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project.godot
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project.godot
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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=4
_global_script_classes=[ {
"base": "GraphNode",
"class": "CommentGraphNode",
"language": "GDScript",
"path": "res://Scripts/CommentGraphNode.gd"
}, {
"base": "WindowDialog",
"class": "DisplayDialog",
"language": "GDScript",
"path": "res://Scripts/PlayerDialog.gd"
}, {
"base": "Resource",
"class": "GraphData",
"language": "GDScript",
"path": "res://Scripts/GraphData.gd"
}, {
"base": "Reference",
"class": "GraphDataJSON",
"language": "GDScript",
"path": "res://Scripts/GraphDataJSON.gd"
}, {
"base": "Resource",
"class": "GraphNodeData",
"language": "GDScript",
"path": "res://Scripts/GraphNodeData.gd"
}, {
"base": "Reference",
"class": "GraphNodeDataJSON",
"language": "GDScript",
"path": "res://Scripts/GraphNodeDataJSON.gd"
}, {
"base": "OptionButton",
"class": "IconButton",
"language": "GDScript",
"path": "res://Scripts/IconButton.gd"
}, {
"base": "GraphEdit",
"class": "ImageGraph",
"language": "GDScript",
"path": "res://Scripts/GraphEdit.gd"
}, {
"base": "GraphNode",
"class": "ImageGraphNode",
"language": "GDScript",
"path": "res://Scripts/ImageGraphNode.gd"
} ]
_global_script_class_icons={
"CommentGraphNode": "",
"DisplayDialog": "",
"GraphData": "",
"GraphDataJSON": "",
"GraphNodeData": "",
"GraphNodeDataJSON": "",
"IconButton": "",
"ImageGraph": "",
"ImageGraphNode": ""
}
[application]
config/name="StoryboardMapper"
run/main_scene="res://Scenes/Main.tscn"
config/icon="res://icon.png"
[autoload]
AsyncImageLoader="*res://Scripts/AsyncImageLoader.gd"
[display]
window/size/width=1280
window/size/height=768
[global]
default=false
[gui]
common/drop_mouse_on_gui_input_disabled=true
[physics]
common/enable_pause_aware_picking=true
[rendering]
quality/driver/driver_name="GLES2"
environment/default_environment="res://Resources/default_env.tres"