.webSocket = webSocket;
this.socketFinishedTcs = socketFinishedTcs;
this.lastKeepAlive = DateTime.Now;
}
public async Task Read()
{
while (!webSocket.CloseStatus.HasValue)
{
var buffer = new byte[128];
var receiveResult = await webSocket.ReceiveAsync(
new ArraySegment<byte>(buffer), CancellationToken.None);
if (receiveResult.MessageType == WebSocketMessageType.Close)
{
await webSocket.CloseOutputAsync(WebSocketCloseStatus.NormalClosure, null, CancellationToken.None);
socketFinishedTcs.SetResult();
break;
}
else
{
//Console.WriteLine("Received data from websocket: " + receiveResult);
lastKeepAlive = DateTime.Now;
}
}
}
internal async void SendClose()
{
if (webSocket.State == WebSocketState.Open)
{
await webSocket.CloseAsync(WebSocketCloseStatus.Empty, null, CancellationToken.None);
}
}
}
private readonly ILogger<PingService> _logger;
public UdpClient client;
public IPEndPoint ep;
private List<ServerRecord> watchedServers;
private readonly object watchedServersLock = new object();
public bool running = false;
public bool sleeping = false;
private DateTime lastRequest = DateTime.Now;
public TimeSpan SleepTimeout = TimeSpan.FromSeconds(10);
public TimeSpan WebsocketTimeout = TimeSpan.FromSeconds(60);
private CancellationTokenSource sleepToken = new CancellationTokenSource();
private MasterServerQuery masterQuery;
private static int printCounter = 0;
private List<WebsocketInstance> webSocketList = new List<WebsocketInstance>();
private readonly object webSocketListLock = new object();
public PingService(ILogger<PingService> logger)
{
_logger = logger;
watchedServers = new List<ServerRecord>();
ep = new IPEndPoint(IPAddress.Any, 0);
client = new UdpClient(ep);
masterQuery = new MasterServerQuery();
}
private void Init()
{
watchedServers = new List<ServerRecord>();
ep = new IPEndPoint(IPAddress.Any, 0);
client = new UdpClient(ep);
masterQuery = new MasterServerQuery();
}
private void AddServer(ServerRecord record)
{
lock (watchedServersLock)
{
watchedServers.Add(record);
}
}
private void StopSleep()
{
if (sleeping)
{
_logger.LogInformation("PingService waking up!");
var activeToken = sleepToken;
sleeping = false;
// Reset Token
sleepToken = new CancellationTokenSource();
var oldClient = client;
client = new UdpClient(ep);
activeToken.Cancel();
Thread.Sleep(50); // Dirty hack
oldClient.Close();
}
lastRequest = DateTime.Now;
}
public List<ServerInfoPublic> GetServerInfos()
{
StopSleep();
var list = new List<ServerInfoPublic>();
lock (watchedServersLock)
{
foreach (var s in watchedServers)
{
if (s.HasValidData())
{
list.Add(new ServerInfoPublic(s));
}
}
}
return list;
}
private List<ServerInfoPublic> GetServerInfosWithChanges()
{
StopSleep();
var list = new List<ServerInfoPublic>();
lock (watchedServersLock)
{
foreach (var s in watchedServers)
{
if (s.HasValidData() && s.HasChanges)
{
list.Add(new ServerInfoPublic(s));
s.HasChanges = false;
}
}
}
return list;
}
private void UpdateServers()
{
if (masterQuery.ReadyForRefresh())
{
masterQuery.StartRefresh(client);
}
lock (watchedServersLock)
{
foreach (var server in watchedServers)
{
if (server.IsReadyForRefresh())
{
server.SendInfoRequest(client);
}
}
}
}
private void HandleNewServers()
{
int newCount = 0;
// Add servers that were discovered
lock (watchedServersLock)
{
foreach (var addr in masterQuery.ServerList)
{
var result = watchedServers.SingleOrDefault(v => IPEndPoint.Equals(v!.EndPoint, addr), null);
if (result == null)
{
// Decrement port by one since we are using the game server port here, not the query port
var gameaddr = new IPEndPoint(addr.Address, addr.Port - 1);
if (gameaddr.ToString().Equals("157.90.129.121:28315"))
{
// Special case 5 max spec for TTO
watchedServers.Add(new ServerRecord(_logger, gameaddr.ToString(), 5));
}
else
{
watchedServers.Add(new ServerRecord(_logger, gameaddr.ToString()));
}
newCount++;
}
}
}
_logger.LogInformation($"Added {newCount} servers to the watched server list");
// TODO: Remove servers missing from master list that also are not responding
}
protected override async Task ExecuteAsync(CancellationToken stoppingToken)
{
running = true;
bool allowNewRun = false;
do
{
allowNewRun = false;
try
{
var receiveTask = client.ReceiveAsync();
while (!stoppingToken.IsCancellationRequested)
{
UpdateServers();
// Handle sleep
int delayTime = 500;
if (DateTime.Now - lastRequest > SleepTimeout)
{
delayTime = 1000 * 60 * 60 * 24;
sleeping = true;
//sleepToken = CancellationTokenSource.CreateLinkedTokenSource(stoppingToken);
_logger.LogInformation("PingService going to sleep");
}
var delayTask = Task.Delay(delayTime, CancellationTokenSource.CreateLinkedTokenSource(sleepToken.Token, stoppingToken).Token);
if (receiveTask.IsFaulted)
{
_logger.LogWarning("ReceiveTask faulted!");
Console.WriteLine(receiveTask.Exception);
}
if (receiveTask.IsCompleted)
{
_logger.LogWarning("Does this ever run?");
receiveTask = client.ReceiveAsync();
}
while (await Task.WhenAny(delayTask, receiveTask) == receiveTask)
{
// Handle packet response
var result = receiveTask.Result;
NetworkStats.ReceivedBytes(result.Buffer.Length);
_logger.LogTrace($"Handling UDP response from {result.RemoteEndPoint}");
if (IPEndPoint.Equals(result.RemoteEndPoint, masterQuery.EndPoint))
{
if (masterQuery.HandleResponse(result.Buffer, client))
{
HandleNewServers();
}
}
else
{
lock (watchedServersLock)
{
var server = watchedServers.SingleOrDefault(v => IPEndPoint.Equals(v!.EndPoint, result.RemoteEndPoint), null);
if (server != null)
{
server.HandleResponse(result.Buffer, client);
}
}
}
receiveTask = client.ReceiveAsync();
}
if (delayTask.IsCanceled)
{
_logger.LogWarning("DelayTask was cancelled!");
receiveTask = client.ReceiveAsync();
}
UpdateWebsockets();
if (printCounter++ % 10 == 0)
{
PrintServers();
}
}
}
catch (SocketException e)
{
if (e.ErrorCode == 10055)
{
_logger.LogInformation("Woken from sleep? Waiting 3000ms before retrying");
Thread.Sleep(3000);
}
_logger.LogError(e, "SocketException, trying to restart");
allowNewRun = true;
}
catch (ObjectDisposedException e)
{
_logger.LogError(e, "ObjectDisposedException, trying to restart");
allowNewRun = true;
}
catch (AggregateException e)
{
// Exceptions happening inside async/Task might be wrapped
e.Handle(inner =>
{
if (inner is SocketException)
{
var innerEx = (SocketException)inner;
if (innerEx.ErrorCode == 10055)
{
_logger.LogInformation("Woken from sleep? Waiting 3000ms before retrying");
Thread.Sleep(3000);
}
_logger.LogError(innerEx, "SocketException, trying to restart");
allowNewRun = true;
return true;
}
else
{
_logger.LogError(inner, "Other exception -- exiting");
running = false;
return false;
}
});
}
catch (Exception e)
{
_logger.LogError(e, "Other exception -- exiting");
running = false;
throw;
}
if (allowNewRun)
{
_logger.LogInformation("Reinitializing PingService");
lock (webSocketListLock)
{
foreach (var sock in webSocketList)
{
sock.SendClose();
}
}
Init();
}
} while (allowNewRun);
_logger.LogInformation("Exiting PingService");
running = false;
}
private void UpdateWebsockets()
{
lock (webSocketListLock)
{
// Clean closed sockets
var cleanupList = new List<WebsocketInstance>();
var now = DateTime.Now;
foreach (var socket in webSocketList)
{
if (socket.socketFinishedTcs.Task.IsCompleted)
{
cleanupList.Add(socket);
continue;
}
if (now - socket.lastKeepAlive > WebsocketTimeout)
{
_logger.LogInformation("Timeout from webSocket " + socket.webSocket);
socket.socketFinishedTcs.SetResult();
cleanupList.Add(socket);
}
}
foreach (var socket in cleanupList)
{
webSocketList.Remove(socket);
}
if (webSocketList.Count == 0) return;
}
// Gather updated servers
var serverList = GetServerInfosWithChanges();
if (serverList.Count == 0) return;
// push updates to all websockets
JsonSerializerOptions options = new()
{
PropertyNamingPolicy = JsonNamingPolicy.CamelCase,
PropertyNameCaseInsensitive = true
};
var payload = JsonSerializer.Serialize(serverList, options);
var bytes = Encoding.UTF8.GetBytes(payload);
var arraySegment = new ArraySegment<byte>(bytes);
lock (webSocketListLock)
{
foreach (var socket in webSocketList)
{
socket.webSocket.SendAsync(arraySegment, WebSocketMessageType.Text, true, CancellationToken.None);
}
}
}
private void PrintServers()
{
string serverInfo = "Servers:\n========\n";
lock (watchedServersLock)
{
foreach (var server in watchedServers)
{
if (server.HasValidData())
{
serverInfo += $"{(server.IsJoinable() ? '#' : ' '),1}{(server.RecentlyWentJoinable() ? '!' : ' '),1} | {server.info!.GetPlayersIngame(),2}/{server.info.MaxPlayers} ({server.info.GetSpectators()}/{server.info.GetMaxSpectators()}) | MMR {server.info.GetMMR()} \t| {server.info.Map,-20} | {server.Hostname,1}:{server.Port}\t| {server.info.Name}\n";
}
else
{
serverInfo += $"{server.Hostname}:{server.Port} \t| Not responding\n";
}
}
}
_logger.LogInformation(serverInfo);
lock (webSocketListLock)
{
_logger.LogInformation($"Current WebSocket clients: {webSocketList.Count}");
}
_logger.LogInformation($"Network stats: \n {NetworkStats.GetInformation()}");
NetworkStats.Reset();
}
private static async Task<Task> WaitAny(Task task1, Task task2)
{
return await Task.WhenAny(task1, task2);
}
internal WebsocketInstance AddSocket(WebSocket webSocket, TaskCompletionSource socketFinishedTcs)
{
StopSleep();
var ws = new WebsocketInstance(webSocket, socketFinishedTcs);
lock (webSocketListLock)
{
webSocketList.Add(ws);
}
return ws;
}
internal List<PlayerInfo.PlayerInfoEntry>? GetPlayerInfo(int id)
{
lock (watchedServersLock)
{
var record = watchedServers.FirstOrDefault((s) => s!.ID == id && s.PlayerInfo != null, null);
if (record == null) return null;
return record.PlayerInfo!.Entries;
}
}
internal ServerRules? GetServerRules(int id)
{
lock (watchedServersLock)
{
var record = watchedServers.FirstOrDefault((s) => s!.ID == id, null);
if (record == null) return null;
return record.Rules;
}
}
}