Client-side changes to make multiplayer work.
If you somehow ended up here while you just want to play a stable release, please download the release from the discord here.
If you're interested to contribute, then you're at the right place!
There are few bugs left. The goal now is to look back and refactor old code to make it better, as a lot of it is not efficient or easy to read.
You are free to fork, improve and send PRs to improve the project. Please try to make your code coherent for the other developers.
Tool | Action |
---|---|
PowerShell | dotnet build |
VSCode | Terminal > Run Build Task... |
You have to create a References
folder and populate it with the required
dependencies from your game installation for the project to build.
- Have no certificates yet? >
Properties/signing/generate.bat
dotnet build --configuration GoldMaster
This project is licensed under CC BY-NC-SA 4.0.
Project | License |
---|---|
Aki.Modules | NCSA |
SIT | NCSA (SIT.Client master:9de30d8 ) |
Open.NAT | MIT (for UPnP implementation) |
LiteNetLib | MIT (for P2P UDP implementation) |